-------------------
Folder Name: Buildings
-------------------
Prefab Name: SM_Bld_Beam_01
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Beam_Curve_L_01
    Mesh Name: SM_Bld_Beam_Curve_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Beam_Curve_M_01
    Mesh Name: SM_Bld_Beam_Curve_M_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Beam_Curve_S_01
    Mesh Name: SM_Bld_Beam_Curve_S_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Beam_Half_01
    Mesh Name: SM_Bld_Beam_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Book_Platform_01
    Mesh Name: SM_Bld_Book_Platform_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Book_Platform_02
    Mesh Name: SM_Bld_Book_Platform_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Book_Platform_End_01
    Mesh Name: SM_Bld_Book_Platform_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Bridge_01
    Mesh Name: SM_Bld_Bridge_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Path_02
            Albedo: Path_02.png (_Albedo_Map)
            Normal: Path_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Bridge_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Path_02
            Albedo: Path_02.png (_Albedo_Map)
            Normal: Path_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Bridge_01_LOD2
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Path_02
            Albedo: Path_02.png (_Albedo_Map)
            Normal: Path_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Bridge_02
    Mesh Name: SM_Bld_Bridge_02_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Path_02
            Albedo: Path_02.png (_Albedo_Map)
            Normal: Path_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Bridge_02_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Path_02
            Albedo: Path_02.png (_Albedo_Map)
            Normal: Path_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Bridge_03
    Mesh Name: SM_Bld_Bridge_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Chimney_Large_01
    Mesh Name: SM_Bld_Chimney_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Chimney_Large_02
    Mesh Name: SM_Bld_Chimney_Large_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Chimney_Large_03
    Mesh Name: SM_Bld_Chimney_Large_03
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Chimney_Large_04
    Mesh Name: SM_Bld_Chimney_Large_04
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Chimney_Large_Angled_01
    Mesh Name: SM_Bld_Chimney_Large_Angled_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Chimney_Large_Angled_02
    Mesh Name: SM_Bld_Chimney_Large_Angled_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Chimney_Large_Angled_03
    Mesh Name: SM_Bld_Chimney_Large_Angled_03
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Chimney_Large_Angled_04
    Mesh Name: SM_Bld_Chimney_Large_Angled_04
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_01
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_02
    Mesh Name: SM_Bld_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_03
    Mesh Name: SM_Bld_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_04
    Mesh Name: SM_Bld_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_Large_01
    Mesh Name: SM_Bld_Door_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_Large_01_Small_Door
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_Round_01
    Mesh Name: SM_Bld_Door_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Door_Round_02
    Mesh Name: SM_Bld_Door_Round_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_01
    Mesh Name: SM_Bld_Fence_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Pillar_01
    Mesh Name: SM_Bld_Fence_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Pillar_02
    Mesh Name: SM_Bld_Fence_Pillar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_01
    Mesh Name: SM_Bld_Fence_Wood_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_02
    Mesh Name: SM_Bld_Fence_Wood_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Gate_01
    Mesh Name: SM_Bld_Fence_Wood_Gate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Gate_02
    Mesh Name: SM_Bld_Fence_Wood_Gate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Gate_02_Alt
    Mesh Name: SM_Bld_Fence_Wood_Gate_02_Alt
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Log_01
    Mesh Name: SM_Bld_Fence_Wood_Log_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Log_02
    Mesh Name: SM_Bld_Fence_Wood_Log_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Log_Gate_01
    Mesh Name: SM_Bld_Fence_Wood_Log_Gate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Pillar_01
    Mesh Name: SM_Bld_Fence_Wood_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fence_Wood_Pillar_02
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Fireplace_01
    Mesh Name: SM_Bld_Fireplace_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Floor_Round_L_01
    Mesh Name: SM_Bld_Floor_Round_L_01
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Floor_Round_S_01
    Mesh Name: SM_Bld_Floor_Round_S_01
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Ornament_01
    Mesh Name: SM_Bld_Ornament_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_02
    Mesh Name: SM_Bld_Ornament_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_03
    Mesh Name: SM_Bld_Ornament_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_03_Arrow
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_04
    Mesh Name: SM_Bld_Ornament_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_04_Top
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_05
    Mesh Name: SM_Bld_Ornament_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_06
    Mesh Name: SM_Bld_Ornament_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_07
    Mesh Name: SM_Bld_Ornament_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_08
    Mesh Name: SM_Bld_Ornament_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_Base_01
    Mesh Name: SM_Bld_Ornament_Base_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Ornament_Base_02
    Mesh Name: SM_Bld_Ornament_Base_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_01
    Mesh Name: SM_Bld_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_02
    Mesh Name: SM_Bld_Pillar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_03
    Mesh Name: SM_Bld_Pillar_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_Arch_01
    Mesh Name: SM_Bld_Pillar_Arch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_Half_01
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Pillar_Half_02
    Mesh Name: SM_Bld_Pillar_Half_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Preset_Tower_01
    Mesh Name: SM_Bld_Preset_Tower_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Preset_Tower_02
    Mesh Name: SM_Bld_Preset_Tower_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Preset_Tower_03
    Mesh Name: SM_Bld_Preset_Tower_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Retainingwall_01
    Mesh Name: SM_Bld_Retainingwall_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Retainingwall_Corner_01
    Mesh Name: SM_Bld_Retainingwall_Corner_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Retainingwall_Pillar_01
    Mesh Name: SM_Bld_Retainingwall_Pillar_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Beam_Top_01
    Mesh Name: SM_Bld_Roof_Beam_Top_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Beam_Top_End_01
    Mesh Name: SM_Bld_Roof_Beam_Top_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Cap_Straight_01
    Mesh Name: SM_Bld_Roof_Cap_Straight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Concave_01
    Mesh Name: SM_Bld_Roof_Concave_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Beam_01
    Mesh Name: SM_Bld_Roof_Concave_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Concave_Corner_In_01
    Mesh Name: SM_Bld_Roof_Concave_Corner_In_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Corner_Out_01
    Mesh Name: SM_Bld_Roof_Concave_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Corner_Out_02
    Mesh Name: SM_Bld_Roof_Concave_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Corner_Out_03
    Mesh Name: SM_Bld_Roof_Concave_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Half_01
    Mesh Name: SM_Bld_Roof_Concave_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Tower_01
    Mesh Name: SM_Bld_Roof_Concave_Tower_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Tower_02
    Mesh Name: SM_Bld_Roof_Concave_Tower_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Tower_03
    Mesh Name: SM_Bld_Roof_Concave_Tower_03
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Concave_Wall_01
    Mesh Name: SM_Bld_Roof_Concave_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_01
    Mesh Name: SM_Bld_Roof_Convex_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Beam_01
    Mesh Name: SM_Bld_Roof_Convex_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Convex_Corner_In_01
    Mesh Name: SM_Bld_Roof_Convex_Corner_In_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Corner_Out_01
    Mesh Name: SM_Bld_Roof_Convex_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Corner_Out_02
    Mesh Name: SM_Bld_Roof_Convex_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Corner_Out_03
    Mesh Name: SM_Bld_Roof_Convex_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Half_01
    Mesh Name: SM_Bld_Roof_Convex_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Tower_01
    Mesh Name: SM_Bld_Roof_Convex_Tower_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Tower_02
    Mesh Name: SM_Bld_Roof_Convex_Tower_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Tower_03
    Mesh Name: SM_Bld_Roof_Convex_Tower_03
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Convex_Wall_01
    Mesh Name: SM_Bld_Roof_Convex_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_01
    Mesh Name: SM_Bld_Roof_M_Concave_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_Beam_01
    Mesh Name: SM_Bld_Roof_M_Concave_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Concave_Corner_In_01
    Mesh Name: SM_Bld_Roof_M_Concave_Corner_In_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_Corner_Out_01
    Mesh Name: SM_Bld_Roof_M_Concave_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_Corner_Out_02
    Mesh Name: SM_Bld_Roof_M_Concave_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_Corner_Out_03
    Mesh Name: SM_Bld_Roof_M_Concave_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_Half_01
    Mesh Name: SM_Bld_Roof_M_Concave_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Concave_Wall_01
    Mesh Name: SM_Bld_Roof_M_Concave_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Convex_01
    Mesh Name: SM_Bld_Roof_M_Convex_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Convex_Beam_01
    Mesh Name: SM_Bld_Roof_M_Convex_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Convex_Corner_In_01
    Mesh Name: SM_Bld_Roof_M_Convex_Corner_In_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Convex_Corner_Out_01
    Mesh Name: SM_Bld_Roof_M_Convex_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Convex_Corner_Out_02
    Mesh Name: SM_Bld_Roof_M_Convex_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Convex_Corner_Out_03
    Mesh Name: SM_Bld_Roof_M_Convex_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Convex_Half_01
    Mesh Name: SM_Bld_Roof_M_Convex_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Convex_Wall_01
    Mesh Name: SM_Bld_Roof_M_Convex_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Straight_01
    Mesh Name: SM_Bld_Roof_M_Straight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Straight_Beam_01
    Mesh Name: SM_Bld_Roof_M_Straight_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Straight_Corner_In_01
    Mesh Name: SM_Bld_Roof_M_Straight_Corner_In_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_M_Straight_Corner_Out_01
    Mesh Name: SM_Bld_Roof_M_Straight_Corner_Out_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Straight_Corner_Out_02
    Mesh Name: SM_Bld_Roof_M_Straight_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Straight_Corner_Out_03
    Mesh Name: SM_Bld_Roof_M_Straight_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Straight_Half_01
    Mesh Name: SM_Bld_Roof_M_Straight_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_M_Straight_Wall_01
    Mesh Name: SM_Bld_Roof_M_Straight_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_01
    Mesh Name: SM_Bld_Roof_Straight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Beam_01
    Mesh Name: SM_Bld_Roof_Straight_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Straight_Corner_In_01
    Mesh Name: SM_Bld_Roof_Straight_Corner_In_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Straight_Corner_Out_01
    Mesh Name: SM_Bld_Roof_Straight_Corner_Out_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Corner_Out_02
    Mesh Name: SM_Bld_Roof_Straight_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Corner_Out_03
    Mesh Name: SM_Bld_Roof_Straight_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Half_01
    Mesh Name: SM_Bld_Roof_Straight_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Tower_01
    Mesh Name: SM_Bld_Roof_Straight_Tower_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Tower_02
    Mesh Name: SM_Bld_Roof_Straight_Tower_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Tower_03
    Mesh Name: SM_Bld_Roof_Straight_Tower_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Straight_Wall_01
    Mesh Name: SM_Bld_Roof_Straight_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Concave_01
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Concave_Beam_01
    Mesh Name: SM_Bld_Roof_S_Concave_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Concave_Corner_In_01
    Mesh Name: SM_Bld_Roof_S_Concave_Corner_In_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Concave_Corner_Out_01
    Mesh Name: SM_Bld_Roof_S_Concave_Corner_Out_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Concave_Corner_Out_02
    Mesh Name: SM_Bld_Roof_S_Concave_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Concave_Trim_01
    Mesh Name: SM_Bld_Roof_S_Concave_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Concave_Wall_01
    Mesh Name: SM_Bld_Roof_S_Concave_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Convex_01
    Mesh Name: SM_Bld_Roof_S_Convex_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Convex_Beam_01
    Mesh Name: SM_Bld_Roof_S_Convex_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Convex_Corner_In_01
    Mesh Name: SM_Bld_Roof_S_Convex_Corner_In_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Convex_Corner_Out_01
    Mesh Name: SM_Bld_Roof_S_Convex_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Convex_Corner_Out_02
    Mesh Name: SM_Bld_Roof_S_Convex_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Convex_Trim_01
    Mesh Name: SM_Bld_Roof_S_Convex_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Convex_Wall_01
    Mesh Name: SM_Bld_Roof_S_Convex_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Straight_01
    Mesh Name: SM_Bld_Roof_S_Straight_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Straight_Beam_01
    Mesh Name: SM_Bld_Roof_S_Straight_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Straight_Corner_In_01
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_In_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Straight_Corner_Out_01
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Straight_Corner_Out_02
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Straight_Trim_01
    Mesh Name: SM_Bld_Roof_S_Straight_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_S_Trim_Corner_01
    Mesh Name: SM_Bld_Roof_S_Trim_Corner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Trim_Corner_S_01
    Mesh Name: SM_Bld_Roof_S_Trim_Corner_S_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_S_Wall_01
    Mesh Name: SM_Bld_Roof_S_Wall_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_01
    Mesh Name: SM_Bld_Roof_Thatch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Convex_01
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Convex_Corner_01
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Convex_Corner_02
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Corner_In_01
    Mesh Name: SM_Bld_Roof_Thatch_Corner_In_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Corner_Out_01
    Mesh Name: SM_Bld_Roof_Thatch_Corner_Out_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_End_01
    Mesh Name: SM_Bld_Roof_Thatch_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Half_01
    Mesh Name: SM_Bld_Roof_Thatch_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_02
    Mesh Name: SM_Bld_Roof_Thatch_Preset_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_03
    Mesh Name: SM_Bld_Roof_Thatch_Preset_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_04
    Mesh Name: SM_Bld_Roof_Thatch_Preset_04
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_05
    Mesh Name: SM_Bld_Roof_Thatch_Preset_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_06
    Mesh Name: SM_Bld_Roof_Thatch_Preset_06
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_07
    Mesh Name: SM_Bld_Roof_Thatch_Preset_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_End_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Thatch_Preset_End_02
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_02
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Thatch_Preset_L_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Overhang_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Overhang_02
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_02
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Overhang_03
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Overhang_04
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Round_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Round_02
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_02
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Round_03
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Thatch_Preset_S_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_S_02
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_S_03
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_03
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Thatch_Preset_S_04
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Tall_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Tall_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Wavey_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Wavey_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Thatch_Preset_Wide_01
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Wide_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_S_01
    Mesh Name: SM_Bld_Roof_Thatch_S_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_S_Corner_In_01
    Mesh Name: SM_Bld_Roof_Thatch_S_Corner_In_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_S_Corner_Out_01
    Mesh Name: SM_Bld_Roof_Thatch_S_Corner_Out_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_S_End_01
    Mesh Name: SM_Bld_Roof_Thatch_S_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_S_Half_01
    Mesh Name: SM_Bld_Roof_Thatch_S_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Tower_01
    Mesh Name: SM_Bld_Roof_Thatch_Tower_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Wide_01
    Mesh Name: SM_Bld_Roof_Thatch_Wide_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Thatch_Wide_End_01
    Mesh Name: SM_Bld_Roof_Thatch_Wide_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_01
    Mesh Name: SM_Bld_Roof_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_Beam_01
    Mesh Name: SM_Bld_Roof_Trim_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Trim_Corner_In_01
    Mesh Name: SM_Bld_Roof_Trim_Corner_In_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_Corner_In_02
    Mesh Name: SM_Bld_Roof_Trim_Corner_In_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_Corner_Out_01
    Mesh Name: SM_Bld_Roof_Trim_Corner_Out_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Trim_Corner_Out_02
    Mesh Name: SM_Bld_Roof_Trim_Corner_Out_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_Corner_Out_03
    Mesh Name: SM_Bld_Roof_Trim_Corner_Out_03
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_Half_01
    Mesh Name: SM_Bld_Roof_Trim_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_S_01
    Mesh Name: SM_Bld_Roof_Trim_S_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_S_Beam_01
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Roof_Trim_S_Corner_01
    Mesh Name: SM_Bld_Roof_Trim_S_Corner_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_S_Corner_02
    Mesh Name: SM_Bld_Roof_Trim_S_Corner_02
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Roof_Trim_S_Half_01
    Mesh Name: SM_Bld_Roof_Trim_S_Half_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Shrine_Corner_In_01
    Mesh Name: SM_Bld_Shrine_Corner_In_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Floor_Tiles_01
            Albedo: FloorTiles_01.png (_Albedo_Map)
            Normal: Floor_Tiles_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Shrine_Corner_Out_01
    Mesh Name: SM_Bld_Shrine_Corner_Out_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Floor_Tiles_01
            Albedo: FloorTiles_01.png (_Albedo_Map)
            Normal: Floor_Tiles_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Shrine_Corner_Out_02
    Mesh Name: SM_Bld_Shrine_Corner_Out_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Pillar_01
    Mesh Name: SM_Bld_Shrine_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Pillar_S_01
    Mesh Name: SM_Bld_Shrine_Pillar_S_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Plinth_01
    Mesh Name: SM_Bld_Shrine_Plinth_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Stairs_01
    Mesh Name: SM_Bld_Shrine_Stairs_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Stairs_02
    Mesh Name: SM_Bld_Shrine_Stairs_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Stairs_03
    Mesh Name: SM_Bld_Shrine_Stairs_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Steps_01
    Mesh Name: SM_Bld_Shrine_Steps_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Shrine_Tile_01
    Mesh Name: SM_Bld_Shrine_Tile_01
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)
        Slot: Floor_Tiles_01
            Albedo: FloorTiles_01.png (_Albedo_Map)
            Normal: Floor_Tiles_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Shrine_Walkway_01
    Mesh Name: SM_Bld_Shrine_Walkway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Curve_01
    Mesh Name: SM_Bld_Stairs_Curve_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stairs_Curve_01_Trim_01
    Mesh Name: SM_Bld_Stairs_Curve_01_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stonewall_01
    Mesh Name: SM_Bld_Stonewall_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stonewall_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stonewall_01_LOD2
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Stonewall_02
    Mesh Name: SM_Bld_Stonewall_02_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stonewall_02_LOD1
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stonewall_02_LOD2
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Stonewall_End_01
    Mesh Name: SM_Bld_Stonewall_End_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stonewall_End_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stonewall_End_01_LOD2
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Stonewall_Pillar_01
    Mesh Name: SM_Bld_Stonewall_Pillar_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stonewall_Pillar_01_LOD1
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Stonewall_Pillar_02
    Mesh Name: SM_Bld_Stonewall_Pillar_02_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stonewall_Pillar_02_LOD1
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Stone_Edge_01
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stone_Edge_02
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stone_Edge_Doorway_01
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stone_Edge_Half_01
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Stone_Edge_Round_01
    Mesh Name: SM_Bld_Stone_Edge_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Thatch_Tuft_01
    Mesh Name: SM_Bld_Thatch_Tuft_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_02
    Mesh Name: SM_Bld_Thatch_Tuft_02
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_03
    Mesh Name: SM_Bld_Thatch_Tuft_03
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_04
    Mesh Name: SM_Bld_Thatch_Tuft_04
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_05
    Mesh Name: SM_Bld_Thatch_Tuft_05
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_06
    Mesh Name: SM_Bld_Thatch_Tuft_06
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_07
    Mesh Name: SM_Bld_Thatch_Tuft_07
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Thatch_Tuft_08
    Mesh Name: SM_Bld_Thatch_Tuft_08
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_L_01
    Mesh Name: SM_Bld_Wall_Curved_L_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_L_Half_01
    Mesh Name: SM_Bld_Wall_Curved_L_Half_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_L_Transition_01
    Mesh Name: SM_Bld_Wall_Curved_L_Transition_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_M_01
    Mesh Name: SM_Bld_Wall_Curved_M_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_M_Half_01
    Mesh Name: SM_Bld_Wall_Curved_M_Half_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_M_Transition_01
    Mesh Name: SM_Bld_Wall_Curved_M_Transition_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_S_01
    Mesh Name: SM_Bld_Wall_Curved_S_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Curved_S_Half_01
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01
        Slot: Stucco_Mat_01
            Normal: Stucco_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_01
    Mesh Name: SM_Bld_Wall_Door_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Door_02
    Mesh Name: SM_Bld_Wall_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Barn_01
    Mesh Name: SM_Bld_Wall_Door_Barn_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Barn_01_Door_01
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_Barn_01_Door_02
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Door_Curved_01
    Mesh Name: SM_Bld_Wall_Door_Curved_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Curved_01_Awning_01
    Mesh Name: SM_Bld_Wall_Door_Curved_01_Awning_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Double_01
    Mesh Name: SM_Bld_Wall_Door_Double_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Double_Large_01
    Mesh Name: SM_Bld_Wall_Door_Double_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Large_01
    Mesh Name: SM_Bld_Wall_Door_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Door_Large_02
    Mesh Name: SM_Bld_Wall_Door_Large_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_02_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Door_Large_03
    Mesh Name: SM_Bld_Wall_Door_Large_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Round_01
    Mesh Name: SM_Bld_Wall_Door_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Door_Round_02
    Mesh Name: SM_Bld_Wall_Door_Round_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)

