-------------------
Folder Name: Buildings
-------------------
Prefab Name: SM_Bld_45_Battlements_01
    Mesh Name: SM_Bld_45_Battlements_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Battlements_02
    Mesh Name: SM_Bld_45_Battlements_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Battlements_03
    Mesh Name: SM_Bld_45_Battlements_03
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Floor_Tile_01
    Mesh Name: SM_Bld_45_Floor_Tile_01
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Floor_Tile_02
    Mesh Name: SM_Bld_45_Floor_Tile_02
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Floor_Tile_03
    Mesh Name: SM_Bld_45_Floor_Tile_03
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Floor_Tile_04
    Mesh Name: SM_Bld_45_Floor_Tile_04
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Rafters_01
    Mesh Name: SM_Bld_45_Rafters_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Rafters_02
    Mesh Name: SM_Bld_45_Rafters_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_01
    Mesh Name: SM_Bld_45_Wall_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_02
    Mesh Name: SM_Bld_45_Wall_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_03
    Mesh Name: SM_Bld_45_Wall_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_04
    Mesh Name: SM_Bld_45_Wall_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_45_Wall_04_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_05
    Mesh Name: SM_Bld_45_Wall_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_45_Wall_05_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_06
    Mesh Name: SM_Bld_45_Wall_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_07
    Mesh Name: SM_Bld_45_Wall_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_Detail_01
    Mesh Name: SM_Bld_45_Wall_Detail_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_Detail_02
    Mesh Name: SM_Bld_45_Wall_Detail_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_Detail_03
    Mesh Name: SM_Bld_45_Wall_Detail_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_Detail_Alt_01
    Mesh Name: SM_Bld_45_Wall_Detail_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_Detail_Alt_02
    Mesh Name: SM_Bld_45_Wall_Detail_Alt_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_Detail_Alt_03
    Mesh Name: SM_Bld_45_Wall_Detail_Alt_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_L_01
    Mesh Name: SM_Bld_45_Wall_L_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_02
    Mesh Name: SM_Bld_45_Wall_L_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_03
    Mesh Name: SM_Bld_45_Wall_L_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_Damaged_01
    Mesh Name: SM_Bld_45_Wall_L_Damaged_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_Damaged_01_Alt_01
    Mesh Name: SM_Bld_45_Wall_L_Damaged_01_Alt_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_Damaged_02
    Mesh Name: SM_Bld_45_Wall_L_Damaged_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_Damaged_03
    Mesh Name: SM_Bld_45_Wall_L_Damaged_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_Rubble_01
    Mesh Name: SM_Bld_45_Wall_L_Rubble_01
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_45_Wall_L_Trim_01
    Mesh Name: SM_Bld_45_Wall_L_Trim_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_L_Trim_02
    Mesh Name: SM_Bld_45_Wall_L_Trim_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_L_Trim_03
    Mesh Name: SM_Bld_45_Wall_L_Trim_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_45_Wall_L_Trim_04
    Mesh Name: SM_Bld_45_Wall_L_Trim_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Balcony_01
    Mesh Name: SM_Bld_Balcony_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Balcony_01_Glass
        Slot: Black_Fill_01
            No textures assigned

Prefab Name: SM_Bld_Balcony_02
    Mesh Name: SM_Bld_Balcony_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Balcony_03
    Mesh Name: SM_Bld_Balcony_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Balcony_04
    Mesh Name: SM_Bld_Balcony_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Balcony_05
    Mesh Name: SM_Bld_Balcony_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Base_Wall_Half_01
    Mesh Name: SM_Bld_Base_Wall_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Lit
            No textures assigned

Prefab Name: SM_Bld_Battlements_01
    Mesh Name: SM_Bld_Battlements_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_02
    Mesh Name: SM_Bld_Battlements_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_03
    Mesh Name: SM_Bld_Battlements_03
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Battlements_Curve_01
    Mesh Name: SM_Bld_Battlements_Curve_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Curve_02
    Mesh Name: SM_Bld_Battlements_Curve_02
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Battlements_Curve_03
    Mesh Name: SM_Bld_Battlements_Curve_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Damaged_01
    Mesh Name: SM_Bld_Battlements_Damaged_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Damaged_02
    Mesh Name: SM_Bld_Battlements_Damaged_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Damaged_03
    Mesh Name: SM_Bld_Battlements_Damaged_03
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Battlements_End_01
    Mesh Name: SM_Bld_Battlements_End_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_End_02
    Mesh Name: SM_Bld_Battlements_End_02
        Slot: PolygonPrototype_Grid_07
            _Grid: PolygonPrototype_Grid_01.png (_Grid)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_End_03
    Mesh Name: SM_Bld_Battlements_End_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Battlements_End_04
    Mesh Name: SM_Bld_Battlements_End_04
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Half_01
    Mesh Name: SM_Bld_Battlements_Half_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Half_02
    Mesh Name: SM_Bld_Battlements_Half_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_Half_03
    Mesh Name: SM_Bld_Battlements_Half_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_L_Curve_01
    Mesh Name: SM_Bld_Battlements_L_Curve_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_L_Curve_02
    Mesh Name: SM_Bld_Battlements_L_Curve_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Battlements_L_Curve_03
    Mesh Name: SM_Bld_Battlements_L_Curve_03
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Bridge_L_01
    Mesh Name: SM_Bld_Bridge_L_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Bridge_L_Broken_01
    Mesh Name: SM_Bld_Bridge_L_Broken_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Bridge_L_Broken_End_01
    Mesh Name: SM_Bld_Bridge_L_Broken_End_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Bridge_L_End_01
    Mesh Name: SM_Bld_Bridge_L_End_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Bridge_L_Middle_01
    Mesh Name: SM_Bld_Bridge_L_Middle_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Bridge_L_Middle_End_01
    Mesh Name: SM_Bld_Bridge_L_Middle_End_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Bridge_L_Pillar_01
    Mesh Name: SM_Bld_Bridge_L_Pillar_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Bridge_L_Pillar_End_01
    Mesh Name: SM_Bld_Bridge_L_Pillar_End_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Bridge_L_Ramp_01
    Mesh Name: SM_Bld_Bridge_L_Ramp_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Bridge_L_Ramp_End_01
    Mesh Name: SM_Bld_Bridge_L_Ramp_End_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Corner_Tower_01
    Mesh Name: SM_Bld_Corner_Tower_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Corner_Tower_02
    Mesh Name: SM_Bld_Corner_Tower_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Corner_Tower_03
    Mesh Name: SM_Bld_Corner_Tower_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Corner_Tower_03_Alt_01
    Mesh Name: SM_Bld_Corner_Tower_03_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Door_01
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_02
    Mesh Name: SM_Bld_Door_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_03
    Mesh Name: SM_Bld_Door_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_04
    Mesh Name: SM_Bld_Door_04
        Slot: MAT_01A2
            No textures assigned
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_05
    Mesh Name: SM_Bld_Door_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_06
    Mesh Name: SM_Bld_Door_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_Large_01
    Mesh Name: SM_Bld_Door_Large_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_Large_02
    Mesh Name: SM_Bld_Door_Large_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_Large_03
    Mesh Name: SM_Bld_Door_Large_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_01
    Mesh Name: SM_Bld_Drawbridge_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_01_Preset_01
    Mesh Name: SM_Bld_Drawbridge_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Fist_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Fist_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Connector_01
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Drawbridge_Connector_01
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Drawbridge_Chains_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Chains_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Hole_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Hole_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Grate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_02
    Mesh Name: SM_Bld_Drawbridge_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_02_Mount_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_02_Preset_01
    Mesh Name: SM_Bld_Drawbridge_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_02_Mount_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Chains_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Chains_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Hole_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Drawbridge_Hole_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_Chains_01
    Mesh Name: SM_Bld_Drawbridge_Chains_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_Chains_02
    Mesh Name: SM_Bld_Drawbridge_Chains_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_Connector_01
    Mesh Name: SM_Bld_Drawbridge_Connector_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Drawbridge_Fist_01
    Mesh Name: SM_Bld_Drawbridge_Fist_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_Grate_01
    Mesh Name: SM_Bld_Drawbridge_Grate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_Hole_01
    Mesh Name: SM_Bld_Drawbridge_Hole_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Drawbridge_Hole_02
    Mesh Name: SM_Bld_Drawbridge_Hole_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_01
    Mesh Name: SM_Bld_Floor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Planks_01
            Albedo: Planks_Texture_01.png (_Albedo_Map)
            Normal: Planks_Normals_01.png (_Normal_Map)

Prefab Name: SM_Bld_Floor_Damaged_01
    Mesh Name: SM_Bld_Floor_Damaged_01
        Slot: Planks_01
            Albedo: Planks_Texture_01.png (_Albedo_Map)
            Normal: Planks_Normals_01.png (_Normal_Map)

Prefab Name: SM_Bld_Floor_Damaged_02
    Mesh Name: SM_Bld_Floor_Damaged_02
        Slot: Planks_01
            Albedo: Planks_Texture_01.png (_Albedo_Map)
            Normal: Planks_Normals_01.png (_Normal_Map)

Prefab Name: SM_Bld_Floor_Destroyed_01
    Mesh Name: SM_Bld_Floor_Destroyed_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Planks_01
            Albedo: Planks_Texture_01.png (_Albedo_Map)
            Normal: Planks_Normals_01.png (_Normal_Map)