Prefab Name: SM_Bld_Wall_Window_01
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_02
    Mesh Name: SM_Bld_Wall_Window_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_02_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_03
    Mesh Name: SM_Bld_Wall_Window_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_04
    Mesh Name: SM_Bld_Wall_Window_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_Fancy_01
    Mesh Name: SM_Bld_Wall_Window_Fancy_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_Fancy_Curved_L_01
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_Fancy_Curved_M_01
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Wall_Window_Fancy_Curved_S_01
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_S_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_S_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Windmill_01
    Mesh Name: SM_Bld_Windmill_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Windmill_Sail_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Window_Large_01
    Mesh Name: SM_Bld_Window_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_01_Glass
        Slot: Glass_Opaque_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Window_Large_02
    Mesh Name: SM_Bld_Window_Large_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_02_Glass
        Slot: Glass_Opaque_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Window_Preset_01
    Mesh Name: SM_Bld_Window_Preset_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01_Glass
        Slot: Glass_Opaque_01
            No textures assigned

Prefab Name: SM_Bld_Window_Preset_02
    Mesh Name: SM_Bld_Window_Preset_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned

Prefab Name: SM_Bld_Window_Shutter_01
    Mesh Name: SM_Bld_Window_Shutter_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Window_Shutter_02
    Mesh Name: SM_Bld_Window_Shutter_02_Left
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Shutter_02_Right
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Window_Shutter_03
    Mesh Name: SM_Bld_Window_Shutter_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Bld_Window_Shutter_Shelf_01
    Mesh Name: SM_Bld_Window_Shutter_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fountain_03
    Mesh Name: SM_Prop_Fountain_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Characters
-------------------
Prefab Name: SM_Chr_Barmaid_01
    Mesh Name: SM_Chr_Attach_Hair_11
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barmaid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Butcher_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Bird_Female_01
    Mesh Name: SM_Chr_Attach_Hair_14
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Bird_Male_01
    Mesh Name: SM_Chr_Attach_Hair_14
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Bunny_Female_01
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: PolygonFantasyVillage_Animal_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Bunny_Male_01
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: PolygonFantasyVillage_Animal_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Butcher_01
    Mesh Name: SM_Chr_Attach_Hair_13
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Beard_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hat_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Barmaid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Butcher_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Cat_Female_01
    Mesh Name: SM_Chr_Attach_Tail_02
        Slot: PolygonFantasyVillage_Animal_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: PolygonFantasyVillage_Animal_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Cat_Male_01
    Mesh Name: SM_Chr_Attach_Tail_02
        Slot: PolygonFantasyVillage_Animal_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: PolygonFantasyVillage_Animal_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Female_01
    Mesh Name: SM_Chr_Attach_Hair_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hat_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Female_02
    Mesh Name: SM_Chr_Attach_Hair_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Female_03
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hat_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Female_04
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Fox_Female_01
    Mesh Name: SM_Chr_Attach_Tail_01
        Slot: PolygonFantasyVillage_Animal_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: PolygonFantasyVillage_Animal_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Fox_Male_01
    Mesh Name: SM_Chr_Attach_Tail_01
        Slot: PolygonFantasyVillage_Animal_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: PolygonFantasyVillage_Animal_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Frog_Female_01
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: PolygonFantasyVillage_Animal_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Frog_Male_01
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: PolygonFantasyVillage_Animal_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Male_01
    Mesh Name: SM_Chr_Attach_Hair_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Male_02
    Mesh Name: SM_Chr_Attach_Hair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hat_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Male_03
    Mesh Name: SM_Chr_Attach_Hair_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Male_04
    Mesh Name: SM_Chr_Attach_Backpack_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Hair_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Female_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Male_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Mouse_Female_01
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Mouse_Male_01
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Pig_Female_01
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Pig_Male_01
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Racoon_Female_01
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: PolygonFantasyVillage_Animal_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: Lit
            No textures assigned

Prefab Name: SM_Chr_Racoon_Male_01
    Mesh Name: SM_Chr_Bird_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bird_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Bunny_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Cat_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Fox_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Frog_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Mouse_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Pig_Male_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Female_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Chr_Racoon_Male_01
        Slot: PolygonFantasyVillage_Animal_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Environment
-------------------
Prefab Name: SM_Env_Bush_01
    Mesh Name: SM_Env_Bush_01_LOD0
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Bush_01_LOD1
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Bush_01_LOD2
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_CloudRing_Large_01
    Mesh Name: SM_Env_CloudRing_Large_01
        Slot: Clouds_01
            No textures assigned

Prefab Name: SM_Env_Dirt_Row_01
    Mesh Name: SM_Env_Dirt_Row_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Flowers_01
    Mesh Name: SM_Env_Flowers_01
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Flowers_02
    Mesh Name: SM_Env_Flowers_02
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Flowers_03
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Grass_01
    Mesh Name: SM_Env_Grass_01_LOD0
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_01_LOD1
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Grass_02
    Mesh Name: SM_Env_Grass_02_LOD0
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_02_LOD1
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Grass_03
    Mesh Name: SM_Env_Grass_03_LOD0
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_03_LOD1
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Grass_04
    Mesh Name: SM_Env_Grass_04_LOD0
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_04_LOD1
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Grass_Blob_01
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Grass_Blob_02
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Grass_Blob_03
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Hedge_01
    Mesh Name: SM_Env_Hedge_01_LOD0
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_01_LOD1
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_01_LOD2
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Hedge_02
    Mesh Name: SM_Env_Hedge_02_LOD0
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_02_LOD1
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_02_LOD2
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Hedge_03
    Mesh Name: SM_Env_Hedge_03_LOD0
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_03_LOD1
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_03_LOD2
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Hedge_03_Rigged
    Mesh Name: SM_Env_Hedge_03_Rigged_LOD0
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_03_Rigged_LOD1
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Hedge_03_Rigged_LOD2
        Slot: Bush_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Lillypads_01
    Mesh Name: SM_Env_Lillypads_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Lillypads_01_LOD1
        Slot: Lillypads_01
            Albedo: Lillypads_03.tga (_Albedo_Map)
            Normal: Lillypads_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Lillypads_02
    Mesh Name: SM_Env_Lillypads_02_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Lillypads_02_LOD1
        Slot: Lillypads_01
            Albedo: Lillypads_03.tga (_Albedo_Map)
            Normal: Lillypads_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Lillypads_03
    Mesh Name: SM_Env_Lillypads_03_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Lillypads_03_LOD1
        Slot: Lillypads_01
            Albedo: Lillypads_03.tga (_Albedo_Map)
            Normal: Lillypads_Normals_01.png (_Normal_Map)