Prefab Name: SM_Bld_Floor_Destroyed_02
    Mesh Name: SM_Bld_Floor_Destroyed_02
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Planks_01
            Albedo: Planks_Texture_01.png (_Albedo_Map)
            Normal: Planks_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Destroyed_03
    Mesh Name: SM_Bld_Floor_Destroyed_03
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Planks_01
            Albedo: Planks_Texture_01.png (_Albedo_Map)
            Normal: Planks_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Half_Tile_01
    Mesh Name: SM_Bld_Floor_Half_Tile_01
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Half_Tile_02
    Mesh Name: SM_Bld_Floor_Half_Tile_02
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Half_Tile_03
    Mesh Name: SM_Bld_Floor_Half_Tile_03
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Half_Tile_04
    Mesh Name: SM_Bld_Floor_Half_Tile_04
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Quarter_Tile_01
    Mesh Name: SM_Bld_Floor_Quarter_Tile_01
        Slot: PolygonDarkFortress_Mat_04_B
            Albedo: PolygonDarkFortress_Texture_04_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Quarter_Tile_02
    Mesh Name: SM_Bld_Floor_Quarter_Tile_02
        Slot: PolygonDarkFortress_Mat_04_B
            Albedo: PolygonDarkFortress_Texture_04_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Quarter_Tile_03
    Mesh Name: SM_Bld_Floor_Quarter_Tile_03
        Slot: PolygonDarkFortress_Mat_04_B
            Albedo: PolygonDarkFortress_Texture_04_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Quarter_Tile_04
    Mesh Name: SM_Bld_Floor_Quarter_Tile_04
        Slot: PolygonDarkFortress_Mat_04_B
            Albedo: PolygonDarkFortress_Texture_04_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Round_Tile_01
    Mesh Name: SM_Bld_Floor_Round_Tile_01
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Round_Tile_02
    Mesh Name: SM_Bld_Floor_Round_Tile_02
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Round_Tile_03
    Mesh Name: SM_Bld_Floor_Round_Tile_03
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Round_Tile_04
    Mesh Name: SM_Bld_Floor_Round_Tile_04
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Tile_01
    Mesh Name: SM_Bld_Floor_Tile_01
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Tile_02
    Mesh Name: SM_Bld_Floor_Tile_02
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Tile_03
    Mesh Name: SM_Bld_Floor_Tile_03
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Floor_Tile_04
    Mesh Name: SM_Bld_Floor_Tile_04
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Gutter_01
    Mesh Name: SM_Bld_Gutter_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Gutter_Drain_01
    Mesh Name: SM_Bld_Gutter_Drain_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Gutter_Drain_01_Fill_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Gutter_Half_01
    Mesh Name: SM_Bld_Gutter_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_01
    Mesh Name: SM_Bld_L_Pillar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_02
    Mesh Name: SM_Bld_L_Pillar_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_03
    Mesh Name: SM_Bld_L_Pillar_03
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_L_Pillar_04
    Mesh Name: SM_Bld_L_Pillar_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_05
    Mesh Name: SM_Bld_L_Pillar_05
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_L_Pillar_Half_01
    Mesh Name: SM_Bld_L_Pillar_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_Half_02
    Mesh Name: SM_Bld_L_Pillar_Half_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_Half_03
    Mesh Name: SM_Bld_L_Pillar_Half_03
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_L_Pillar_Top_01
    Mesh Name: SM_Bld_L_Pillar_Top_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_Top_02
    Mesh Name: SM_Bld_L_Pillar_Top_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_L_Pillar_Top_03
    Mesh Name: SM_Bld_L_Pillar_Top_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Pillar_01
    Mesh Name: SM_Bld_Pillar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_02
    Mesh Name: SM_Bld_Pillar_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Rafters_01
    Mesh Name: SM_Bld_Rafters_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Rafters_02
    Mesh Name: SM_Bld_Rafters_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Rafters_Half_01
    Mesh Name: SM_Bld_Rafters_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Rafters_Half_02
    Mesh Name: SM_Bld_Rafters_Half_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_01
    Mesh Name: SM_Bld_Railing_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_45_01
    Mesh Name: SM_Bld_Railing_45_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Curved_01
    Mesh Name: SM_Bld_Railing_Curved_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Half_01
    Mesh Name: SM_Bld_Railing_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Pillar_01
    Mesh Name: SM_Bld_Railing_Pillar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Spikes_01
    Mesh Name: SM_Bld_Railing_Spikes_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Spikes_Half_01
    Mesh Name: SM_Bld_Railing_Spikes_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Spikes_Pillar_01
    Mesh Name: SM_Bld_Railing_Spikes_Pillar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Railing_Stairs_01
    Mesh Name: SM_Bld_Railing_Stairs_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_01
    Mesh Name: SM_Bld_Stairs_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_02
    Mesh Name: SM_Bld_Stairs_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Curve_01
    Mesh Name: SM_Bld_Stairs_Curve_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Curve_02
    Mesh Name: SM_Bld_Stairs_Curve_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Stairs_Curve_02_Trim_01
    Mesh Name: SM_Bld_Stairs_Curve_02_Trim_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Curve_03
    Mesh Name: SM_Bld_Stairs_Curve_03
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chipped_Stone
            Albedo: Chipped_Stone_01.png (_Base_Texture)
            _Normal_Texture: Chipped_Stone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Stairs_Curve_03_Trim_01
    Mesh Name: SM_Bld_Stairs_Curve_03_Trim_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Half_01
    Mesh Name: SM_Bld_Stairs_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Half_02
    Mesh Name: SM_Bld_Stairs_Half_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_L_01
    Mesh Name: SM_Bld_Stairs_L_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Stairs_L_02
    Mesh Name: SM_Bld_Stairs_L_02
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Stairs_L_03
    Mesh Name: SM_Bld_Stairs_L_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Stairs_L_04
    Mesh Name: SM_Bld_Stairs_L_04
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Stairs_Tiles_01
    Mesh Name: SM_Bld_Stairs_Tiles_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Tiles_Half_01
    Mesh Name: SM_Bld_Stairs_Tiles_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Tower_Damaged_Insert_01
    Mesh Name: SM_Bld_Tower_Damaged_Insert_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Tower_Damaged_Insert_02
    Mesh Name: SM_Bld_Tower_Damaged_Insert_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Tower_Roof_01
    Mesh Name: SM_Bld_Tower_Roof_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Tower_Roof_02
    Mesh Name: SM_Bld_Tower_Roof_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Tower_Roof_Base_01
    Mesh Name: SM_Bld_Tower_Roof_Base_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Trim_01
    Mesh Name: SM_Bld_Trim_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Trim_45_01
    Mesh Name: SM_Bld_Trim_45_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Trim_Cap_01
    Mesh Name: SM_Bld_Trim_Cap_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Trim_Curved_01
    Mesh Name: SM_Bld_Trim_Curved_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Trim_Half_01
    Mesh Name: SM_Bld_Trim_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Trim_Stairs_01
    Mesh Name: SM_Bld_Trim_Stairs_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_01
    Mesh Name: SM_Bld_Wall_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_02
    Mesh Name: SM_Bld_Wall_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_03
    Mesh Name: SM_Bld_Wall_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_04
    Mesh Name: SM_Bld_Wall_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Wall_04_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_05
    Mesh Name: SM_Bld_Wall_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Wall_05_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_06
    Mesh Name: SM_Bld_Wall_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_07
    Mesh Name: SM_Bld_Wall_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_45_Half_Prison_01
    Mesh Name: SM_Bld_Wall_45_Half_Prison_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_45_Prison_01
    Mesh Name: SM_Bld_Wall_45_Prison_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Arch_01
    Mesh Name: SM_Bld_Wall_Arch_01
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Arch_02
    Mesh Name: SM_Bld_Wall_Arch_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Arch_Edge_01
    Mesh Name: SM_Bld_Wall_Arch_Edge_01
        Slot: Brick_Medium_Half_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Arch_Half_01
    Mesh Name: SM_Bld_Wall_Arch_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Detail_01
    Mesh Name: SM_Bld_Wall_Detail_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_02
    Mesh Name: SM_Bld_Wall_Detail_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_03
    Mesh Name: SM_Bld_Wall_Detail_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_04
    Mesh Name: SM_Bld_Wall_Detail_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_05
    Mesh Name: SM_Bld_Wall_Detail_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_06
    Mesh Name: SM_Bld_Wall_Detail_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_07
    Mesh Name: SM_Bld_Wall_Detail_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_08
    Mesh Name: SM_Bld_Wall_Detail_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_09
    Mesh Name: SM_Bld_Wall_Detail_09
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_10
    Mesh Name: SM_Bld_Wall_Detail_10
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_01
    Mesh Name: SM_Bld_Wall_Detail_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_02
    Mesh Name: SM_Bld_Wall_Detail_Alt_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_03
    Mesh Name: SM_Bld_Wall_Detail_Alt_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_04
    Mesh Name: SM_Bld_Wall_Detail_Alt_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_05
    Mesh Name: SM_Bld_Wall_Detail_Alt_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_06
    Mesh Name: SM_Bld_Wall_Detail_Alt_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_07
    Mesh Name: SM_Bld_Wall_Detail_Alt_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Detail_Alt_08
    Mesh Name: SM_Bld_Wall_Detail_Alt_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Door_01
    Mesh Name: SM_Bld_Wall_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_45_Prison_01
    Mesh Name: SM_Bld_Wall_Door_45_Prison_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_Double_01
    Mesh Name: SM_Bld_Wall_Door_Double_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_Double_02
    Mesh Name: SM_Bld_Wall_Door_Double_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_Large_01
    Mesh Name: SM_Bld_Wall_Door_Large_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_Large_02
    Mesh Name: SM_Bld_Wall_Door_Large_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_Large_03
    Mesh Name: SM_Bld_Wall_Door_Large_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Door_Prison_01
    Mesh Name: SM_Bld_Wall_Door_Prison_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Half_Prison_01
    Mesh Name: SM_Bld_Wall_Half_Prison_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_01
    Mesh Name: SM_Bld_Wall_L_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_02
    Mesh Name: SM_Bld_Wall_L_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_03
    Mesh Name: SM_Bld_Wall_L_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Arch_01
    Mesh Name: SM_Bld_Wall_L_Arch_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_01
    Mesh Name: SM_Bld_Wall_L_Corner_01
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_02
    Mesh Name: SM_Bld_Wall_L_Corner_02
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_03
    Mesh Name: SM_Bld_Wall_L_Corner_03
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_04
    Mesh Name: SM_Bld_Wall_L_Corner_04
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_Damaged_01
    Mesh Name: SM_Bld_Wall_L_Corner_Damaged_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_Damaged_02
    Mesh Name: SM_Bld_Wall_L_Corner_Damaged_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_Doorway_01
    Mesh Name: SM_Bld_Wall_L_Corner_Doorway_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Corner_Doorway_02
    Mesh Name: SM_Bld_Wall_L_Corner_Doorway_02
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Corner_Doorway_Double_01
    Mesh Name: SM_Bld_Wall_L_Corner_Doorway_Double_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Corner_Doorway_Double_02
    Mesh Name: SM_Bld_Wall_L_Corner_Doorway_Double_02
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Corner_Half_01
    Mesh Name: SM_Bld_Wall_L_Corner_Half_01
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Corner_Half_02
    Mesh Name: SM_Bld_Wall_L_Corner_Half_02
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_01
    Mesh Name: SM_Bld_Wall_L_Curve_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_01_Detail_01
    Mesh Name: SM_Bld_Wall_L_Curve_01_Detail_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_01_Detail_02
    Mesh Name: SM_Bld_Wall_L_Curve_01_Detail_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_01_Detail_03
    Mesh Name: SM_Bld_Wall_L_Curve_01_Detail_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_01_Detail_Alt_01
    Mesh Name: SM_Bld_Wall_L_Curve_01_Detail_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_01_Detail_Alt_02
    Mesh Name: SM_Bld_Wall_L_Curve_01_Detail_Alt_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_01_Detail_Alt_03
    Mesh Name: SM_Bld_Wall_L_Curve_01_Detail_Alt_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02
    Mesh Name: SM_Bld_Wall_L_Curve_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_01
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_02
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_03
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_04
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_05
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_01
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_02
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_03
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_04
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_05
    Mesh Name: SM_Bld_Wall_L_Curve_02_Detail_Alt_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03
    Mesh Name: SM_Bld_Wall_L_Curve_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_01
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_02
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_03
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_04
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_05
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_06
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_01
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_02
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_03
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_04
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_05
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_06
    Mesh Name: SM_Bld_Wall_L_Curve_03_Detail_Alt_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_04
    Mesh Name: SM_Bld_Wall_L_Curve_04
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_05
    Mesh Name: SM_Bld_Wall_L_Curve_05
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_06
    Mesh Name: SM_Bld_Wall_L_Curve_06
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_07
    Mesh Name: SM_Bld_Wall_L_Curve_07
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Base_01
    Mesh Name: SM_Bld_Wall_L_Curve_Base_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Base_02
    Mesh Name: SM_Bld_Wall_L_Curve_Base_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Base_03
    Mesh Name: SM_Bld_Wall_L_Curve_Base_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Damaged_01
    Mesh Name: SM_Bld_Wall_L_Curve_Damaged_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Damaged_02
    Mesh Name: SM_Bld_Wall_L_Curve_Damaged_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Damaged_03
    Mesh Name: SM_Bld_Wall_L_Curve_Damaged_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Damaged_04
    Mesh Name: SM_Bld_Wall_L_Curve_Damaged_04
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Door_01
    Mesh Name: SM_Bld_Wall_L_Curve_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Door_02
    Mesh Name: SM_Bld_Wall_L_Curve_Door_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Door_03
    Mesh Name: SM_Bld_Wall_L_Curve_Door_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_01
    Mesh Name: SM_Bld_Wall_L_Curve_Half_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_02
    Mesh Name: SM_Bld_Wall_L_Curve_Half_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_Damaged_01
    Mesh Name: SM_Bld_Wall_L_Curve_Half_Damaged_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_Damaged_02
    Mesh Name: SM_Bld_Wall_L_Curve_Half_Damaged_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_Damaged_03
    Mesh Name: SM_Bld_Wall_L_Curve_Half_Damaged_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_Damaged_04
    Mesh Name: SM_Bld_Wall_L_Curve_Half_Damaged_04
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_Damaged_05
    Mesh Name: SM_Bld_Wall_L_Curve_Half_Damaged_05
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Half_Damaged_06
    Mesh Name: SM_Bld_Wall_L_Curve_Half_Damaged_06
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Window_01
    Mesh Name: SM_Bld_Wall_L_Curve_Window_01
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_Window_02
    Mesh Name: SM_Bld_Wall_L_Curve_Window_02
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Curve_Window_03
    Mesh Name: SM_Bld_Wall_L_Curve_Window_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Curve_Window_04
    Mesh Name: SM_Bld_Wall_L_Curve_Window_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_01
    Mesh Name: SM_Bld_Wall_L_Damaged_01
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_01_Alt_01
    Mesh Name: SM_Bld_Wall_L_Damaged_01_Alt_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_02
    Mesh Name: SM_Bld_Wall_L_Damaged_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_02_Alt_01
    Mesh Name: SM_Bld_Wall_L_Damaged_02_Alt_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_03
    Mesh Name: SM_Bld_Wall_L_Damaged_03
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_04
    Mesh Name: SM_Bld_Wall_L_Damaged_04
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_05
    Mesh Name: SM_Bld_Wall_L_Damaged_05
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_06
    Mesh Name: SM_Bld_Wall_L_Damaged_06
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_07
    Mesh Name: SM_Bld_Wall_L_Damaged_07
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_08
    Mesh Name: SM_Bld_Wall_L_Damaged_08
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_01
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_01_Alt_01
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_01_Alt_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_02
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_02_Alt_01
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_02_Alt_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_03
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_03
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_03_Alt_01
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_03_Alt_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Damaged_Double_Insert_01
    Mesh Name: SM_Bld_Wall_L_Damaged_Double_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Damaged_Insert_01
    Mesh Name: SM_Bld_Wall_L_Damaged_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Damaged_Insert_02
    Mesh Name: SM_Bld_Wall_L_Damaged_Insert_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Damaged_Insert_03
    Mesh Name: SM_Bld_Wall_L_Damaged_Insert_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Door_01
    Mesh Name: SM_Bld_Wall_L_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_Double_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_Double_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Gate_01
    Mesh Name: SM_Bld_Wall_L_Gate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Wall_L_Gate_01_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Gate_02
    Mesh Name: SM_Bld_Wall_L_Gate_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Small_Double_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Wall_L_Gate_02_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Gate_03
    Mesh Name: SM_Bld_Wall_L_Gate_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_Double_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Wall_L_Gate_03_Door_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Rubble_01
    Mesh Name: SM_Bld_Wall_L_Rubble_01
        Slot: SmoothStone_01
            Albedo: SmoothStone_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Trim_01
    Mesh Name: SM_Bld_Wall_L_Trim_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_02
    Mesh Name: SM_Bld_Wall_L_Trim_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_03
    Mesh Name: SM_Bld_Wall_L_Trim_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_04
    Mesh Name: SM_Bld_Wall_L_Trim_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_Half_01
    Mesh Name: SM_Bld_Wall_L_Trim_Half_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_Half_02
    Mesh Name: SM_Bld_Wall_L_Trim_Half_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_Half_03
    Mesh Name: SM_Bld_Wall_L_Trim_Half_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Trim_Half_04
    Mesh Name: SM_Bld_Wall_L_Trim_Half_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Window_01
    Mesh Name: SM_Bld_Wall_L_Window_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_L_Window_02
    Mesh Name: SM_Bld_Wall_L_Window_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Window_03
    Mesh Name: SM_Bld_Wall_L_Window_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Window_04
    Mesh Name: SM_Bld_Wall_L_Window_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
    Mesh Name: SM_Bld_Wall_L_Window_04_Glass
        Slot: Glass_01
            No textures assigned