Prefab Name: SM_Env_Mountain_01
    Mesh Name: SM_Env_Mountain_01
        Slot: Rock_Snow_Triplanar_01
            _Triplanar_Texture_Top: Snow_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_02.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_02.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Mountain_02
    Mesh Name: SM_Env_Mountain_02
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)
        Slot: Rock_Snow_Triplanar_01
            _Triplanar_Texture_Top: Snow_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_02.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_02.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Plant_Leaves_01
    Mesh Name: SM_Env_Plant_Leaves_01
        Slot: Pumpkin_Leaves_01
            _Leaf_Texture: Pumpkin_Leaves_01.tga (_Leaf_Texture)
            _Leaf_Normal: Pumpkin_Leaves_01_Normals.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Plant_Leaves_02
    Mesh Name: SM_Env_Plant_Leaves_02
        Slot: Pumpkin_Leaves_01
            _Leaf_Texture: Pumpkin_Leaves_01.tga (_Leaf_Texture)
            _Leaf_Normal: Pumpkin_Leaves_01_Normals.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Pumpkin_Leaves_01
    Mesh Name: SM_Env_Pumpkin_Leaves_01
        Slot: Pumpkin_Leaves_01
            _Leaf_Texture: Pumpkin_Leaves_01.tga (_Leaf_Texture)
            _Leaf_Normal: Pumpkin_Leaves_01_Normals.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Pumpkin_Leaves_02
    Mesh Name: SM_Env_Pumpkin_Leaves_02
        Slot: Pumpkin_Leaves_01
            _Leaf_Texture: Pumpkin_Leaves_01.tga (_Leaf_Texture)
            _Leaf_Normal: Pumpkin_Leaves_01_Normals.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_River_Preset_01
    Mesh Name: SM_Env_River_Preset_01
        Slot: Water_Rapids_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Env_River_Preset_02
    Mesh Name: SM_Env_River_Preset_02
        Slot: Water_Rapids_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Env_River_Preset_03
    Mesh Name: SM_Env_River_Preset_03
        Slot: Water_Rapids_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Env_River_Preset_04
    Mesh Name: SM_Env_River_Preset_04
        Slot: Water_Rapids_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Env_River_Preset_05
    Mesh Name: SM_Env_River_Preset_05
        Slot: Water_Rapids_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Env_Rock_01
    Mesh Name: SM_Env_Rock_01
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_02
    Mesh Name: SM_Env_Rock_02
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_03
    Mesh Name: SM_Env_Rock_03
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_04
    Mesh Name: SM_Env_Rock_04
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Cliff_01
    Mesh Name: SM_Env_Rock_Cliff_01
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Cliff_02
    Mesh Name: SM_Env_Rock_Cliff_02
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Cliff_03
    Mesh Name: SM_Env_Rock_Cliff_03
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Ground_01
    Mesh Name: SM_Env_Rock_Ground_01
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Ground_02
    Mesh Name: SM_Env_Rock_Ground_02
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Pile_01
    Mesh Name: SM_Env_Rock_Pile_01
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Pile_02
    Mesh Name: SM_Env_Rock_Pile_02
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Pile_03
    Mesh Name: SM_Env_Rock_Pile_03
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Pile_04
    Mesh Name: SM_Env_Rock_Pile_04
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rock_Pile_05
    Mesh Name: SM_Env_Rock_Pile_05
        Slot: Rock_Grass_Triplanar_01
            _Triplanar_Texture_Top: Grass_01.png (_Triplanar_Texture_Top)
            _Triplanar_Texture_Bottom: Rock_01.png (_Triplanar_Texture_Bottom)
            _Triplanar_Texture_Side: Rock_01.png (_Triplanar_Texture_Side)
            _Triplanar_Normal_Texture_Top: Ground_01_Normals.png (_Triplanar_Normal_Texture_Top)
            _Triplanar_Normal_Texture_Bottom: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Bottom)
            _Triplanar_Normal_Texture_Side: Rock_Wall_Normals_01.png (_Triplanar_Normal_Texture_Side)

Prefab Name: SM_Env_Rose_Plane_01
    Mesh Name: SM_Env_Rose_Plane_01
        Slot: Roses_03
            _Leaf_Texture: Roses_White_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Stepping_Stone_01
    Mesh Name: SM_Env_Stepping_Stone_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stepping_Stone_02
    Mesh Name: SM_Env_Stepping_Stone_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stepping_Stone_03
    Mesh Name: SM_Env_Stepping_Stone_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stepping_Stone_04
    Mesh Name: SM_Env_Stepping_Stone_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stepping_Stone_05
    Mesh Name: SM_Env_Stepping_Stone_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Ring_01
    Mesh Name: SM_Env_Stone_Ring_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Ring_Half_01
    Mesh Name: SM_Env_Stone_Ring_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Slab_01
    Mesh Name: SM_Env_Stone_Slab_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Slab_02
    Mesh Name: SM_Env_Stone_Slab_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Slab_03
    Mesh Name: SM_Env_Stone_Slab_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Slab_04
    Mesh Name: SM_Env_Stone_Slab_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Slab_05
    Mesh Name: SM_Env_Stone_Slab_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Stone_Stairs_01
    Mesh Name: SM_Env_Stone_Stairs_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Stone_Stairs_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Stone_Stairs_01_LOD2
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Stone_Stairs_01_LOD3
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Env_Tree_01
    Mesh Name: SM_Env_Tree_01_LOD0
        Slot: Tree_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_01_LOD1
        Slot: Tree_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_01_LOD2
        Slot: Tree_01
            _Leaf_Texture: Leaves_01.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Tree_02
    Mesh Name: SM_Env_Tree_02_LOD0
        Slot: Tree_Willow_01_Alt
            _Leaf_Texture: Leaves_Willow_01.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_02_LOD1
        Slot: Tree_Willow_01_Alt
            _Leaf_Texture: Leaves_Willow_01.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_02_LOD2
        Slot: Tree_Willow_01_Alt
            _Leaf_Texture: Leaves_Willow_01.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Tree_03
    Mesh Name: SM_Env_Tree_03_LOD0
        Slot: Tree_04
            _Leaf_Texture: Leaves_03_Alt.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_03_LOD1
        Slot: Tree_04
            _Leaf_Texture: Leaves_03_Alt.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Tree_04
    Mesh Name: SM_Env_Tree_04_LOD0
        Slot: Tree_04_Alt
            _Leaf_Texture: Leaves_03_Alt.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_04_LOD1
        Slot: Tree_04_Alt
            _Leaf_Texture: Leaves_03_Alt.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Tree_05
    Mesh Name: SM_Env_Tree_05_LOD0
        Slot: Tree_04
            _Leaf_Texture: Leaves_03_Alt.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Tree_05_LOD1
        Slot: Tree_04
            _Leaf_Texture: Leaves_03_Alt.tga (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_01
    Mesh Name: SM_Env_Vine_01
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_02
    Mesh Name: SM_Env_Vine_02
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_03
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_04
    Mesh Name: SM_Env_Vine_04
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_05
    Mesh Name: SM_Env_Vine_05
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_06
    Mesh Name: SM_Env_Vine_06
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_07
    Mesh Name: SM_Env_Vine_07
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_08
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_09
    Mesh Name: SM_Env_Vine_09
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_10
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_11
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_12
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_13
    Mesh Name: SM_Env_Vine_13
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_14
    Mesh Name: SM_Env_Vine_14
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_15
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_16
    Mesh Name: SM_Env_Vine_16
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Vine_Creeping_01
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Creeping_02
    Mesh Name: SM_Env_Vine_Creeping_02_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_02_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Creeping_03
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Creeping_04
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Creeping_05
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Creeping_06
    Mesh Name: SM_Env_Vine_Creeping_06_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_06_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Creeping_07
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Env_Vine_Large_01
    Mesh Name: SM_Env_Vine_Large_01
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Vine_Large_02
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Vine_Large_03
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: SM_Env_Wild_Flower_01
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_01_Alt
    Mesh Name: SM_Env_Wild_Flower_01_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_02
    Mesh Name: SM_Env_Wild_Flower_02_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_02_Alt
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_03
    Mesh Name: SM_Env_Wild_Flower_03_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_03_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_03_Alt
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_04
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_04_Alt
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Base_01
    Mesh Name: SM_Env_Wild_Flower_Base_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Base_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Base_02
    Mesh Name: SM_Env_Wild_Flower_Base_02_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Base_02_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Base_03
    Mesh Name: SM_Env_Wild_Flower_Base_03_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Base_03_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Base_04
    Mesh Name: SM_Env_Wild_Flower_Base_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Base_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Base_Grp_01
    Mesh Name: SM_Env_Wild_Flower_Base_Grp_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Base_Grp_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Base_Grp_02
    Mesh Name: SM_Env_Wild_Flower_Base_Grp_02_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Base_Grp_02_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Grp_01
    Mesh Name: SM_Env_Wild_Flower_Grp_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Grp_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Grp_02
    Mesh Name: SM_Env_Wild_Flower_Grp_02_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Grp_02_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Grp_03
    Mesh Name: SM_Env_Wild_Flower_Grp_03_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Grp_03_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Grp_04
    Mesh Name: SM_Env_Wild_Flower_Grp_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_Grp_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Mesh_01
    Mesh Name: SM_Env_Wild_Flower_Mesh_01
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Mesh_02
    Mesh Name: SM_Env_Wild_Flower_Mesh_02
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: SM_Env_Wild_Flower_Mesh_03
    Mesh Name: SM_Env_Wild_Flower_Mesh_03
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

-------------------
Folder Name: FX
-------------------
Prefab Name: FX_Bee_Large_01
    Mesh Name: FX_Bee_Large_01
        Slot: Bee_Wings_01
            Albedo: FX_Bee_Wings_01.png (_Albedo_Map)

Prefab Name: FX_Birds_01
    Mesh Name: FX_Birds_01
        Slot: Bird_Wings_02
            Albedo: FX_Bird_Wings_02.png (_Albedo_Map)

Prefab Name: FX_Birds_02
    Mesh Name: FX_Birds_02
        Slot: Bird_Wings_04
            Albedo: FX_Bird_Wings_04.png (_Albedo_Map)

Prefab Name: FX_BumbleBees_01
    Mesh Name: FX_BumbleBees_01
        Slot: Bee_01
            Albedo: FX_Bee_01.png (_Albedo_Map)

Prefab Name: FX_Butterflies_01
    Mesh Name: FX_Butterflies_01
        Slot: Butterfly_01
            Albedo: FX_Butterfly_Wing_01.png (_Albedo_Map)

Prefab Name: FX_Candle_Flame_01
    Mesh Name: FX_Candle_Flame_01
        Slot: Candle_Flame_01
            Albedo: FX_Candle_Flame_Texture_Sheet_01.png (_Albedo_Map)

Prefab Name: FX_Chimney_Smoke_01
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)

Prefab Name: FX_Dandelion_Blowing_01
    Mesh Name: FX_Dandelion_Blowing_01
        Slot: Dandelion_01
            Albedo: FX_Dandelion_01.png (_Albedo_Map)

Prefab Name: FX_Fireflies_01
    Mesh Name: FX_Fireflies_01
        Slot: FireFlies_Bright_01
            Albedo: FX_Circle_Add_01.png (_Albedo_Map)

Prefab Name: FX_Fish_01
    Mesh Name: FX_Fish_01
        Slot: Default-ParticleSystem
            Albedo: unity_builtin_extra (_MainTex)
        Slot: Fish_01
            Albedo: FX_Fish_01.png (_Albedo_Map)

Prefab Name: FX_Food_Steam_01
    Mesh Name: FX_Food_Steam_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)

Prefab Name: FX_Fountain_Water_01
    Mesh Name: FX_Fountain_Water_01
        Slot: Circle_Add_01
            Albedo: FX_Circle_Add_01.png (_Albedo_Map)

Prefab Name: FX_Frogs_01
    Mesh Name: FX_Frogs_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Stop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: Hop
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: FX_Grass_Blowing_01
    Mesh Name: FX_Grass_Blowing_01
        Slot: Grass_Particle_01
            Albedo: FX_Grass_01.png (_MainTex)

Prefab Name: FX_Honeybees_01
    Mesh Name: FX_Honeybees_01
        Slot: Bee_02
            Albedo: FX_Bee_02.png (_Albedo_Map)

Prefab Name: FX_Ladybugs_01
    Mesh Name: FX_Ladybugs_01
        Slot: Beetle_01
            Albedo: FX_Beetle_01.tga (_Albedo_Map)
            Normal: FX_Beetle_01_Normals.png (_Normal_Map)