Prefab Name: SM_Bld_Wall_L_Window_05
    Mesh Name: SM_Bld_Wall_L_Window_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Window_06
    Mesh Name: SM_Bld_Wall_L_Window_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_L_Window_07
    Mesh Name: SM_Bld_Wall_L_Window_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Prison_01
    Mesh Name: SM_Bld_Wall_Prison_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Medium_01
            Albedo: Brick_Medium_Texture_01.png (_Base_Texture)
            _Overlay_Texture: Grunge_02.png (_Overlay_Texture)
            _Normal_Texture: Brick_Medium_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Rubble_Flat_01
    Mesh Name: SM_Bld_Wall_Rubble_Flat_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Rubble_Flat_02
    Mesh Name: SM_Bld_Wall_Rubble_Flat_02
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Window_01
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_02
    Mesh Name: SM_Bld_Wall_Window_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Window_03
    Mesh Name: SM_Bld_Wall_Window_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Window_04
    Mesh Name: SM_Bld_Wall_Window_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Bld_Wall_Window_05
    Mesh Name: SM_Bld_Wall_Window_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Brick_Large_01
            Albedo: Brick_Large_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Large_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)
        Slot: Brick_Small_01
            Albedo: Brick_Small_Texture_01.png (_Base_Texture)
            _Normal_Texture: Brick_Small_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