Prefab Name: FX_Leaves_01
    Mesh Name: FX_Leaves_01
        Slot: Leaves_01
            Albedo: FX_Petals_01.png (_Albedo_Map)

Prefab Name: FX_Sparkles_01
    Mesh Name: FX_Sparkles_01
        Slot: Sparkle_01
            Albedo: FX_Sparkle_01.png (_Albedo_Map)

Prefab Name: FX_Stars_01
    Mesh Name: FX_Stars_01
        Slot: Sparkle_01
            Albedo: FX_Sparkle_01.png (_Albedo_Map)

Prefab Name: FX_Waterfall_01
    Mesh Name: FX_Waterfall_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)

Prefab Name: FX_Waterfall_02
    Mesh Name: FX_Waterfall_02
        Slot: WaterFall_01
            _Texture_01: FX_Waterfall_01.png (_Texture_01)
            _Texture_02: FX_Gradient_Center_01.png (_Texture_02)
            _Texture_03: FX_Gradient_Center_01.png (_Texture_03)

Prefab Name: FX_Waterfall_03
    Mesh Name: FX_Waterfall_03
        Slot: WaterFall_01
            _Texture_01: FX_Waterfall_01.png (_Texture_01)
            _Texture_02: FX_Gradient_Center_01.png (_Texture_02)
            _Texture_03: FX_Gradient_Center_01.png (_Texture_03)

Prefab Name: FX_Waterfall_04
    Mesh Name: FX_Waterfall_04
        Slot: WaterFall_01
            _Texture_01: FX_Waterfall_01.png (_Texture_01)
            _Texture_02: FX_Gradient_Center_01.png (_Texture_02)
            _Texture_03: FX_Gradient_Center_01.png (_Texture_03)

Prefab Name: FX_Waterfall_Small_01
    Mesh Name: FX_Waterfall_Small_01
        Slot: WaterFall_02
            _Texture_01: FX_Waterfall_01.png (_Texture_01)
            _Texture_02: FX_Gradient_Center_01.png (_Texture_02)
            _Texture_03: FX_Gradient_Center_01.png (_Texture_03)

Prefab Name: FX_Water_Rapids_01
    Mesh Name: FX_Water_Rapids_01
        Slot: WaterFall_01
            _Texture_01: FX_Waterfall_01.png (_Texture_01)
            _Texture_02: FX_Gradient_Center_01.png (_Texture_02)
            _Texture_03: FX_Gradient_Center_01.png (_Texture_03)

Prefab Name: FX_Water_Rapids_02
    Mesh Name: FX_Water_Rapids_02
        Slot: WaterFall_01
            _Texture_01: FX_Waterfall_01.png (_Texture_01)
            _Texture_02: FX_Gradient_Center_01.png (_Texture_02)
            _Texture_03: FX_Gradient_Center_01.png (_Texture_03)

Prefab Name: FX_Wisps_01
    Mesh Name: FX_Wisps_01
        Slot: Circle_Soft_01
            Albedo: FX_Circle_Soft_01.png (_Albedo_Map)
        Slot: Circle_Soft_01
            Albedo: FX_Circle_Soft_01.png (_Albedo_Map)