-------------------
Folder Name: Characters
-------------------
Prefab Name: SM_Chr_Apothecary_01
    Mesh Name: SM_Chr_Attach_Mask_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Barbarian_01
    Mesh Name: SM_Chr_Attach_Crown_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A 2
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Behemoth_01
    Mesh Name: SM_Chr_Behemoth_01
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Colossus_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Colossus_01
    Mesh Name: SM_Chr_Attach_Helmet_04
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_05
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Behemoth_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Colossus_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Corpse_01
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Inquisitor_01
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Knight_01
    Mesh Name: SM_Chr_Attach_Helmet_06
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_07
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_08
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Necromancer_01
    Mesh Name: SM_Chr_Attach_Mask_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Mask_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Collar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Plague_01
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Plague_Lord_01
    Mesh Name: SM_Chr_Attach_Crown_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Undead_01
    Mesh Name: SM_Chr_Attach_Helmet_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Undead_02
    Mesh Name: SM_Chr_Attach_Helmet_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Helmet_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Wraith_01
    Mesh Name: SM_Chr_Attach_Mask_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Apothecary_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Armor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Fur_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hood_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Pustules_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barbarian_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Inquisitor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Knight_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Necromancer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Plague_Lord_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Undead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Wraith_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Environment
-------------------
Prefab Name: SM_Env_Bones_01
    Mesh Name: SM_Env_Bones_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_02
    Mesh Name: SM_Env_Bones_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_03
    Mesh Name: SM_Env_Bones_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_04
    Mesh Name: SM_Env_Bones_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_05
    Mesh Name: SM_Env_Bones_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_06
    Mesh Name: SM_Env_Bones_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Hand_01
    Mesh Name: SM_Env_Bones_Hand_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Hand_02
    Mesh Name: SM_Env_Bones_Hand_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Hand_03
    Mesh Name: SM_Env_Bones_Hand_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Hand_04
    Mesh Name: SM_Env_Bones_Hand_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Ribs_01
    Mesh Name: SM_Env_Bones_Ribs_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Skull_01
    Mesh Name: SM_Env_Bones_Skull_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bones_Skull_02
    Mesh Name: SM_Env_Bones_Skull_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bush_Dead_01
    Mesh Name: SM_Env_Bush_Dead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bush_Dead_02
    Mesh Name: SM_Env_Bush_Dead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bush_Dead_03
    Mesh Name: SM_Env_Bush_Dead_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Bush_Dead_04
    Mesh Name: SM_Env_Bush_Dead_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Chain_01
    Mesh Name: SM_Env_Chain_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Chain_02
    Mesh Name: SM_Env_Chain_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Chain_03
    Mesh Name: SM_Env_Chain_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Chain_04
    Mesh Name: SM_Env_Chain_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_01
    Mesh Name: SM_Env_Cliff_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_02
    Mesh Name: SM_Env_Cliff_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_03
    Mesh Name: SM_Env_Cliff_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_04
    Mesh Name: SM_Env_Cliff_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_05
    Mesh Name: SM_Env_Cliff_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Curve_01
    Mesh Name: SM_Env_Cliff_Curve_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Curve_02
    Mesh Name: SM_Env_Cliff_Curve_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Curve_Large_01
    Mesh Name: SM_Env_Cliff_Curve_Large_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Flat_01
    Mesh Name: SM_Env_Cliff_Flat_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Flat_02
    Mesh Name: SM_Env_Cliff_Flat_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Flat_03
    Mesh Name: SM_Env_Cliff_Flat_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Flat_04
    Mesh Name: SM_Env_Cliff_Flat_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cliff_Flat_05
    Mesh Name: SM_Env_Cliff_Flat_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Cloud_Ring_01
    Mesh Name: SM_Env_Cloud_Ring_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Ground_Rough_01
    Mesh Name: SM_Env_Ground_Rough_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Grunge_01
    Mesh Name: SM_Env_Grunge_01
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_02
    Mesh Name: SM_Env_Grunge_02
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_03
    Mesh Name: SM_Env_Grunge_03
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_04
    Mesh Name: SM_Env_Grunge_04
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_05
    Mesh Name: SM_Env_Grunge_05
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_06
    Mesh Name: SM_Env_Grunge_06
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_07
    Mesh Name: SM_Env_Grunge_07
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Grunge_08
    Mesh Name: SM_Env_Grunge_08
        Slot: Grunge_01
            Albedo: Grunge_01.png (_Albedo_Map)
            Normal: Grunge_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Moss_01
    Mesh Name: SM_Env_Moss_01
        Slot: Moss
            Albedo: Moss_01.tga (_Albedo_Map)
            Normal: Moss_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Moss_02
    Mesh Name: SM_Env_Moss_02
        Slot: Moss
            Albedo: Moss_01.tga (_Albedo_Map)
            Normal: Moss_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Moss_03
    Mesh Name: SM_Env_Moss_03
        Slot: Moss
            Albedo: Moss_01.tga (_Albedo_Map)
            Normal: Moss_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Moss_04
    Mesh Name: SM_Env_Moss_04
        Slot: Moss
            Albedo: Moss_01.tga (_Albedo_Map)
            Normal: Moss_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_MountainRange_01
    Mesh Name: SM_Env_MountainRange_01
        Slot: SmoothStone_Dark_01
            Albedo: SmoothStone_Dark_Texture_01.png (_Base_Texture)
            _Normal_Texture: SmoothStone_Normals_01.png (_Normal_Texture)
            _Triplanar_Texture_Top: Grunge_02.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Side: Grunge_02.png (_Triplanar_Texture_Side)

Prefab Name: SM_Env_Path_Tiles_01
    Mesh Name: SM_Env_Path_Tiles_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Path_Tiles_02
    Mesh Name: SM_Env_Path_Tiles_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Path_Tiles_03
    Mesh Name: SM_Env_Path_Tiles_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Path_Tiles_04
    Mesh Name: SM_Env_Path_Tiles_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Path_Tiles_05
    Mesh Name: SM_Env_Path_Tiles_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rock_Bridge_01
    Mesh Name: SM_Env_Rock_Bridge_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Brick_01
    Mesh Name: SM_Env_Rubble_Brick_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Brick_02
    Mesh Name: SM_Env_Rubble_Brick_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Brick_03
    Mesh Name: SM_Env_Rubble_Brick_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Brick_04
    Mesh Name: SM_Env_Rubble_Brick_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Pile_01
    Mesh Name: SM_Env_Rubble_Pile_01
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Pile_02
    Mesh Name: SM_Env_Rubble_Pile_02
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Pile_03
    Mesh Name: SM_Env_Rubble_Pile_03
        Slot: PolygonDarkFortress_Mat_04_C
            Albedo: PolygonDarkFortress_Texture_04_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_04_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Plank_01
    Mesh Name: SM_Env_Rubble_Plank_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Plank_02
    Mesh Name: SM_Env_Rubble_Plank_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Rubble_Plank_03
    Mesh Name: SM_Env_Rubble_Plank_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Ruin_01
    Mesh Name: SM_Env_Ruin_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Ruin_02
    Mesh Name: SM_Env_Ruin_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Ruin_03
    Mesh Name: SM_Env_Ruin_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Ruin_04
    Mesh Name: SM_Env_Ruin_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Ruin_05
    Mesh Name: SM_Env_Ruin_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Spiderweb_01
    Mesh Name: SM_Env_Spiderweb_01
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spiderweb_02
    Mesh Name: SM_Env_Spiderweb_02
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spiderweb_03
    Mesh Name: SM_Env_Spiderweb_03
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spiderweb_04
    Mesh Name: SM_Env_Spiderweb_04
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spiderweb_05
    Mesh Name: SM_Env_Spiderweb_05
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spiderweb_06
    Mesh Name: SM_Env_Spiderweb_06
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spiderweb_07
    Mesh Name: SM_Env_Spiderweb_07
        Slot: Basic_Wind_SpiderWebs_01
            _Main_Texture: Spiderweb_01.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Env_Spirit_Ocean_01
    Mesh Name: SM_Env_Spirit_Ocean_01
        Slot: Soul_Water_04
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Overlay_Texture: Soft_Circle_Dark_01.png (_Overlay_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Triplanar_Emission_Texture: Soft_Circle_Dark_01.png (_Triplanar_Emission_Texture)

Prefab Name: SM_Env_Spirit_Pool_01
    Mesh Name: SM_Env_Spirit_Pool_01
        Slot: Soul_Water_05
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Env_Spirit_Spread_01
    Mesh Name: SM_Env_Spirit_Spread_01
        Slot: Soul_Water_05
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Env_Spirit_Spread_02
    Mesh Name: SM_Env_Spirit_Spread_02
        Slot: Soul_Water_05
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Env_Spirit_Spread_03
    Mesh Name: SM_Env_Spirit_Spread_03
        Slot: Soul_Water_05
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Env_Thorns_01
    Mesh Name: SM_Env_Thorns_01
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Thorns_02
    Mesh Name: SM_Env_Thorns_02
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Thorns_03
    Mesh Name: SM_Env_Thorns_03
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Thorns_04
    Mesh Name: SM_Env_Thorns_04
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Thorns_05
    Mesh Name: SM_Env_Thorns_05
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Thorns_06
    Mesh Name: SM_Env_Thorns_06
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Thorns_07
    Mesh Name: SM_Env_Thorns_07
        Slot: Thorns
            Albedo: Thorns_Diffuse_01.png (_Albedo_Map)
            Normal: Thorns_Normal_01.png (_Normal_Map)

Prefab Name: SM_Env_Tree_Dead_01
    Mesh Name: SM_Env_Tree_Dead_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Tree_Dead_02
    Mesh Name: SM_Env_Tree_Dead_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Water_Plane_Waterfall_01
    Mesh Name: SM_Env_Water_Plane_Waterfall_01
        Slot: Soul_Water_05
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

-------------------
Folder Name: FX
-------------------
Prefab Name: FX_Blood_Drip_01
    Mesh Name: FX_Blood_Drip_01
        Slot: Blood_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: FX_Bloodsplash
        Slot: Blood_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: FX_Puddle
        Slot: Blood_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)

Prefab Name: FX_Candle_Flame_Vert_01
    Mesh Name: FX_Candle_Flame_Vert_01
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: FX_Dripping_Wall_01
    Mesh Name: FX_Dripping_Wall_01
        Slot: Blood_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_01
    Mesh Name: FX_Fire_01
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Spread_01
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Embers_01
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_Blue_Small_01
    Mesh Name: FX_Fire_Blue_Small_01
        Slot: FireFrames_02
            Albedo: FireFrames_Grey_02.png (_Albedo_Map)
    Mesh Name: FX_Fire_Small_Embers_01
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_Huge_01
    Mesh Name: FX_Fire_Huge_01
        Slot: FireFrames_Large_01
            Albedo: FireFrames_Large_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Huge_Spread_01
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Huge_Embers_01
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_Huge_02
    Mesh Name: FX_Fire_Huge_02
        Slot: FireFrames_Large_01
            Albedo: FireFrames_Large_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Huge_Spread_02
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Huge_Embers_02
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_Huge_03
    Mesh Name: FX_Fire_Huge_03
        Slot: FireFrames_Large_01
            Albedo: FireFrames_Large_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Huge_Spread_03
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Huge_Embers_03
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_Large_01
    Mesh Name: FX_Fire_Large_01
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Large_Spread_01
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Large_Embers_01
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fire_Small_01
    Mesh Name: FX_Fire_Small_01
        Slot: FireFrames_01
            Albedo: FireFrames_Grey_01.png (_Albedo_Map)
    Mesh Name: FX_Fire_Small_Embers_01
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Lightning_01
    Mesh Name: FX_Lightning_01
        Slot: Lightning_01
            Albedo: Lightning_Texture_01.png (_Albedo_Map)

Prefab Name: FX_Portal_Sparkles
    Mesh Name: FX_Portal_Sparkles
        Slot: Portal_Sparkle_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_SpiritFire_01
    Mesh Name: FX_SpiritFire_01
        Slot: Spirit_Fire_01
            Albedo: Spirit_Texture_01.png (_Albedo_Map)
    Mesh Name: FX_SpiritFire_Spread_03
        Slot: Spirit_Fire_01
            Albedo: Spirit_Texture_01.png (_Albedo_Map)
    Mesh Name: FX_SpiritFire_Embers_03
        Slot: Ember_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: FX_Spirit_Lines_01
    Mesh Name: FX_Spirit_Lines_01
        Slot: Default-ParticleSystem
            Albedo: unity_builtin_extra (_MainTex)
        Slot: Spirit_01
            Albedo: Generic_Water_Texture.png (_Albedo_Map)
            Emission: Generic_Water_Texture.png (_Emission_Map)

-------------------
Folder Name: Props
-------------------
Prefab Name: SM_Prop_Alchemy_Tools_01
    Mesh Name: SM_Prop_Alchemy_Tools_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alchemy_Tools_01_Morter_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alchemy_Tools_01_Powder_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Alchemy_Tools_02
    Mesh Name: SM_Prop_Alchemy_Tools_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alchemy_Tools_01_Arm_Bottle_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alchemy_Tools_01_Arm_Bottom_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alchemy_Tools_01_Arm_Top_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Alchemy_Tools_03
    Mesh Name: SM_Prop_Alchemy_Tools_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Alchemy_Tool_04
    Mesh Name: SM_Prop_Alchemy_Tool_04
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alchemy_Tool_04_Glass_01
        Slot: Glass_01
            No textures assigned

Prefab Name: SM_Prop_Altar_01
    Mesh Name: SM_Prop_Altar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Arrow_Basket_01
    Mesh Name: SM_Prop_Arrow_Basket_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ballista_01
    Mesh Name: SM_Prop_Ballista_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Ballista_01_Bow_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ballista_Harpoon_01
    Mesh Name: SM_Prop_Ballista_Harpoon_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Banner_01
    Mesh Name: SM_Prop_Banner_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Banner_01_Flag
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Banner_02
    Mesh Name: SM_Prop_Banner_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Banner_02_Flag
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Banner_03
    Mesh Name: SM_Prop_Banner_03
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Banner_03_Flag
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Banner_04
    Mesh Name: SM_Prop_Banner_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Banner_04_Chain_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Banner_04_Flag
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Banner_05
    Mesh Name: SM_Prop_Banner_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Banner_05_Chain_01
        Slot: Chains_04
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Banner_05_Flag
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Barricade_01
    Mesh Name: SM_Prop_Barricade_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Barricade_02
    Mesh Name: SM_Prop_Barricade_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_01
    Mesh Name: SM_Prop_Bed_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_01_Chains_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Bench_01
    Mesh Name: SM_Prop_Bench_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bird_Bath_01
    Mesh Name: SM_Prop_Bird_Bath_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bird_Bath_02
    Mesh Name: SM_Prop_Bird_Bath_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bird_Bath_Insert_01
    Mesh Name: SM_Prop_Bird_Bath_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Boiling_Oil_01
    Mesh Name: SM_Prop_Boiling_Oil_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Boiling_Oil_01_Cauldron_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Boiling_Oil_01_Insert_01
    Mesh Name: SM_Prop_Boiling_Oil_01_Insert_01
        Slot: Soul_Water_01
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Prop_Bone_01
    Mesh Name: SM_Prop_Bone_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bone_02
    Mesh Name: SM_Prop_Bone_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bone_03
    Mesh Name: SM_Prop_Bone_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bone_Pile_01
    Mesh Name: SM_Prop_Bone_Pile_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_01
    Mesh Name: SM_Prop_Bookshelf_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_01_Damaged_01
    Mesh Name: SM_Prop_Bookshelf_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_01_Insert_01
    Mesh Name: SM_Prop_Bookshelf_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_01_Insert_02
    Mesh Name: SM_Prop_Bookshelf_01_Insert_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_02
    Mesh Name: SM_Prop_Bookshelf_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_02_Insert_01
    Mesh Name: SM_Prop_Bookshelf_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_02_Insert_02
    Mesh Name: SM_Prop_Bookshelf_02_Insert_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_01
    Mesh Name: SM_Prop_Book_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_02
    Mesh Name: SM_Prop_Book_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Book_03
    Mesh Name: SM_Prop_Book_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_04
    Mesh Name: SM_Prop_Book_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_Stack_01
    Mesh Name: SM_Prop_Book_Stack_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_Stack_02
    Mesh Name: SM_Prop_Book_Stack_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_Stack_03
    Mesh Name: SM_Prop_Book_Stack_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_Stack_04
    Mesh Name: SM_Prop_Book_Stack_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bottle_01
    Mesh Name: SM_Prop_Bottle_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bottle_01_Glass
        Slot: Glass_02
            No textures assigned
    Mesh Name: SM_Prop_Bottle_01_Liquid
        Slot: Potion_Mat_01
            No textures assigned

Prefab Name: SM_Prop_Bottle_02
    Mesh Name: SM_Prop_Bottle_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bottle_02_Glass
        Slot: Glass_03
            No textures assigned
    Mesh Name: SM_Prop_Bottle_02_Liquid
        Slot: Potion_Mat_02
            No textures assigned

Prefab Name: SM_Prop_Bottle_03
    Mesh Name: SM_Prop_Bottle_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bottle_03_Glass
        Slot: Glass_04
            No textures assigned
    Mesh Name: SM_Prop_Bottle_03_Handle
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bottle_03_Liquid
        Slot: Potion_Mat_03
            No textures assigned

Prefab Name: SM_Prop_Bottle_04
    Mesh Name: SM_Prop_Bottle_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bottle_04_Glass
        Slot: Glass_05
            No textures assigned
    Mesh Name: SM_Prop_Bottle_04_Liquid
        Slot: Potion_Mat_05
            No textures assigned

Prefab Name: SM_Prop_Bottle_05
    Mesh Name: SM_Prop_Bottle_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bottle_05_Glass
        Slot: Glass_01
            No textures assigned
    Mesh Name: SM_Prop_Bottle_05_Liquid
        Slot: Potion_Mat_04
            No textures assigned