-------------------
Folder Name: Props
-------------------
Prefab Name: SM_Prop_Alarm_Clock_01
    Mesh Name: SM_Prop_Alarm_Clock_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alarm_Clock_01_Hand_Big
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alarm_Clock_01_Hand_Small
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Anvil_01
    Mesh Name: SM_Prop_Anvil_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Archery_Target_01
    Mesh Name: SM_Prop_Archery_Target_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Archery_Target_02
    Mesh Name: SM_Prop_Archery_Target_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Archway_01
    Mesh Name: SM_Prop_Archway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Arm_Chair_01
    Mesh Name: SM_Prop_Arm_Chair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Arrow_01
    Mesh Name: SM_Prop_Arrow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Arrow_Group_01
    Mesh Name: SM_Prop_Arrow_Group_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Artbox_01
    Mesh Name: SM_Prop_Artbox_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Artbox_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Artbox_01_Insert_01
    Mesh Name: SM_Prop_Artbox_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Axe_02
    Mesh Name: SM_Prop_Axe_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Barrel_01
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Barrel_Half_01
    Mesh Name: SM_Prop_Barrel_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Basket_01
    Mesh Name: SM_Prop_Basket_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_01_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_01_Lid_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Basket_02
    Mesh Name: SM_Prop_Basket_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Basket_03
    Mesh Name: SM_Prop_Basket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Basket_04
    Mesh Name: SM_Prop_Basket_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bath_01
    Mesh Name: SM_Prop_Bath_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_01
    Mesh Name: SM_Prop_Bed_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_01_Pillows
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_02
    Mesh Name: SM_Prop_Bed_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_02_Pillows
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_03
    Mesh Name: SM_Prop_Bed_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_04
    Mesh Name: SM_Prop_Bed_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_04_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_Bunk_01
    Mesh Name: SM_Prop_Bed_Bunk_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bed_Canopy_01
    Mesh Name: SM_Prop_Bed_Canopy_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_01
    Mesh Name: SM_Prop_Bee_Hive_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bee_Hive_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_02
    Mesh Name: SM_Prop_Bee_Hive_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bee_Hive_02_Insert
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bee_Hive_02_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_03
    Mesh Name: SM_Prop_Bee_Hive_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_04
    Mesh Name: SM_Prop_Bee_Hive_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_05
    Mesh Name: SM_Prop_Bee_Hive_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bee_Hive_05_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_05_Frame_01
    Mesh Name: SM_Prop_Bee_Hive_05_Frame_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bee_Hive_Stand_01
    Mesh Name: SM_Prop_Bee_Hive_Stand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bellow_01
    Mesh Name: SM_Prop_Bellow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bell_Tower_01
    Mesh Name: SM_Prop_Bell_Tower_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bell_Tower_01_Bell
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bench_01
    Mesh Name: SM_Prop_Bench_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bench_02
    Mesh Name: SM_Prop_Bench_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Birdbath_01
    Mesh Name: SM_Prop_Birdbath_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Birdhouse_01
    Mesh Name: SM_Prop_Birdhouse_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Birdhouse_02
    Mesh Name: SM_Prop_Birdhouse_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bird_01
    Mesh Name: SM_Prop_Bird_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bird_02
    Mesh Name: SM_Prop_Bird_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bird_House_01
    Mesh Name: SM_Prop_Bird_House_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_01
    Mesh Name: SM_Prop_Bookshelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_01_Insert_01
    Mesh Name: SM_Prop_Bookshelf_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_02
    Mesh Name: SM_Prop_Bookshelf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_02_Insert_01
    Mesh Name: SM_Prop_Bookshelf_02_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_03
    Mesh Name: SM_Prop_Bookshelf_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_03_Insert_01
    Mesh Name: SM_Prop_Bookshelf_03_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_04
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bookshelf_04_Insert_01
    Mesh Name: SM_Prop_Bookshelf_04_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_01
    Mesh Name: SM_Prop_Book_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_02
    Mesh Name: SM_Prop_Book_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_03
    Mesh Name: SM_Prop_Book_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Book_Open_01
    Mesh Name: SM_Prop_Book_Open_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bouquet_01
    Mesh Name: SM_Prop_Bouquet_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bouquet_02
    Mesh Name: SM_Prop_Bouquet_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bowl_01
    Mesh Name: SM_Prop_Bowl_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bowl_02
    Mesh Name: SM_Prop_Bowl_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bow_01
    Mesh Name: SM_Prop_Bow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Broom_01
    Mesh Name: SM_Prop_Broom_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bucket_01
    Mesh Name: SM_Prop_Bucket_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bucket_02
    Mesh Name: SM_Prop_Bucket_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bucket_03
    Mesh Name: SM_Prop_Bucket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bug_Net_01
    Mesh Name: SM_Prop_Bug_Net_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Bunting_01
    Mesh Name: SM_Prop_Bunting_01
        Slot: FantasyVillage_Wind_01
            _Leaf_Texture: PolygonFantasyVillage_01_A.png (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Prop_Bunting_02
    Mesh Name: SM_Prop_Bunting_02
        Slot: FantasyVillage_Wind_01
            _Leaf_Texture: PolygonFantasyVillage_01_A.png (_Leaf_Texture)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Prop_Cabinet_01
    Mesh Name: SM_Prop_Cabinet_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_01_Door
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cabinet_02
    Mesh Name: SM_Prop_Cabinet_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_02_Door
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cabinet_03
    Mesh Name: SM_Prop_Cabinet_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cabinet_04
    Mesh Name: SM_Prop_Cabinet_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cabinet_Corner_01
    Mesh Name: SM_Prop_Cabinet_Corner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cake_Stand_01
    Mesh Name: SM_Prop_Cake_Stand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cake_Stand_02
    Mesh Name: SM_Prop_Cake_Stand_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cake_Stand_02_Insert_01
    Mesh Name: SM_Prop_Cake_Stand_02_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_01
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_02
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_03
    Mesh Name: SM_Prop_Candle_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_04
    Mesh Name: SM_Prop_Candle_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_05
    Mesh Name: SM_Prop_Candle_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Candle_06
    Mesh Name: SM_Prop_Candle_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Canvas_01
    Mesh Name: SM_Prop_Canvas_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_01
    Mesh Name: SM_Prop_Cauldron_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_01_Handle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_01_Insert_01
    Mesh Name: SM_Prop_Cauldron_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_01_Insert_02
    Mesh Name: SM_Prop_Cauldron_01_Insert_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_02
    Mesh Name: SM_Prop_Cauldron_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_02_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cauldron_03
    Mesh Name: SM_Prop_Cauldron_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_01
    Mesh Name: SM_Prop_Chair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_01_Insert_01
    Mesh Name: SM_Prop_Chair_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_02
    Mesh Name: SM_Prop_Chair_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_03
    Mesh Name: SM_Prop_Chair_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chair_04
    Mesh Name: SM_Prop_Chair_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chandelier_01
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chest_01
    Mesh Name: SM_Prop_Chest_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chest_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chest_02
    Mesh Name: SM_Prop_Chest_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chest_02_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chest_03
    Mesh Name: SM_Prop_Chest_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chest_03_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chest_04
    Mesh Name: SM_Prop_Chest_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chest_04_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chime_01
    Mesh Name: SM_Prop_Chime_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chime_02
    Mesh Name: SM_Prop_Chime_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chopping_Block_01
    Mesh Name: SM_Prop_Chopping_Block_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Chopstick_01
    Mesh Name: SM_Prop_Chopstick_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cleaver_01
    Mesh Name: SM_Prop_Cleaver_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Clock_01
    Mesh Name: SM_Prop_Clock_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Bird_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hand_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hatch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Weight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Weight_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Clothesline_01
    Mesh Name: SM_Prop_Clothesline_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Clothesline_01_Insert_01
    Mesh Name: SM_Prop_Clothesline_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Clothesline_01_Insert_02
    Mesh Name: SM_Prop_Clothesline_01_Insert_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Clothes_Rack_01
    Mesh Name: SM_Prop_Clothes_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Clothes_Rack_01_Insert_01
    Mesh Name: SM_Prop_Clothes_Rack_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cooking_Pot_01
    Mesh Name: SM_Prop_Cooking_Pot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cooking_Pot_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Corner_Desk_01
    Mesh Name: SM_Prop_Corner_Desk_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Corner_Desk_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crate_01
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crate_02
    Mesh Name: SM_Prop_Crate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crate_03
    Mesh Name: SM_Prop_Crate_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Crystal_Ball_01
    Mesh Name: SM_Prop_Crystal_Ball_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cupboard_01
    Mesh Name: SM_Prop_Cupboard_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cupboard_02
    Mesh Name: SM_Prop_Cupboard_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cup_01
    Mesh Name: SM_Prop_Cup_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Curtain_01
    Mesh Name: SM_Prop_Curtain_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Curtain_01_Closed_01
    Mesh Name: SM_Prop_Curtain_01_Closed_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Curtain_02
    Mesh Name: SM_Prop_Curtain_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Curtain_02_Closed_01
    Mesh Name: SM_Prop_Curtain_02_Closed_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cutting_Board_01
    Mesh Name: SM_Prop_Cutting_Board_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Cutting_Board_02
    Mesh Name: SM_Prop_Cutting_Board_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Dagger_01
    Mesh Name: SM_Prop_Dagger_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Desk_01
    Mesh Name: SM_Prop_Desk_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Doormat_01
    Mesh Name: SM_Prop_Doormat_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Doormat_02
    Mesh Name: SM_Prop_Doormat_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Drawers_01
    Mesh Name: SM_Prop_Drawers_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Drawers_02
    Mesh Name: SM_Prop_Drawers_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_02_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_02_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_02_Drawer_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Drawers_03
    Mesh Name: SM_Prop_Drawers_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03_Cupboard_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03_Cupboard_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Drying_Rack_01
    Mesh Name: SM_Prop_Drying_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Drying_Rack_02
    Mesh Name: SM_Prop_Drying_Rack_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Easel_01
    Mesh Name: SM_Prop_Easel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Easel_01_Stand
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fan_01
    Mesh Name: SM_Prop_Fan_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Firewood_Rack_01
    Mesh Name: SM_Prop_Firewood_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fishing_Rod_01
    Mesh Name: SM_Prop_Fishing_Rod_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Fishing_Rod_01_Handle
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flag_01
    Mesh Name: SM_Prop_Flag_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flag_02
    Mesh Name: SM_Prop_Flag_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flag_03
    Mesh Name: SM_Prop_Flag_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flag_04
    Mesh Name: SM_Prop_Flag_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flag_05
    Mesh Name: SM_Prop_Flag_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Flute_01
    Mesh Name: SM_Prop_Flute_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Apple_01
    Mesh Name: SM_Prop_Food_Apple_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Apple_Half_01
    Mesh Name: SM_Prop_Food_Apple_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Apple_Slice_01
    Mesh Name: SM_Prop_Food_Apple_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Baked_Potato_01
    Mesh Name: SM_Prop_Food_Baked_Potato_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Baked_Potato_02
    Mesh Name: SM_Prop_Food_Baked_Potato_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Beer_Mug_01
    Mesh Name: SM_Prop_Food_Beer_Mug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Beer_Mug_02
    Mesh Name: SM_Prop_Food_Beer_Mug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Board_01
    Mesh Name: SM_Prop_Food_Board_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bowl_Insert_01
    Mesh Name: SM_Prop_Food_Bowl_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bowl_Insert_02
    Mesh Name: SM_Prop_Food_Bowl_Insert_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bowl_Insert_03
    Mesh Name: SM_Prop_Food_Bowl_Insert_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bowl_Insert_04
    Mesh Name: SM_Prop_Food_Bowl_Insert_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bowl_Insert_05
    Mesh Name: SM_Prop_Food_Bowl_Insert_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bowl_Insert_06
    Mesh Name: SM_Prop_Food_Bowl_Insert_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Loaf_01
    Mesh Name: SM_Prop_Food_Bread_Loaf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Loaf_02
    Mesh Name: SM_Prop_Food_Bread_Loaf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Loaf_03
    Mesh Name: SM_Prop_Food_Bread_Loaf_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Loaf_04
    Mesh Name: SM_Prop_Food_Bread_Loaf_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Slice_01
    Mesh Name: SM_Prop_Food_Bread_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Slice_02
    Mesh Name: SM_Prop_Food_Bread_Slice_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Slice_03
    Mesh Name: SM_Prop_Food_Bread_Slice_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Bread_Toast_01
    Mesh Name: SM_Prop_Food_Bread_Toast_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Butter_01
    Mesh Name: SM_Prop_Food_Butter_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_01
    Mesh Name: SM_Prop_Food_Cake_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_02
    Mesh Name: SM_Prop_Food_Cake_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_03
    Mesh Name: SM_Prop_Food_Cake_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_04
    Mesh Name: SM_Prop_Food_Cake_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_05
    Mesh Name: SM_Prop_Food_Cake_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Slice_01
    Mesh Name: SM_Prop_Food_Cake_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Slice_02
    Mesh Name: SM_Prop_Food_Cake_Slice_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Slice_03
    Mesh Name: SM_Prop_Food_Cake_Slice_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Slice_04
    Mesh Name: SM_Prop_Food_Cake_Slice_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Swirl_01
    Mesh Name: SM_Prop_Food_Cake_Swirl_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Swirl_02
    Mesh Name: SM_Prop_Food_Cake_Swirl_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Swirl_Slice_01
    Mesh Name: SM_Prop_Food_Cake_Swirl_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cake_Swirl_Slice_02
    Mesh Name: SM_Prop_Food_Cake_Swirl_Slice_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Candy_Apple_01
    Mesh Name: SM_Prop_Food_Candy_Apple_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Candy_Apple_02
    Mesh Name: SM_Prop_Food_Candy_Apple_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Candy_Apple_03
    Mesh Name: SM_Prop_Food_Candy_Apple_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Carrot_01
    Mesh Name: SM_Prop_Food_Carrot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Carrot_Giant_01
    Mesh Name: SM_Prop_Food_Carrot_Giant_01_LOD0
        Slot: Pumpkin_Leaves_01
            _Leaf_Texture: Pumpkin_Leaves_01.tga (_Leaf_Texture)
            _Leaf_Normal: Pumpkin_Leaves_01_Normals.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Prop_Food_Carrot_Giant_01_LOD1
        Slot: Pumpkin_Leaves_01
            _Leaf_Texture: Pumpkin_Leaves_01.tga (_Leaf_Texture)
            _Leaf_Normal: Pumpkin_Leaves_01_Normals.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Prop_Food_Carrot_Slice_01
    Mesh Name: SM_Prop_Food_Carrot_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cheese_Slice_01
    Mesh Name: SM_Prop_Food_Cheese_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cheese_Wedge_01
    Mesh Name: SM_Prop_Food_Cheese_Wedge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cheese_Wheel_01
    Mesh Name: SM_Prop_Food_Cheese_Wheel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cherry_01
    Mesh Name: SM_Prop_Food_Cherry_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cherry_02
    Mesh Name: SM_Prop_Food_Cherry_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_01
    Mesh Name: SM_Prop_Food_Chicken_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_02
    Mesh Name: SM_Prop_Food_Chicken_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_03
    Mesh Name: SM_Prop_Food_Chicken_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_04
    Mesh Name: SM_Prop_Food_Chicken_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_05
    Mesh Name: SM_Prop_Food_Chicken_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_Breast_01
    Mesh Name: SM_Prop_Food_Chicken_Breast_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Chicken_Drumstick_01
    Mesh Name: SM_Prop_Food_Chicken_Drumstick_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cookie_01
    Mesh Name: SM_Prop_Food_Cookie_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cookie_02
    Mesh Name: SM_Prop_Food_Cookie_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cookie_03
    Mesh Name: SM_Prop_Food_Cookie_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Croissant_01
    Mesh Name: SM_Prop_Food_Croissant_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cupcake_01
    Mesh Name: SM_Prop_Food_Cupcake_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cupcake_02
    Mesh Name: SM_Prop_Food_Cupcake_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cupcake_03
    Mesh Name: SM_Prop_Food_Cupcake_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Cupcake_04
    Mesh Name: SM_Prop_Food_Cupcake_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Egg_01
    Mesh Name: SM_Prop_Food_Egg_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Egg_02
    Mesh Name: SM_Prop_Food_Egg_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Fish_01
    Mesh Name: SM_Prop_Food_Fish_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Fish_02
    Mesh Name: SM_Prop_Food_Fish_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Flour_01
    Mesh Name: SM_Prop_Food_Flour_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Garlic_01
    Mesh Name: SM_Prop_Food_Garlic_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Hanging_01
    Mesh Name: SM_Prop_Food_Hanging_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Hanging_02
    Mesh Name: SM_Prop_Food_Hanging_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_HoneyComb_01
    Mesh Name: SM_Prop_Food_HoneyComb_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_HoneyComb_02
    Mesh Name: SM_Prop_Food_HoneyComb_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_HoneyComb_03
    Mesh Name: SM_Prop_Food_HoneyComb_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_HoneyComb_04
    Mesh Name: SM_Prop_Food_HoneyComb_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_HoneyComb_05
    Mesh Name: SM_Prop_Food_HoneyComb_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_HoneyComb_Drip_01
    Mesh Name: SM_Prop_Food_HoneyComb_Drip_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Leaf_01
    Mesh Name: SM_Prop_Food_Leaf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Leek_01
    Mesh Name: SM_Prop_Food_Leek_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Lemon_01
    Mesh Name: SM_Prop_Food_Lemon_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Lemon_Half_01
    Mesh Name: SM_Prop_Food_Lemon_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Lemon_Slice_01
    Mesh Name: SM_Prop_Food_Lemon_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Lettuce_01
    Mesh Name: SM_Prop_Food_Lettuce_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Meatballs_01
    Mesh Name: SM_Prop_Food_Meatballs_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Meatballs_02
    Mesh Name: SM_Prop_Food_Meatballs_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Meat_Pie_01
    Mesh Name: SM_Prop_Food_Meat_Pie_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Mushroom_01
    Mesh Name: SM_Prop_Food_Mushroom_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Mushroom_Slice_01
    Mesh Name: SM_Prop_Food_Mushroom_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Mushroom_Slice_06
    Mesh Name: SM_Prop_Food_Mushroom_Slice_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Orange_01
    Mesh Name: SM_Prop_Food_Orange_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Orange_Half_01
    Mesh Name: SM_Prop_Food_Orange_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Orange_Slice_01
    Mesh Name: SM_Prop_Food_Orange_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pancakes_01
    Mesh Name: SM_Prop_Food_Pancakes_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pancakes_02
    Mesh Name: SM_Prop_Food_Pancakes_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pancakes_03
    Mesh Name: SM_Prop_Food_Pancakes_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pancakes_04
    Mesh Name: SM_Prop_Food_Pancakes_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Peach_Slice_01
    Mesh Name: SM_Prop_Food_Peach_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pie_01
    Mesh Name: SM_Prop_Food_Pie_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pie_02
    Mesh Name: SM_Prop_Food_Pie_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pie_03
    Mesh Name: SM_Prop_Food_Pie_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pie_Slice_01
    Mesh Name: SM_Prop_Food_Pie_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pie_Slice_02
    Mesh Name: SM_Prop_Food_Pie_Slice_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Potato_01
    Mesh Name: SM_Prop_Food_Potato_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pumpkin_01
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD2
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pumpkin_Bowl_01
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pumpkin_Bowl_02
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Pumpkin_Bowl_03
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_03_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Sandwich_01
    Mesh Name: SM_Prop_Food_Sandwich_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Sandwich_02
    Mesh Name: SM_Prop_Food_Sandwich_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Sandwich_03
    Mesh Name: SM_Prop_Food_Sandwich_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Sauce_01
    Mesh Name: SM_Prop_Food_Sauce_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Sauce_02
    Mesh Name: SM_Prop_Food_Sauce_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Spring_Onion_01
    Mesh Name: SM_Prop_Food_Spring_Onion_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Steak_01
    Mesh Name: SM_Prop_Food_Steak_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Steak_02
    Mesh Name: SM_Prop_Food_Steak_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Steak_Raw_01
    Mesh Name: SM_Prop_Food_Steak_Raw_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_SteamBun_01
    Mesh Name: SM_Prop_Food_SteamBun_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_SteamBun_02
    Mesh Name: SM_Prop_Food_SteamBun_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_SteamBun_03
    Mesh Name: SM_Prop_Food_SteamBun_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Strawberry_01
    Mesh Name: SM_Prop_Food_Strawberry_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Strawberry_Half_01
    Mesh Name: SM_Prop_Food_Strawberry_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Syrup_01
    Mesh Name: SM_Prop_Food_Syrup_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Tomato_01
    Mesh Name: SM_Prop_Food_Tomato_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Tomato_Slice_01
    Mesh Name: SM_Prop_Food_Tomato_Slice_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Waffle_01
    Mesh Name: SM_Prop_Food_Waffle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Waffle_02
    Mesh Name: SM_Prop_Food_Waffle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Watermelon_Giant_01
    Mesh Name: SM_Prop_Food_Watermelon_Giant_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Food_Zucchini_Giant_01
    Mesh Name: SM_Prop_Food_Zucchini_Giant_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Footstool_01
    Mesh Name: SM_Prop_Footstool_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Footstool_02
    Mesh Name: SM_Prop_Footstool_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fork_01
    Mesh Name: SM_Prop_Fork_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fountain_01
    Mesh Name: SM_Prop_Fountain_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fountain_02
    Mesh Name: SM_Prop_Fountain_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Fountain_02_Insert_01
    Mesh Name: SM_Prop_Fountain_02_Insert_01
        Slot: Water_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Prop_Fountain_03_Insert_01
    Mesh Name: SM_Prop_Fountain_03_Insert_01
        Slot: Water_01
            _Shore_Foam_Noise_Texture: Noise_Small.png (_Shore_Foam_Noise_Texture)
            _Normal_Texture: WaterNormals_01.png (_Normal_Texture)
            _Scrolling_Texture: Water_Texture_02 1.png (_Scrolling_Texture)
            _Noise_Texture: Noise_Small.png (_Noise_Texture)
            _SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D: CausticsFlipBook.png (_SampleTexture2D_c5bda943a6134644bb954c2c5ced7db4_Texture_1_Texture2D)

Prefab Name: SM_Prop_Frying_Pan_01
    Mesh Name: SM_Prop_Frying_Pan_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Garden_Shelf_01
    Mesh Name: SM_Prop_Garden_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Giant_Sword_01
    Mesh Name: SM_Prop_Giant_Sword_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Giant_Sword_02
    Mesh Name: SM_Prop_Giant_Sword_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_01
    Mesh Name: SM_Prop_Greeble_Symbol_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_02
    Mesh Name: SM_Prop_Greeble_Symbol_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_03
    Mesh Name: SM_Prop_Greeble_Symbol_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_04
    Mesh Name: SM_Prop_Greeble_Symbol_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_05
    Mesh Name: SM_Prop_Greeble_Symbol_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_06
    Mesh Name: SM_Prop_Greeble_Symbol_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_07
    Mesh Name: SM_Prop_Greeble_Symbol_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_08
    Mesh Name: SM_Prop_Greeble_Symbol_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_09
    Mesh Name: SM_Prop_Greeble_Symbol_09
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_10
    Mesh Name: SM_Prop_Greeble_Symbol_10
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_11
    Mesh Name: SM_Prop_Greeble_Symbol_11
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_12
    Mesh Name: SM_Prop_Greeble_Symbol_12
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_13
    Mesh Name: SM_Prop_Greeble_Symbol_13
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_14
    Mesh Name: SM_Prop_Greeble_Symbol_14
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_15
    Mesh Name: SM_Prop_Greeble_Symbol_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_16
    Mesh Name: SM_Prop_Greeble_Symbol_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_17
    Mesh Name: SM_Prop_Greeble_Symbol_17
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_18
    Mesh Name: SM_Prop_Greeble_Symbol_18
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_19
    Mesh Name: SM_Prop_Greeble_Symbol_19
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_20
    Mesh Name: SM_Prop_Greeble_Symbol_20
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_21
    Mesh Name: SM_Prop_Greeble_Symbol_21
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_22
    Mesh Name: SM_Prop_Greeble_Symbol_22
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_23
    Mesh Name: SM_Prop_Greeble_Symbol_23
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_24
    Mesh Name: SM_Prop_Greeble_Symbol_24
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_25
    Mesh Name: SM_Prop_Greeble_Symbol_25
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_26
    Mesh Name: SM_Prop_Greeble_Symbol_26
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_27
    Mesh Name: SM_Prop_Greeble_Symbol_27
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_28
    Mesh Name: SM_Prop_Greeble_Symbol_28
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_29
    Mesh Name: SM_Prop_Greeble_Symbol_29
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_30
    Mesh Name: SM_Prop_Greeble_Symbol_30
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Greeble_Symbol_31
    Mesh Name: SM_Prop_Greeble_Symbol_31
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hairbrush_01
    Mesh Name: SM_Prop_Hairbrush_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hammer_01
    Mesh Name: SM_Prop_Hammer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hammer_02
    Mesh Name: SM_Prop_Hammer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hammer_03
    Mesh Name: SM_Prop_Hammer_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Handmirror_01
    Mesh Name: SM_Prop_Handmirror_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hanging_Plant_01
    Mesh Name: SM_Prop_Hanging_Plant_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hanging_Rope_01
    Mesh Name: SM_Prop_Hanging_Rope_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hanging_Rope_02
    Mesh Name: SM_Prop_Hanging_Rope_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Hay_Bale_01
    Mesh Name: SM_Prop_Hay_Bale_01
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)

Prefab Name: SM_Prop_Hoe_01
    Mesh Name: SM_Prop_Hoe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Honey_Blob_01
    Mesh Name: SM_Prop_Honey_Blob_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Honey_Blob_02
    Mesh Name: SM_Prop_Honey_Blob_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Honey_Dipper_01
    Mesh Name: SM_Prop_Honey_Dipper_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Honey_Jar_01
    Mesh Name: SM_Prop_Honey_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_01
    Mesh Name: SM_Prop_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_02
    Mesh Name: SM_Prop_Jar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_03
    Mesh Name: SM_Prop_Jar_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_04
    Mesh Name: SM_Prop_Jar_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_04_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_05
    Mesh Name: SM_Prop_Jar_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_06
    Mesh Name: SM_Prop_Jar_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_06_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_07
    Mesh Name: SM_Prop_Jar_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jar_08
    Mesh Name: SM_Prop_Jar_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jug_01
    Mesh Name: SM_Prop_Jug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Jug_02
    Mesh Name: SM_Prop_Jug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Key_01
    Mesh Name: SM_Prop_Key_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Key_02
    Mesh Name: SM_Prop_Key_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Knife_01
    Mesh Name: SM_Prop_Knife_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ladder_01
    Mesh Name: SM_Prop_Ladder_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ladder_02
    Mesh Name: SM_Prop_Ladder_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ladder_03
    Mesh Name: SM_Prop_Ladder_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Ladle_01
    Mesh Name: SM_Prop_Ladle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lamp_01
    Mesh Name: SM_Prop_Lamp_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lamp_02
    Mesh Name: SM_Prop_Lamp_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lamp_03
    Mesh Name: SM_Prop_Lamp_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lamp_04
    Mesh Name: SM_Prop_Lamp_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lamp_Arm_01
    Mesh Name: SM_Prop_Lamp_Arm_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lantern_01
    Mesh Name: SM_Prop_Lantern_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lantern_01_Handle
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lantern_02
    Mesh Name: SM_Prop_Lantern_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lantern_02_Handle
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lantern_03
    Mesh Name: SM_Prop_Lantern_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Lute_01
    Mesh Name: SM_Prop_Lute_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Magnifying_Glass_01
    Mesh Name: SM_Prop_Magnifying_Glass_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Mailbox_01
    Mesh Name: SM_Prop_Mailbox_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Mailbox_01_Signal_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Mailbox_02
    Mesh Name: SM_Prop_Mailbox_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Mailbox_03
    Mesh Name: SM_Prop_Mailbox_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Mallet_01
    Mesh Name: SM_Prop_Mallet_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Mirror_01
    Mesh Name: SM_Prop_Mirror_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Mirror_02
    Mesh Name: SM_Prop_Mirror_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Mirror_02_Mirror
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Nest_01
    Mesh Name: SM_Prop_Nest_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Outhouse_01
    Mesh Name: SM_Prop_Outhouse_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Outhouse_01_Door
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Outhouse_01_Toilet_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Oven_01
    Mesh Name: SM_Prop_Oven_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Oven_02
    Mesh Name: SM_Prop_Oven_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Oven_03
    Mesh Name: SM_Prop_Oven_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Oven_Dish_01
    Mesh Name: SM_Prop_Oven_Dish_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_Dish_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paintbrush_01
    Mesh Name: SM_Prop_Paintbrush_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paintbrush_02
    Mesh Name: SM_Prop_Paintbrush_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paint_01
    Mesh Name: SM_Prop_Paint_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paint_02
    Mesh Name: SM_Prop_Paint_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Paint_Pallete_01
    Mesh Name: SM_Prop_Paint_Pallete_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Parasol_01
    Mesh Name: SM_Prop_Parasol_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Parasol_Closed_01
    Mesh Name: SM_Prop_Parasol_Closed_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Partition_01
    Mesh Name: SM_Prop_Partition_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pavilion_01
    Mesh Name: SM_Prop_Pavilion_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)

Prefab Name: SM_Prop_Pickaxe_01
    Mesh Name: SM_Prop_Pickaxe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picnic_Bench_01
    Mesh Name: SM_Prop_Picnic_Bench_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picnic_Rug_01
    Mesh Name: SM_Prop_Picnic_Rug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picnic_Table_01
    Mesh Name: SM_Prop_Picnic_Table_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picnic_Table_01_TableCloth_01
    Mesh Name: SM_Prop_Picnic_Table_01_TableCloth_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picnic_Table_01_TableCloth_02
    Mesh Name: SM_Prop_Picnic_Table_01_TableCloth_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picnic_Umbrella_01
    Mesh Name: SM_Prop_Picnic_Umbrella_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picture_Frame_01
    Mesh Name: SM_Prop_Picture_Frame_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picture_Frame_01_Insert_01
    Mesh Name: SM_Prop_Picture_Frame_01_Insert_01
        Slot: Portrait_09
            Albedo: Portrait_09.png (_Albedo_Map)

Prefab Name: SM_Prop_Picture_Frame_02
    Mesh Name: SM_Prop_Picture_Frame_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picture_Frame_02_Insert_01
    Mesh Name: SM_Prop_Picture_Frame_02_Insert_01
        Slot: Portrait_10
            Albedo: Portrait_10.png (_Albedo_Map)

Prefab Name: SM_Prop_Picture_Frame_03
    Mesh Name: SM_Prop_Picture_Frame_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picture_Frame_03_Insert_01
    Mesh Name: SM_Prop_Picture_Frame_03_Insert_01
        Slot: Portrait_01
            Albedo: Portrait_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Picture_Frame_04
    Mesh Name: SM_Prop_Picture_Frame_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Picture_Frame_04_Insert_01
    Mesh Name: SM_Prop_Picture_Frame_04_Insert_01
        Slot: Portrait_02
            Albedo: Portrait_02.png (_Albedo_Map)

Prefab Name: SM_Prop_Pillow_01
    Mesh Name: SM_Prop_Pillow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pillow_02
    Mesh Name: SM_Prop_Pillow_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pillow_03
    Mesh Name: SM_Prop_Pillow_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pillow_04
    Mesh Name: SM_Prop_Pillow_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pitchfork_01
    Mesh Name: SM_Prop_Pitchfork_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_01
    Mesh Name: SM_Prop_Planter_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_02
    Mesh Name: SM_Prop_Planter_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_03
    Mesh Name: SM_Prop_Planter_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_04
    Mesh Name: SM_Prop_Planter_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_05
    Mesh Name: SM_Prop_Planter_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_05_Insert_01
    Mesh Name: SM_Prop_Planter_05_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_06
    Mesh Name: SM_Prop_Planter_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_06_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_07
    Mesh Name: SM_Prop_Planter_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Planter_08
    Mesh Name: SM_Prop_Planter_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plant_Pole_01
    Mesh Name: SM_Prop_Plant_Pole_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_01
    Mesh Name: SM_Prop_Plate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_02
    Mesh Name: SM_Prop_Plate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_03
    Mesh Name: SM_Prop_Plate_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_Leaf_01
    Mesh Name: SM_Prop_Plate_Leaf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_Leaf_02
    Mesh Name: SM_Prop_Plate_Leaf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plate_Leaf_03
    Mesh Name: SM_Prop_Plate_Leaf_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plough_01
    Mesh Name: SM_Prop_Plough_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plough_01_Wheel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plushie_01
    Mesh Name: SM_Prop_Plushie_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Plushie_02
    Mesh Name: SM_Prop_Plushie_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Podium_01
    Mesh Name: SM_Prop_Podium_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_01
    Mesh Name: SM_Prop_Post_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_02
    Mesh Name: SM_Prop_Post_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_03
    Mesh Name: SM_Prop_Post_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_04
    Mesh Name: SM_Prop_Post_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_05
    Mesh Name: SM_Prop_Post_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_06
    Mesh Name: SM_Prop_Post_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Post_07
    Mesh Name: SM_Prop_Post_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Potion_01
    Mesh Name: SM_Prop_Potion_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Potion_02
    Mesh Name: SM_Prop_Potion_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_01
    Mesh Name: SM_Prop_Pot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_02
    Mesh Name: SM_Prop_Pot_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_03
    Mesh Name: SM_Prop_Pot_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_04
    Mesh Name: SM_Prop_Pot_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_05
    Mesh Name: SM_Prop_Pot_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_Hanging_01
    Mesh Name: SM_Prop_Pot_Hanging_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pot_Rack_01
    Mesh Name: SM_Prop_Pot_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Pouch_01
    Mesh Name: SM_Prop_Pouch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Quest_Board_01
    Mesh Name: SM_Prop_Quest_Board_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Quest_Board_01_Insert_01
    Mesh Name: SM_Prop_Quest_Board_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Lit
            No textures assigned

Prefab Name: SM_Prop_Quest_Board_02
    Mesh Name: SM_Prop_Quest_Board_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Quest_Board_02_Insert_01
    Mesh Name: SM_Prop_Quest_Board_02_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Lit
            No textures assigned

Prefab Name: SM_Prop_Quest_Poster_01
    Mesh Name: SM_Prop_Quest_Poster_01
        Slot: Poster_01
            Albedo: Poster_01.png (_Albedo_Map)

Prefab Name: SM_Prop_Quest_Poster_02
    Mesh Name: SM_Prop_Quest_Poster_02
        Slot: Poster_02
            Albedo: Poster_02.png (_Albedo_Map)

Prefab Name: SM_Prop_Quest_Poster_03
    Mesh Name: SM_Prop_Quest_Poster_03
        Slot: Poster_03
            Albedo: Poster_03.png (_Albedo_Map)