Prefab Name: SM_Prop_Brazier_01
    Mesh Name: SM_Prop_Brazier_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Brazier_02
    Mesh Name: SM_Prop_Brazier_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_04
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Brazier_02_Insert_01
    Mesh Name: SM_Prop_Brazier_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Brazier_03
    Mesh Name: SM_Prop_Brazier_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Brazier_04
    Mesh Name: SM_Prop_Brazier_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Brazier_04_Insert_01
    Mesh Name: SM_Prop_Brazier_04_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Brazier_05
    Mesh Name: SM_Prop_Brazier_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_01
    Mesh Name: SM_Prop_Cage_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_01_Insert_01
    Mesh Name: SM_Prop_Cage_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_02
    Mesh Name: SM_Prop_Cage_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cage_02_Lid_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_02_Insert_01
    Mesh Name: SM_Prop_Cage_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_03
    Mesh Name: SM_Prop_Cage_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cage_03_Lid_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_Hanging_01
    Mesh Name: SM_Prop_Cage_Hanging_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cage_Hanging_01_Insert_01
    Mesh Name: SM_Prop_Cage_Hanging_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_01
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Particle System
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Candle_02
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Particle System
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Candle_Stand_01
    Mesh Name: SM_Prop_Candle_Stand_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Particle System
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Candle_Stand_02
    Mesh Name: SM_Prop_Candle_Stand_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_Stand_02_Insert_01
    Mesh Name: SM_Prop_Candle_Stand_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Particle System
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Candle_Stand_03
    Mesh Name: SM_Prop_Candle_Stand_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_Stand_03_Insert_01
    Mesh Name: SM_Prop_Candle_Stand_03_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Particle System
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Cannonball_01
    Mesh Name: SM_Prop_Cannonball_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_01
    Mesh Name: SM_Prop_Cauldron_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_01_Handle_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_02
    Mesh Name: SM_Prop_Cauldron_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_02_Insert_01
    Mesh Name: SM_Prop_Cauldron_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chain_01
    Mesh Name: SM_Prop_Chain_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_02
    Mesh Name: SM_Prop_Chain_02
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_03
    Mesh Name: SM_Prop_Chain_03
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_04
    Mesh Name: SM_Prop_Chain_04
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_05
    Mesh Name: SM_Prop_Chain_05
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_06
    Mesh Name: SM_Prop_Chain_06
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_07
    Mesh Name: SM_Prop_Chain_07
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_08
    Mesh Name: SM_Prop_Chain_08
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_Pile_01
    Mesh Name: SM_Prop_Chain_Pile_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chain_Pile_02
    Mesh Name: SM_Prop_Chain_Pile_02
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Chair_01
    Mesh Name: SM_Prop_Chair_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_01_Damaged_01
    Mesh Name: SM_Prop_Chair_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_02
    Mesh Name: SM_Prop_Chair_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02_Restraint_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02_Restraint_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02_Restraint_Screw_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02_Restraint_Screw_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_02_Insert_01
    Mesh Name: SM_Prop_Chair_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_03
    Mesh Name: SM_Prop_Chair_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_04
    Mesh Name: SM_Prop_Chair_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_05
    Mesh Name: SM_Prop_Chair_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chandelier_01
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
    Mesh Name: Particle System
        Slot: Generic_Candle_Glow_01
            Albedo: Generic_Candle_Flame_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Chandelier_01_Damaged_01
    Mesh Name: SM_Prop_Chandelier_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chest_01
    Mesh Name: SM_Prop_Chest_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chest_01_Lid_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chest_01_Skeleton_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chest_Insert_01
    Mesh Name: SM_Prop_Chest_Insert_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Coffin_01
    Mesh Name: SM_Prop_Coffin_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Coffin_01_Lid_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Coffin_01_Damaged_01
    Mesh Name: SM_Prop_Coffin_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Coffin_01_Insert_01
    Mesh Name: SM_Prop_Coffin_01_Insert_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Corpse_01
    Mesh Name: SM_Prop_Corpse_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_02
    Mesh Name: SM_Prop_Corpse_02
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_03
    Mesh Name: SM_Prop_Corpse_03
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_03_Alt_01
    Mesh Name: SM_Prop_Corpse_03_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_04
    Mesh Name: SM_Prop_Corpse_04
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_05
    Mesh Name: SM_Prop_Corpse_05
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_06
    Mesh Name: SM_Prop_Corpse_06
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_07
    Mesh Name: SM_Prop_Corpse_07
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_08
    Mesh Name: SM_Prop_Corpse_08
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_09
    Mesh Name: SM_Prop_Corpse_09
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_10
    Mesh Name: SM_Prop_Corpse_10
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_11
    Mesh Name: SM_Prop_Corpse_11
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_12
    Mesh Name: SM_Prop_Corpse_12
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Experiment_01
    Mesh Name: SM_Prop_Corpse_Experiment_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Pile_01
    Mesh Name: SM_Prop_Corpse_Pile_01
        Slot: PolygonDarkFortress_Mat_01_C 1
            Albedo: PolygonDarkFortress_Texture_01_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Pile_02
    Mesh Name: SM_Prop_Corpse_Pile_02
        Slot: PolygonDarkFortress_Mat_01_C 1
            Albedo: PolygonDarkFortress_Texture_01_C.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_C.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Prisoner_01
    Mesh Name: SM_Prop_Corpse_Prisoner_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Prisoner_02
    Mesh Name: SM_Prop_Corpse_Prisoner_02
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Prisoner_03
    Mesh Name: SM_Prop_Corpse_Prisoner_03
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Prisoner_04
    Mesh Name: SM_Prop_Corpse_Prisoner_04
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Prisoner_05
    Mesh Name: SM_Prop_Corpse_Prisoner_05
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Spike_01
    Mesh Name: SM_Prop_Corpse_Spike_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Spike_02
    Mesh Name: SM_Prop_Corpse_Spike_02
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corpse_Spike_03
    Mesh Name: SM_Prop_Corpse_Spike_03
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crane_01
    Mesh Name: SM_Prop_Crane_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crane_01_Hook_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crane_01_Rope_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crane_01_Wheel_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crate_01
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crate_Destroyed_01
    Mesh Name: SM_Prop_Crate_Destroyed_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crystal_01
    Mesh Name: SM_Prop_Crystal_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crystal_02
    Mesh Name: SM_Prop_Crystal_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crystal_03
    Mesh Name: SM_Prop_Crystal_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cupboard_01
    Mesh Name: SM_Prop_Cupboard_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_L_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_R_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cup_01
    Mesh Name: SM_Prop_Cup_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Desk_01
    Mesh Name: SM_Prop_Desk_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Dial_01
    Mesh Name: SM_Prop_Dial_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Dial_01_Wheel_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Dial_01_Wheel_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Dial_01_Wheel_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fireplace_01
    Mesh Name: SM_Prop_Fireplace_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fireplace_02
    Mesh Name: SM_Prop_Fireplace_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flag_01
    Mesh Name: SM_Prop_Flag_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Flag_01_Flag_01
        Slot: Basic_Wind_Flag_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Flag_02
    Mesh Name: SM_Prop_Flag_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Flag_02_Flag_01
        Slot: Basic_Wind_Flag_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Flag_03
    Mesh Name: SM_Prop_Flag_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Flag_03_Flag_01
        Slot: Basic_Wind_Flag_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Food_01
    Mesh Name: SM_Prop_Food_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_02
    Mesh Name: SM_Prop_Food_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_03
    Mesh Name: SM_Prop_Food_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_04
    Mesh Name: SM_Prop_Food_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_05
    Mesh Name: SM_Prop_Food_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_06
    Mesh Name: SM_Prop_Food_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fork_01
    Mesh Name: SM_Prop_Fork_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fountain_01
    Mesh Name: SM_Prop_Fountain_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Fountain_01_Water_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Goblet_01
    Mesh Name: SM_Prop_Goblet_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Goblet_02
    Mesh Name: SM_Prop_Goblet_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Goblet_03
    Mesh Name: SM_Prop_Goblet_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Grave_01
    Mesh Name: SM_Prop_Grave_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_01
    Mesh Name: SM_Prop_Greeble_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_02
    Mesh Name: SM_Prop_Greeble_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_03
    Mesh Name: SM_Prop_Greeble_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Greeble_04
    Mesh Name: SM_Prop_Greeble_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_05
    Mesh Name: SM_Prop_Greeble_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_06
    Mesh Name: SM_Prop_Greeble_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_07
    Mesh Name: SM_Prop_Greeble_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_08
    Mesh Name: SM_Prop_Greeble_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_09
    Mesh Name: SM_Prop_Greeble_09
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_09_Ring
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_10
    Mesh Name: SM_Prop_Greeble_10
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_11
    Mesh Name: SM_Prop_Greeble_11
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_12
    Mesh Name: SM_Prop_Greeble_12
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_13
    Mesh Name: SM_Prop_Greeble_13
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hammock_01
    Mesh Name: SM_Prop_Hammock_01
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Head_Display_01
    Mesh Name: SM_Prop_Head_Display_01
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Head_Display_02
    Mesh Name: SM_Prop_Head_Display_02
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Head_Spike_01
    Mesh Name: SM_Prop_Head_Spike_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Head_Spike_02
    Mesh Name: SM_Prop_Head_Spike_02
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_01
    Mesh Name: SM_Prop_Jar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_02
    Mesh Name: SM_Prop_Jar_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Key_01
    Mesh Name: SM_Prop_Key_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Key_02
    Mesh Name: SM_Prop_Key_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Key_03
    Mesh Name: SM_Prop_Key_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Key_Ring_01
    Mesh Name: SM_Prop_Key_Ring_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Knife_01
    Mesh Name: SM_Prop_Knife_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ladder_01
    Mesh Name: SM_Prop_Ladder_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ladder_02
    Mesh Name: SM_Prop_Ladder_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lantern_01
    Mesh Name: SM_Prop_Lantern_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lectern_01
    Mesh Name: SM_Prop_Lectern_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Letter_01
    Mesh Name: SM_Prop_Letter_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lever_01
    Mesh Name: SM_Prop_Lever_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lever_01_Handle
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Limb_01
    Mesh Name: SM_Prop_Limb_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Limb_02
    Mesh Name: SM_Prop_Limb_02
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Limb_03
    Mesh Name: SM_Prop_Limb_03
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Limb_04
    Mesh Name: SM_Prop_Limb_04
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Meat_01
    Mesh Name: SM_Prop_Meat_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Meat_02
    Mesh Name: SM_Prop_Meat_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Meat_03
    Mesh Name: SM_Prop_Meat_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paper_01
    Mesh Name: SM_Prop_Paper_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paper_02
    Mesh Name: SM_Prop_Paper_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pipe_01
    Mesh Name: SM_Prop_Pipe_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pipe_02
    Mesh Name: SM_Prop_Pipe_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pipe_End_01
    Mesh Name: SM_Prop_Pipe_End_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plague_Organs_01
    Mesh Name: SM_Prop_Plague_Organs_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_01
    Mesh Name: SM_Prop_Planter_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plaque_01
    Mesh Name: SM_Prop_Plaque_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_01
    Mesh Name: SM_Prop_Plate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_02
    Mesh Name: SM_Prop_Plate_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_03
    Mesh Name: SM_Prop_Plate_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plinth_01
    Mesh Name: SM_Prop_Plinth_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plinth_01_Cage_01
    Mesh Name: SM_Prop_Plinth_01_Cage_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plushie_01
    Mesh Name: SM_Prop_Plushie_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plushie_02
    Mesh Name: SM_Prop_Plushie_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plushie_03
    Mesh Name: SM_Prop_Plushie_03
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Portal_01
    Mesh Name: SM_Prop_Portal_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Portal_01_Portal
        Slot: Portal_01
            _mask: unity_builtin_extra (_mask)
    Mesh Name: FX_Portal_Sparkles
        Slot: Portal_Sparkle_01
            Albedo: Circle_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Pot_01
    Mesh Name: SM_Prop_Pot_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_02
    Mesh Name: SM_Prop_Pot_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_03
    Mesh Name: SM_Prop_Pot_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pressure_Plate_01
    Mesh Name: SM_Prop_Pressure_Plate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pressure_Plate_Slab_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Relic_01
    Mesh Name: SM_Prop_Relic_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Relic_01_Lid_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Research_Papers_01
    Mesh Name: SM_Prop_Research_Papers_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Research_Papers_02
    Mesh Name: SM_Prop_Research_Papers_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Research_Papers_03
    Mesh Name: SM_Prop_Research_Papers_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_01
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_01_Alt_01
    Mesh Name: SM_Prop_Rug_01_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_02
    Mesh Name: SM_Prop_Rug_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_02_Alt_01
    Mesh Name: SM_Prop_Rug_02_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_03
    Mesh Name: SM_Prop_Rug_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_03_Alt_01
    Mesh Name: SM_Prop_Rug_03_Alt_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_01
    Mesh Name: SM_Prop_Rune_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_02
    Mesh Name: SM_Prop_Rune_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_03
    Mesh Name: SM_Prop_Rune_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_04
    Mesh Name: SM_Prop_Rune_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_05
    Mesh Name: SM_Prop_Rune_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_06
    Mesh Name: SM_Prop_Rune_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_07
    Mesh Name: SM_Prop_Rune_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rune_08
    Mesh Name: SM_Prop_Rune_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_01
    Mesh Name: SM_Prop_Scaffolding_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_01_Damaged_01
    Mesh Name: SM_Prop_Scaffolding_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_02
    Mesh Name: SM_Prop_Scaffolding_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_02_Damaged_01
    Mesh Name: SM_Prop_Scaffolding_02_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_03
    Mesh Name: SM_Prop_Scaffolding_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_03_Damaged_01
    Mesh Name: SM_Prop_Scaffolding_03_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_04
    Mesh Name: SM_Prop_Scaffolding_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_04_Damaged_01
    Mesh Name: SM_Prop_Scaffolding_04_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_05
    Mesh Name: SM_Prop_Scaffolding_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_05_Damaged_01
    Mesh Name: SM_Prop_Scaffolding_05_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_06
    Mesh Name: SM_Prop_Scaffolding_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_06_Damaged_01
    Mesh Name: SM_Prop_Scaffolding_06_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_07
    Mesh Name: SM_Prop_Scaffolding_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_08
    Mesh Name: SM_Prop_Scaffolding_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_Planks_01
    Mesh Name: SM_Prop_Scaffolding_Planks_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_Planks_02
    Mesh Name: SM_Prop_Scaffolding_Planks_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_Planks_03
    Mesh Name: SM_Prop_Scaffolding_Planks_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scaffolding_Planks_04
    Mesh Name: SM_Prop_Scaffolding_Planks_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scroll_01
    Mesh Name: SM_Prop_Scroll_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scroll_02
    Mesh Name: SM_Prop_Scroll_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scroll_Open_01
    Mesh Name: SM_Prop_Scroll_Open_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scroll_Open_02
    Mesh Name: SM_Prop_Scroll_Open_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sewer_Grate_01
    Mesh Name: SM_Prop_Sewer_Grate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sewer_Grate_01_Fill_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sewer_Grate_02
    Mesh Name: SM_Prop_Sewer_Grate_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sewer_Grate_02_Fill_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shackles_Wall_01
    Mesh Name: SM_Prop_Shackles_Wall_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shackle_01
    Mesh Name: SM_Prop_Shackle_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_01
    Mesh Name: SM_Prop_Shelf_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_01_Insert_01
    Mesh Name: SM_Prop_Shelf_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_01_Insert_02
    Mesh Name: SM_Prop_Shelf_01_Insert_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_02
    Mesh Name: SM_Prop_Shelf_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_02_Damaged_01
    Mesh Name: SM_Prop_Shelf_02_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_02_Insert_01
    Mesh Name: SM_Prop_Shelf_02_Insert_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_02_Insert_02
    Mesh Name: SM_Prop_Shelf_02_Insert_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_02_Insert_03
    Mesh Name: SM_Prop_Shelf_02_Insert_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_03
    Mesh Name: SM_Prop_Shelf_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_04
    Mesh Name: SM_Prop_Shelf_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_04_Insert_01
    Mesh Name: SM_Prop_Shelf_04_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_04_Insert_02
    Mesh Name: SM_Prop_Shelf_04_Insert_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelter_01
    Mesh Name: SM_Prop_Shelter_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shrine_01
    Mesh Name: SM_Prop_Shrine_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shrine_01_Crystal_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Skeleton_Bird_01
    Mesh Name: SM_Prop_Skeleton_Bird_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skeleton_Bird_02
    Mesh Name: SM_Prop_Skeleton_Bird_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_01
    Mesh Name: SM_Prop_Skull_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_02
    Mesh Name: SM_Prop_Skull_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_03
    Mesh Name: SM_Prop_Skull_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_04
    Mesh Name: SM_Prop_Skull_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_05
    Mesh Name: SM_Prop_Skull_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_06
    Mesh Name: SM_Prop_Skull_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_Animal_01
    Mesh Name: SM_Prop_Skull_Animal_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_Animal_02
    Mesh Name: SM_Prop_Skull_Animal_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_Hanging_01
    Mesh Name: SM_Prop_Skull_Hanging_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_Pile_01
    Mesh Name: SM_Prop_Skull_Pile_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_Pile_02
    Mesh Name: SM_Prop_Skull_Pile_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Skull_Pile_03
    Mesh Name: SM_Prop_Skull_Pile_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Slingshot_01
    Mesh Name: SM_Prop_Slingshot_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Slingshot_01_Bow
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_01
    Mesh Name: SM_Prop_Specimen_Jar_01
        Slot: Water_Green_01
            No textures assigned
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Glass_01
            No textures assigned