Prefab Name: SM_Prop_Rake_01
    Mesh Name: SM_Prop_Rake_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rolling_Pin_01
    Mesh Name: SM_Prop_Rolling_Pin_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rope_Knot_01
    Mesh Name: SM_Prop_Rope_Knot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rope_Knot_02
    Mesh Name: SM_Prop_Rope_Knot_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_01
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_02
    Mesh Name: SM_Prop_Rug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_03
    Mesh Name: SM_Prop_Rug_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Rug_04
    Mesh Name: SM_Prop_Rug_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sack_01
    Mesh Name: SM_Prop_Sack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sack_02
    Mesh Name: SM_Prop_Sack_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sack_03
    Mesh Name: SM_Prop_Sack_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Saucer_01
    Mesh Name: SM_Prop_Saucer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_ScareCrow_01
    Mesh Name: SM_Prop_ScareCrow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scroll_01
    Mesh Name: SM_Prop_Scroll_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Scroll_02
    Mesh Name: SM_Prop_Scroll_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shears_01
    Mesh Name: SM_Prop_Shears_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shears_01_Blade_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelf_01
    Mesh Name: SM_Prop_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelves_01
    Mesh Name: SM_Prop_Shelves_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelves_02
    Mesh Name: SM_Prop_Shelves_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelves_03
    Mesh Name: SM_Prop_Shelves_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelves_04
    Mesh Name: SM_Prop_Shelves_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shelves_05
    Mesh Name: SM_Prop_Shelves_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shrine_01
    Mesh Name: SM_Prop_Shrine_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Shrine_02
    Mesh Name: SM_Prop_Shrine_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shrine_02_Bell_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Side_Table_01
    Mesh Name: SM_Prop_Side_Table_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Side_Table_02
    Mesh Name: SM_Prop_Side_Table_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_01
    Mesh Name: SM_Prop_Sign_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_02
    Mesh Name: SM_Prop_Sign_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_03
    Mesh Name: SM_Prop_Sign_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_04
    Mesh Name: SM_Prop_Sign_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_05
    Mesh Name: SM_Prop_Sign_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_06
    Mesh Name: SM_Prop_Sign_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_07
    Mesh Name: SM_Prop_Sign_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_08
    Mesh Name: SM_Prop_Sign_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_09
    Mesh Name: SM_Prop_Sign_09
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_10
    Mesh Name: SM_Prop_Sign_10
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_11
    Mesh Name: SM_Prop_Sign_11
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_12
    Mesh Name: SM_Prop_Sign_12
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_13
    Mesh Name: SM_Prop_Sign_13
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_14
    Mesh Name: SM_Prop_Sign_14
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_15
    Mesh Name: SM_Prop_Sign_15
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_16
    Mesh Name: SM_Prop_Sign_16
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_17
    Mesh Name: SM_Prop_Sign_17
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_18
    Mesh Name: SM_Prop_Sign_18
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_19
    Mesh Name: SM_Prop_Sign_19
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_20
    Mesh Name: SM_Prop_Sign_20
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_21
    Mesh Name: SM_Prop_Sign_21
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_22
    Mesh Name: SM_Prop_Sign_22
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_Direction_01
    Mesh Name: SM_Prop_Sign_Direction_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_Direction_02
    Mesh Name: SM_Prop_Sign_Direction_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_Direction_03
    Mesh Name: SM_Prop_Sign_Direction_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_Direction_04
    Mesh Name: SM_Prop_Sign_Direction_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_Pole_01
    Mesh Name: SM_Prop_Sign_Pole_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sign_Pole_02
    Mesh Name: SM_Prop_Sign_Pole_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sink_01
    Mesh Name: SM_Prop_Sink_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sink_02
    Mesh Name: SM_Prop_Sink_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sofa_01
    Mesh Name: SM_Prop_Sofa_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sofa_02
    Mesh Name: SM_Prop_Sofa_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sofa_03
    Mesh Name: SM_Prop_Sofa_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spade_01
    Mesh Name: SM_Prop_Spade_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spear_01
    Mesh Name: SM_Prop_Spear_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spear_02
    Mesh Name: SM_Prop_Spear_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spice_Jar_01
    Mesh Name: SM_Prop_Spice_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spice_Rack_01
    Mesh Name: SM_Prop_Spice_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spice_Shelf_01
    Mesh Name: SM_Prop_Spice_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Spoon_01
    Mesh Name: SM_Prop_Spoon_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Staff_01
    Mesh Name: SM_Prop_Staff_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_01
    Mesh Name: SM_Prop_Statue_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_02
    Mesh Name: SM_Prop_Statue_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Statue_Toad_01
    Mesh Name: SM_Prop_Statue_Toad_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Steam_Bowl_01
    Mesh Name: SM_Prop_Steam_Bowl_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stool_01
    Mesh Name: SM_Prop_Stool_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stool_02
    Mesh Name: SM_Prop_Stool_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Storage_Rack_01
    Mesh Name: SM_Prop_Storage_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stovepipe_01
    Mesh Name: SM_Prop_Stovepipe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stovepipe_02
    Mesh Name: SM_Prop_Stovepipe_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stovepipe_03
    Mesh Name: SM_Prop_Stovepipe_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Stovetop_01
    Mesh Name: SM_Prop_Stovetop_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sugar_Jar_01
    Mesh Name: SM_Prop_Sugar_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sugar_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sword_01
    Mesh Name: SM_Prop_Sword_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sword_02
    Mesh Name: SM_Prop_Sword_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sword_03
    Mesh Name: SM_Prop_Sword_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Sword_04
    Mesh Name: SM_Prop_Sword_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_01
    Mesh Name: SM_Prop_Table_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_01_TableCloth_01
    Mesh Name: SM_Prop_Table_01_TableCloth_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_01_TableCloth_02
    Mesh Name: SM_Prop_Table_01_TableCloth_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_03
    Mesh Name: SM_Prop_Table_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_03_TableCloth_01
    Mesh Name: SM_Prop_Table_03_TableCloth_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_03_TableCloth_02
    Mesh Name: SM_Prop_Table_03_TableCloth_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Table_04
    Mesh Name: SM_Prop_Table_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tarot_Card_01
    Mesh Name: SM_Prop_Tarot_Card_01
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_02
    Mesh Name: SM_Prop_Tarot_Card_02
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_03
    Mesh Name: SM_Prop_Tarot_Card_03
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_04
    Mesh Name: SM_Prop_Tarot_Card_04
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_05
    Mesh Name: SM_Prop_Tarot_Card_05
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_06
    Mesh Name: SM_Prop_Tarot_Card_06
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_07
    Mesh Name: SM_Prop_Tarot_Card_07
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_08
    Mesh Name: SM_Prop_Tarot_Card_08
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_09
    Mesh Name: SM_Prop_Tarot_Card_09
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_10
    Mesh Name: SM_Prop_Tarot_Card_10
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_11
    Mesh Name: SM_Prop_Tarot_Card_11
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_12
    Mesh Name: SM_Prop_Tarot_Card_12
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_13
    Mesh Name: SM_Prop_Tarot_Card_13
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_14
    Mesh Name: SM_Prop_Tarot_Card_14
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_15
    Mesh Name: SM_Prop_Tarot_Card_15
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_16
    Mesh Name: SM_Prop_Tarot_Card_16
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_17
    Mesh Name: SM_Prop_Tarot_Card_17
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_18
    Mesh Name: SM_Prop_Tarot_Card_18
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_19
    Mesh Name: SM_Prop_Tarot_Card_19
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_20
    Mesh Name: SM_Prop_Tarot_Card_20
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_21
    Mesh Name: SM_Prop_Tarot_Card_21
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_22
    Mesh Name: SM_Prop_Tarot_Card_22
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_23
    Mesh Name: SM_Prop_Tarot_Card_23
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Tarot_Card_Deck_01
    Mesh Name: SM_Prop_Tarot_Card_Deck_01
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)

Prefab Name: SM_Prop_Teapot_01
    Mesh Name: SM_Prop_Teapot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Teapot_02
    Mesh Name: SM_Prop_Teapot_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Teapot_03
    Mesh Name: SM_Prop_Teapot_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_03_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Teapot_Stand_01
    Mesh Name: SM_Prop_Teapot_Stand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tea_Cup_01
    Mesh Name: SM_Prop_Tea_Cup_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tea_Cup_02
    Mesh Name: SM_Prop_Tea_Cup_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Tea_Saucer_01
    Mesh Name: SM_Prop_Tea_Saucer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Telescope_01
    Mesh Name: SM_Prop_Telescope_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Telescope_01_Top
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_ToadStool_01
    Mesh Name: SM_Prop_ToadStool_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Toilet_01
    Mesh Name: SM_Prop_Toilet_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Toilet_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trellis_01
    Mesh Name: SM_Prop_Trellis_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trellis_01_Insert_01
    Mesh Name: SM_Prop_Trellis_01_Insert_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Prop_Trellis_01_Insert_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Prop_Trellis_02
    Mesh Name: SM_Prop_Trellis_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trellis_02_Insert_01
    Mesh Name: SM_Prop_Trellis_02_Insert_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Prop_Trellis_02_Insert_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: SM_Prop_Trellis_03
    Mesh Name: SM_Prop_Trellis_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trellis_04
    Mesh Name: SM_Prop_Trellis_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trellis_05
    Mesh Name: SM_Prop_Trellis_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trellis_Swing_01
    Mesh Name: SM_Prop_Trellis_Swing_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Trellis_Swing_01_Seat
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Trowel_01
    Mesh Name: SM_Prop_Trowel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wall_Light_01
    Mesh Name: SM_Prop_Wall_Light_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wand_01
    Mesh Name: SM_Prop_Wand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wardrobe_01
    Mesh Name: SM_Prop_Wardrobe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wardrobe_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wardrobe_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wardrobe_02
    Mesh Name: SM_Prop_Wardrobe_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wardrobe_02_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_WaterWheel_01
    Mesh Name: SM_Prop_WaterWheel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_WaterWheel_01_Wheel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Water_Pump_01
    Mesh Name: SM_Prop_Water_Pump_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Water_Pump_01_Handle
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Water_Pump_02
    Mesh Name: SM_Prop_Water_Pump_02
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Water_Pump_02_Leaver_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Water_Pump_03
    Mesh Name: SM_Prop_Water_Pump_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Water_Pump_03_Handle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Weapon_Rack_01
    Mesh Name: SM_Prop_Weapon_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Weeder_01
    Mesh Name: SM_Prop_Weeder_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Well_01
    Mesh Name: SM_Prop_Well_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Prop_Well_01_Bucket_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Well_01_Rope_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Well_01_Wheel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wheelbarrow_01
    Mesh Name: SM_Prop_Wheelbarrow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheelbarrow_01_Wheel
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wine_Barrel_01
    Mesh Name: SM_Prop_Wine_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Woodburner_01
    Mesh Name: SM_Prop_Woodburner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Woodburner_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wooden_Spoon_01
    Mesh Name: SM_Prop_Wooden_Spoon_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wood_Axe_01
    Mesh Name: SM_Prop_Wood_Axe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wood_Pile_01
    Mesh Name: SM_Prop_Wood_Pile_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Wood_Pile_02
    Mesh Name: SM_Prop_Wood_Pile_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Workbench_01
    Mesh Name: SM_Prop_Workbench_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Prop_Work_Bench_01
    Mesh Name: SM_Prop_Work_Bench_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Vehicles
-------------------
Prefab Name: SM_Veh_Cart_01
    Mesh Name: SM_Veh_Cart_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_01_Sign
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_01_Wheel_FL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_01_Wheel_FR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_01_Wheel_RL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_01_Wheel_RR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Cart_02
    Mesh Name: SM_Veh_Cart_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_02_Wheel_FL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_02_Wheel_FR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_02_Wheel_RL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_02_Wheel_RR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Cart_03
    Mesh Name: SM_Veh_Cart_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_03_Wheel_FL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_03_Wheel_FR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_03_Wheel_RL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_03_Wheel_RR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Veh_Cart_04
    Mesh Name: SM_Veh_Cart_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Shelf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Shelf_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Wheel_FL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Wheel_FR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Wheel_RL
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Veh_Cart_04_Wheel_RR
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Preset
-------------------
Prefab Name: Bld_Preset_Farm_01
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Drawer_01
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Drawer_02
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_Corner_01 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Bird_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hand_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hatch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Weight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Weight_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clothes_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clothes_Rack_01_Insert_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Curtain_02_Closed_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Firewood_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Firewood_Rack_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Hanging_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Steak_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Fork_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Dipper_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Knife_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Mirror_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Partition_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_05
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_06
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_06_Lid_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Plate_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_Leaf_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_Hanging_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_03
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_03 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_03
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Spice_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Spice_Rack_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Hanging_Rope_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Gen_Env_Ground_Dirt_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Pot_Hanging_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Sign_13 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Post_04 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Rope_01 (5)
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Rope_01 (6)
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (39)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (48)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (2)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (49)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (50)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (40)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (41)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (42)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (43)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (44)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (45)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (46)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (47)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (52)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (53)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (54)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (55)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (57)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (56)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (58)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (45)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (57)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (59)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (60)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (61)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (62)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (63)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (64)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (65)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (66)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (67)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (68)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (70)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (4)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (5)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (20)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (21)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Chimney_Large_Angled_04
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Floor_Round_S_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_S_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_02 (42)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (43)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (44)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (45)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (46)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Roof_Cap_01
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (5)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (47)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (48)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (49)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (46)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (50)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (47)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (51)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (52)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (48)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (49)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (53)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (58)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (59)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (60)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (61)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_L_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_04 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_02 (4)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_03 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (23)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (24)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Fireplace_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Windmill_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Windmill_Sail_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01_Glass
        Slot: Glass_Opaque_01
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (34)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (36)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (33)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (35)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (37)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (38)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_02
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_02_LOD0
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_02_LOD1
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_01 (1)
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_04
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_01
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_02
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_09 (2)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_09 (3)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (4)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (5)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (6)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15 (2)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15 (3)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)