Prefab Name: SM_Prop_Specimen_Jar_01_Insert_01
    Mesh Name: SM_Prop_Specimen_Jar_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_01_Insert_02
    Mesh Name: SM_Prop_Specimen_Jar_01_Insert_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_01_Insert_03
    Mesh Name: SM_Prop_Specimen_Jar_01_Insert_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_02
    Mesh Name: SM_Prop_Specimen_Jar_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Water_Green_01
            No textures assigned
        Slot: Glass_01
            No textures assigned

Prefab Name: SM_Prop_Specimen_Jar_02_Insert_01
    Mesh Name: SM_Prop_Specimen_Jar_02_Insert_01
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_02_Insert_02
    Mesh Name: SM_Prop_Specimen_Jar_02_Insert_02
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_02_Insert_03
    Mesh Name: SM_Prop_Specimen_Jar_02_Insert_03
        Slot: PolygonDarkFortress_Mat_02_B
            Albedo: PolygonDarkFortress_Texture_02_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_02_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Jar_03
    Mesh Name: SM_Prop_Specimen_Jar_03
        Slot: Glass_01
            No textures assigned
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Specimen_Tank_01
    Mesh Name: SM_Prop_Specimen_Tank_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Specimen_Tank_01_Glass
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Specimen_Tank_01_Hatch_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Specimen_Tank_01_Liquid
        Slot: Soul_Water_02
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Alpha_Texture: Generic_Water_Texture.png (_Alpha_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Prop_Specimen_Tank_02
    Mesh Name: SM_Prop_Specimen_Tank_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Specimen_Tank_02_Glass
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Specimen_Tank_02_Hatch_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Specimen_Tank_02_Liquid
        Slot: Soul_Water_02
            Albedo: Generic_Water_Texture_02.png (_Base_Texture)
            _Normal_Texture: Generic_Water.png (_Normal_Texture)
            _Alpha_Texture: Generic_Water_Texture.png (_Alpha_Texture)
            _Emission_Texture: Generic_Water_Texture.png (_Emission_Texture)

Prefab Name: SM_Prop_Spoon_01
    Mesh Name: SM_Prop_Spoon_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_01
    Mesh Name: SM_Prop_Statue_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_01_Damaged_01
    Mesh Name: SM_Prop_Statue_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_02
    Mesh Name: SM_Prop_Statue_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_02_Chain_01
    Mesh Name: SM_Prop_Statue_02_Chain_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_03
    Mesh Name: SM_Prop_Statue_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_03_Damaged_01
    Mesh Name: SM_Prop_Statue_03_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_04
    Mesh Name: SM_Prop_Statue_04
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_04_Damaged_01
    Mesh Name: SM_Prop_Statue_04_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_Base_01
    Mesh Name: SM_Prop_Statue_Base_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stretching_Rack_01
    Mesh Name: SM_Prop_Stretching_Rack_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stretching_Rack_01_Table_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stretching_Rack_01_Crank_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stretching_Rack_01_Insert_01
    Mesh Name: SM_Prop_Stretching_Rack_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Surgical_Tool_01
    Mesh Name: SM_Prop_Surgical_Tool_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sword_Altar_01
    Mesh Name: SM_Prop_Sword_Altar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_01
    Mesh Name: SM_Prop_Table_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_01_Damaged_01
    Mesh Name: SM_Prop_Table_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_02
    Mesh Name: SM_Prop_Table_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_02_Damaged_01
    Mesh Name: SM_Prop_Table_02_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_03
    Mesh Name: SM_Prop_Table_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_04
    Mesh Name: SM_Prop_Table_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_Small_01
    Mesh Name: SM_Prop_Table_Small_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_Suspended_01
    Mesh Name: SM_Prop_Table_Suspended_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_Suspended_01_Anchor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_Suspended_01_Rope_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tent_01
    Mesh Name: SM_Prop_Tent_01
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tent_02
    Mesh Name: SM_Prop_Tent_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tent_03
    Mesh Name: SM_Prop_Tent_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Basic_Wind_01_A
            _Main_Texture: PolygonDarkFortress_Texture_01_A.png (_Main_Texture)
            _Breeze_Noise_Map: Gradient_Line_01.png (_Breeze_Noise_Map)

Prefab Name: SM_Prop_Throne_01
    Mesh Name: SM_Prop_Throne_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Throne_01_Damaged_01
    Mesh Name: SM_Prop_Throne_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Throne_01_Insert_01
    Mesh Name: SM_Prop_Throne_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Throne_01_Insert_02
    Mesh Name: SM_Prop_Throne_01_Insert_02
        Slot: PolygonDarkFortress_Mat_01_A 3
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Throne_02
    Mesh Name: SM_Prop_Throne_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tomb_Blanket_01
    Mesh Name: SM_Prop_Tomb_Blanket_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_01
    Mesh Name: SM_Prop_Torch_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_02
    Mesh Name: SM_Prop_Torch_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_03
    Mesh Name: SM_Prop_Torch_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_04
    Mesh Name: SM_Prop_Torch_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_05
    Mesh Name: SM_Prop_Torch_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_06
    Mesh Name: SM_Prop_Torch_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_07
    Mesh Name: SM_Prop_Torch_07
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_08
    Mesh Name: SM_Prop_Torch_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torch_09
    Mesh Name: SM_Prop_Torch_09
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torture_Device_01
    Mesh Name: SM_Prop_Torture_Device_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Torture_Device_01_Insert_01
    Mesh Name: SM_Prop_Torture_Device_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trap_Floor_01
    Mesh Name: SM_Prop_Trap_Floor_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: brick_large
            Albedo: Brick_Large_Texture_01.png (_BaseMap)
            Normal: Brick_Large_Normals_01.png (_BumpMap)
            Albedo: Brick_Large_Texture_01.png (_MainTex)
    Mesh Name: SM_Prop_Trap_Floor_01_Spikes_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trap_Floor_02
    Mesh Name: SM_Prop_Trap_Floor_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Trap_Floor_02_Spikes_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trap_Spinner_01
    Mesh Name: SM_Prop_Trap_Spinner_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Trap_Spinner_01_Blades_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trap_Wall_01
    Mesh Name: SM_Prop_Trap_Wall_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Trap_Wall_01_Grate_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Treasure_01
    Mesh Name: SM_Prop_Treasure_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trough_01
    Mesh Name: SM_Prop_Trough_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Trough_01_Water_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_01
    Mesh Name: SM_Prop_Urn_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_01_Damaged_01
    Mesh Name: SM_Prop_Urn_01_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_02
    Mesh Name: SM_Prop_Urn_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_03
    Mesh Name: SM_Prop_Urn_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_04
    Mesh Name: SM_Prop_Urn_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_05
    Mesh Name: SM_Prop_Urn_05
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_06
    Mesh Name: SM_Prop_Urn_06
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_Damaged_01
    Mesh Name: SM_Prop_Urn_Damaged_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Urn_Damaged_02
    Mesh Name: SM_Prop_Urn_Damaged_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wall_Bracket_01
    Mesh Name: SM_Prop_Wall_Bracket_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)

Prefab Name: SM_Prop_Wall_Bracket_02
    Mesh Name: SM_Prop_Wall_Bracket_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wheel_01
    Mesh Name: SM_Prop_Wheel_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheel_01_Bed
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheel_01_Gear
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheel_01_Wheel
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wheel_01_Insert_01
    Mesh Name: SM_Prop_Wheel_01_Insert_01
        Slot: PolygonDarkFortress_Mat_01_A 1
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wheel_Barrow_01
    Mesh Name: SM_Prop_Wheel_Barrow_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheel_Barrow_01_Wheel_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wrist_Bonds_01
    Mesh Name: SM_Prop_Wrist_Bonds_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wrist_Bonds_01_Rope_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Vehicles
-------------------
Prefab Name: SM_Veh_Arrow_Launcher_01
    Mesh Name: SM_Veh_Arrow_Launcher_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Arrow_Launcher_01_Wheel
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Arrow_Launcher_01_Arrow_01
    Mesh Name: SM_Veh_Arrow_Launcher_01_Arrow_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Arrow_Launcher_01_Arrow_02
    Mesh Name: SM_Veh_Arrow_Launcher_01_Arrow_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Arrow_Launcher_01_Arrow_03
    Mesh Name: SM_Veh_Arrow_Launcher_01_Arrow_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Cannon_01
    Mesh Name: SM_Veh_Cannon_01
        Slot: Chains_01
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cannon_01_Flag_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cannon_01_Wheel_BL_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cannon_01_Wheel_BR_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cannon_01_Wheel_FL_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cannon_01_Wheel_FR_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Catapult_01
    Mesh Name: SM_Veh_Catapult_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Catapult_01_Arm_01
        Slot: Chains_03
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Catapult_01_Wheel_B_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Catapult_01_Wheel_F_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Catapult_01_Wheel_M_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Fire_Siphon_01
    Mesh Name: SM_Veh_Fire_Siphon_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Chains_03
            Albedo: Chains_01.tga (_Albedo_Map)
            Normal: Chains_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Veh_Fire_Siphon_01_Brazier
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Fire_Siphon_01_Wheel_BL
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Fire_Siphon_01_Wheel_BR
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Fire_Siphon_01_Wheel_FL
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Fire_Siphon_01_Wheel_FR
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Mesh
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Fire_Siphon_01_Bellows_01
    Mesh Name: Mesh
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Weapons
-------------------
Prefab Name: SM_Wep_Axe_01
    Mesh Name: SM_Wep_Axe_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Cannon_01
    Mesh Name: SM_Wep_Cannon_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Club_01
    Mesh Name: SM_Wep_Club_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Hammer_01
    Mesh Name: SM_Wep_Hammer_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Mace_01
    Mesh Name: SM_Wep_Mace_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Mace_02
    Mesh Name: SM_Wep_Mace_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Saw_01
    Mesh Name: SM_Wep_Saw_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Wep_Saw_01_Blade_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Scythe_01
    Mesh Name: SM_Wep_Scythe_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Shield_01
    Mesh Name: SM_Wep_Shield_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Shield_02
    Mesh Name: SM_Wep_Shield_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Shield_03
    Mesh Name: SM_Wep_Shield_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Staff_01
    Mesh Name: SM_Wep_Staff_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Staff_02
    Mesh Name: SM_Wep_Staff_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Staff_03
    Mesh Name: SM_Wep_Staff_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Sword_01
    Mesh Name: SM_Wep_Sword_01
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Sword_02
    Mesh Name: SM_Wep_Sword_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Wep_Sword_03
    Mesh Name: SM_Wep_Sword_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Chr_Attach
-------------------
Prefab Name: SM_Chr_Attach_Beard_01
    Mesh Name: SM_Chr_Attach_Beard_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Collar_01
    Mesh Name: SM_Chr_Attach_Collar_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Crown_01
    Mesh Name: SM_Chr_Attach_Crown_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Crown_02
    Mesh Name: SM_Chr_Attach_Crown_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Crown_03
    Mesh Name: SM_Chr_Attach_Crown_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_01
    Mesh Name: SM_Chr_Attach_Hair_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_02
    Mesh Name: SM_Chr_Attach_Hair_02
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_01
    Mesh Name: SM_Chr_Attach_Helmet_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_02
    Mesh Name: SM_Chr_Attach_Helmet_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_03
    Mesh Name: SM_Chr_Attach_Helmet_03
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_04
    Mesh Name: SM_Chr_Attach_Helmet_04
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_05
    Mesh Name: SM_Chr_Attach_Helmet_05
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_06
    Mesh Name: SM_Chr_Attach_Helmet_06
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_07
    Mesh Name: SM_Chr_Attach_Helmet_07
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_08
    Mesh Name: SM_Chr_Attach_Helmet_08
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_09
    Mesh Name: SM_Chr_Attach_Helmet_09
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Mask_01
    Mesh Name: SM_Chr_Attach_Mask_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Mask_02
    Mesh Name: SM_Chr_Attach_Mask_02
        Slot: PolygonDarkFortress_Mat_01_B
            Albedo: PolygonDarkFortress_Texture_01_B.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_B.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Mask_03
    Mesh Name: SM_Chr_Attach_Mask_03
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Mask_04
    Mesh Name: SM_Chr_Attach_Mask_04
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Pouch_01
    Mesh Name: SM_Chr_Attach_Pouch_01
        Slot: PolygonDarkFortress_Mat_01_A
            Albedo: PolygonDarkFortress_Texture_01_A.png (_Albedo_Map)
            Emission: PolygonDarkFortress_Emissive_01_A.png (_Emission_Map)
            Normal: PolygonDarkFantasy_Texture_Normals_01.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