Prefab Name: Bld_Preset_Farm_02
    Mesh Name: SM_Env_Flowers_02 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (2)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (2)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_01 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (3)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Gen_Prop_Crate_Preset_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (2)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheelbarrow_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wheelbarrow_01_Wheel
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_Half_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (4)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (3)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (5)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Hay_Bale_01
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Hay_Bale_01 (1)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Hay_Bale_01 (2)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Hay_Bale_01 (3)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Archery_Target_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_Half_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD2
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD0
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD1
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_01_LOD2
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sign_13
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Post_04 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Rope_01 (3)
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Rope_01 (4)
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Bld_Ornament_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_04_Top
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_Base_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_21
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_01
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_01 (1)
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_01 (2)
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (48)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (50)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (54)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (52)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (49)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (51)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (55)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (53)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (57)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (59)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (60)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (61)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (62)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (63)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (64)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (65)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (66)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (67)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (68)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (69)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (70)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_01
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (69)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (71)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (72)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (73)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (74)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (75)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (76)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (77)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (78)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (79)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (80)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (81)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (82)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Barn_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Barn_01_Door_01
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_Barn_01_Door_02
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (6)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (7)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (22)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (23)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_02 (16)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (17)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (18)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (19)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (20)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (21)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (50)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (51)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (52)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (53)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (54)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (55)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Preset_Tower_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_04
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: Bld_Preset_House_01
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Prop_Arm_Chair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_Corner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03_Cupboard_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03_Cupboard_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_03_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01 (1)
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Side_Table_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wood_Pile_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wood_Pile_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wood_Pile_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Rope_Knot_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Rope_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Cutting_Board_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Firewood_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Loaf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Woodburner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Woodburner_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_22
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_11
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_25
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (14)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (15)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (16)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (17)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Book_Platform_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Book_Platform_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Book_Platform_End_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (21)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (22)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (46)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (6)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (7)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (8)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (9)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (1)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (2)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (3)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (4)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (5)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (6)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (8)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (9)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (19)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (20)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_02
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (7)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (8)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (20)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (26)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (36)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (37)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (2)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (3)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (1)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (2)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (3)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Chimney_Large_Angled_03
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Floor_Round_S_01
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_S_01 (1)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Ornament_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (12)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (13)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (14)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (15)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (16)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (17)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (2)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (9)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (3)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (4)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (8)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (5)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (6)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (7)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_03 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_04 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_02 (2)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_01 (12)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (17)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (18)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_01 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_03 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_04
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Env_Flowers_01
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_01
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: Bld_Preset_House_02
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (6)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (7)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (8)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (9)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (10)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (11)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (12)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (13)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (35)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (36)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (39)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (41)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (44)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (7)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (21)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (22)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (23)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (24)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (25)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (26)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (27)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (28)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (29)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (30)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (23)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (24)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (25)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (1)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (4)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (5)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (6)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (7)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (8)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (9)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (5)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (6)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (7)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (8)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (9)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (10)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Chimney_Large_Angled_03
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Floor_Round_S_01 (1)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_S_01 (2)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_02 (4)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (5)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (6)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (7)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (8)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (9)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (10)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (11)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (8)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (9)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (10)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (11)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (12)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (13)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (14)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (15)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (16)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (17)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_L_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_02
            Albedo: Weatherboard_02.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_02 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (19)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (20)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_01 (1)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01_Glass
        Slot: Glass_Opaque_01
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01_Glass
        Slot: Glass_Opaque_01
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_01_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_01_Lid_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_02
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_02_Pillows
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Canopy_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Book_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Book_Open_01
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (4)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cutting_Board_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Apple_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Apple_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Apple_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Apple_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Apple_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Loaf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Slice_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Slice_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cookie_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cookie_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cupcake_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Hanging_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Hanging_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Leek_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Lettuce_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Sauce_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Steak_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Tomato_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Tomato_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Fork_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Garden_Shelf_01 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Dipper_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_01
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_01 (1)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Knife_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Knife_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lamp_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lamp_Arm_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lantern_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lantern_01_Handle
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lantern_02
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lantern_02_Handle
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_02
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02 (1)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_Leaf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Podium_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_Hanging_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Scroll_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_02
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_03 (1)
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04_Door_01
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04_Door_02
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Side_Table_02
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02 (1)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sugar_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sugar_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_03
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_03 (1)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Tea_Cup_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Tea_Cup_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Tea_Saucer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_ToadStool_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Book_Platform_End_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wardrobe_02
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wardrobe_02_Door_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plushie_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sofa_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Statue_Toad_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Book_Platform_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Book_Platform_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Book_Platform_End_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Book_Platform_End_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (2)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (3)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (11)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_01_Alt_01
            _Leaf_Texture: Vines_01_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01_Alt_01
            _Leaf_Texture: Vines_01_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (12)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (13)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (14)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (15)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (16)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (23)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (24)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (25)
        Slot: Vines_01_Alt_01
            _Leaf_Texture: Vines_01_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (26)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (27)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (28)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01_Alt_01
            _Leaf_Texture: Vines_01_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_03 (14)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (15)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (16)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (17)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (18)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (19)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (20)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: Bld_Preset_House_03
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (21)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (22)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (23)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (24)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (25)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (26)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (37)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (2)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (3)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (31)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (32)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (33)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (34)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (35)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (36)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (37)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (38)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (39)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (40)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (11)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (12)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (13)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (27)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (10)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (11)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (12)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (13)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_Large_01_Small_Door
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (2)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (3)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (18)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (19)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (20)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (21)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (22)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (23)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (24)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (25)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (26)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (27)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (28)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (29)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_02 (2)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_Large_01 (2)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_04 (2)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Gen_Prop_Pot_05
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Bed_03
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_03_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_03_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_01_Insert_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chime_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chime_01 (1)
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chime_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chime_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crystal_Ball_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Curtain_02_Closed_01
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Hanging_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Hanging_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Garden_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_Hanging_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_03
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_03 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_01_TableCloth_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Tarot_Card_03
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
    Mesh Name: SM_Prop_Tarot_Card_04
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
    Mesh Name: SM_Prop_Tarot_Card_23
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
    Mesh Name: SM_Prop_Tarot_Card_Deck_01
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
    Mesh Name: SM_Prop_Tarot_Card_09
        Slot: Tarot_Cards_01
            Albedo: Tarot_Cards_01.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Mirror_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_19
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_03_Arrow
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_Base_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02 (1)
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: Bld_Preset_House_04
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Prop_Bed_03 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_Bunk_01_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Drawer_01
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Drawer_02
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bucket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_Corner_01 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Bird_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hand_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hand_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Hatch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Weight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Clock_01_Weight_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cupboard_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01 (2)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sack_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_03_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wood_Pile_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Woodburner_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Woodburner_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bath_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_03_Arrow
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_Base_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_26
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_14
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_17
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_04
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_05 (1)
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_05 (2)
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_06 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_06_Lid_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_06 (2)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_06_Lid_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_08 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Candle_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Mirror_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_01
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Meatballs_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pancakes_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Steak_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_SteamBun_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (17)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (18)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (19)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_03 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_Leaf_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_Leaf_03 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (8)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (9)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (10)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (11)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picnic_Table_01 (3)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Partition_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Drawers_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Curtain_02_Closed_01
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Firewood_Rack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Book_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04 (1)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04_Door_01
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_04_Door_02
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_ToadStool_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (2)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (4)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (3)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (5)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cutting_Board_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Loaf_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Slice_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Slice_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jug_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Knife_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02 (2)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Shelf_02
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_04_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_04 (1)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_04_Lid
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lute_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rolling_Pin_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (27)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (28)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (29)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (30)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (31)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (32)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (33)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (34)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (35)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_S_01
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_S_01 (1)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (36)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (3)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (3)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (37)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (38)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Stone_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (49)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (51)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (10)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (11)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (12)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (13)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (41)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (42)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (43)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (44)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (46)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (47)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (48)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (49)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (50)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (51)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (53)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (54)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (55)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (56)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (36)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (29)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (37)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (30)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (31)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (32)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_01
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Roof_Cap_01
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (33)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (34)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (35)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (14)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (15)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (16)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (17)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (20)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (21)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (18)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (19)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Chimney_Large_Angled_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_02 (38)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (44)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (47)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (45)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (39)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (40)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (41)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (42)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (43)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (30)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (31)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (32)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (33)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (34)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (46)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (47)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (35)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (36)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (37)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (38)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (39)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (40)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (41)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (42)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (43)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (44)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (45)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_03 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_L_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_02
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_02 (3)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (21)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_S_Half_01 (22)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Large_02_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_03 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_03 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_01_Glass
        Slot: Glass_Opaque_01
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (14)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (15)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (16)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (17)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (18)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (19)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (20)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (21)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (23)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (22)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (24)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (25)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (26)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (27)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (28)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (29)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (31)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (30)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (32)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_04
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_05
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_01
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Wild_Flower_01_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Flowers_03 (4)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (5)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_03 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (17)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (18)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (29)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_03 (22)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: Bld_Preset_Shed_01
    Mesh Name: SM_Prop_Alarm_Clock_01
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alarm_Clock_01_Hand_Big
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Alarm_Clock_01_Hand_Small
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Artbox_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Broom_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Ladder_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_01
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_02
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wood_Pile_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_01
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_02
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_03
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Workbench_01_Drawer_04
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (38)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (42)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (14)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (15)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (16)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Angle_01 (17)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (102)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (103)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (104)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (105)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (106)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_05
            Albedo: FloorBoards_05.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_05
            Albedo: FloorBoards_05.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_05
            Albedo: FloorBoards_05.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (3)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_05
            Albedo: FloorBoards_05.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (107)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (42)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (43)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (44)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (45)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (24)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (25)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (26)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (27)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_02 (22)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (23)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (24)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (25)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (66)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (67)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (68)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (69)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_03 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_09
            Albedo: Weatherboard_09.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_05
            Albedo: Weatherboard_05.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (3)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_01 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_01 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (10)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (11)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (12)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (13)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (14)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (4)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: Bld_Preset_Shed_02
    Mesh Name: SM_Gen_Prop_Crate_Preset_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (3)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (4)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (5)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (6)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (8)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Broom_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_07 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (77)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (78)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (79)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (80)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (81)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (108)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (109)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (110)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (111)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (112)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (113)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (8)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (9)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (10)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (11)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_02 (26)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (27)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (28)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (29)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (70)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (71)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (72)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (73)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_End_01 (1)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Overhang_04 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_03 (4)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_10 (15)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (16)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (17)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (18)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_03 (5)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)

Prefab Name: Bld_Preset_Shed_03
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Env_Vine_14
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Prop_Flag_02
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Post_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Nest_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_03 (5)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_10 (03)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (04)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (05)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)

Prefab Name: Bld_Preset_Shed_04
    Mesh Name: SM_Bld_Roof_Thatch_Preset_05 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Env_Vine_14
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_13
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_13 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Flowers_03 (2)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_08 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_08 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Prop_Post_05 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Nest_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Flag_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: Bld_Preset_Silo_01
    Mesh Name: SM_Bld_Preset_Tower_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Env_Vine_08 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (10)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_01 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (4)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (5)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Prop_Nest_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: Bld_Preset_Smithy_01
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Env_Vine_Creeping_06_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_06_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Flowers_02
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_06
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_07_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_01
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_04
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_05
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_13
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_13 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_01
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Prop_Wood_Axe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (2)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bird_01
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bird_01 (1)
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Book_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Book_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_01_Handle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chopping_Block_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Garden_Shelf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_06_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Pot_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wood_Pile_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sign_17
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Post_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Rope_01 (1)
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Rope_01 (2)
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (20)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (21)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (22)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (23)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Straight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Straight_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Straight_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Straight_Beam_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (3)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (4)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (14)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (15)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_01
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_01 (1)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_01 (2)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (48)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (50)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (51)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (52)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (7)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (10)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (11)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (12)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (13)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (14)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (15)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (16)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (17)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (18)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (21)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Chimney_Large_04 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (16)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (17)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (18)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (19)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Concave_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Concave_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Concave_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Concave_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Concave_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Convex_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Convex_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Convex_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Convex_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Convex_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_M_Convex_Wall_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_M_Convex_Wall_01 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (1)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (2)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_01 (4)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_01 (5)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_03 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_03 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_03_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Plinth_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Anvil_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bellow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bucket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Desk_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Oven_03
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: Bld_Preset_Tavern_01
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: FX_Chimney_Smoke_01 (1)
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (75)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (76)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (1)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (2)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (3)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (4)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (5)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (6)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (7)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (8)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (96)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (97)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (98)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (99)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (100)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (101)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Chimney_Large_Angled_04
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Ornament_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (36)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (37)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (44)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (46)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (61)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (49)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (50)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (62)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (63)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (51)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (53)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (52)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (54)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (4)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (45)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (47)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (38)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (59)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (60)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (39)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (57)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (58)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (55)
        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (56)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (48)
        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
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    Mesh Name: SM_Bld_Pillar_02 (64)
        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
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            _Hair_Mask: HairMask.png (_Hair_Mask)
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        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
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    Mesh Name: SM_Bld_Pillar_Arch_01 (1)
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Arch_01 (2)
        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
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            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Arch_01 (3)
        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
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            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
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            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
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            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (74)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (75)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Thatch_Tuft_02
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_02 (2)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_02 (3)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_02 (1)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_03
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_03 (1)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_04
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_04 (1)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_04 (2)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_05
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Thatch_Tuft_06
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Convex_Corner_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_S_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Ornament_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Tall_01
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Curved_L_Half_01
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_L_Half_01 (1)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_L_Half_01 (2)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_L_Half_01 (3)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_M_01 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_M_01 (2)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_M_01 (3)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_M_Half_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (1)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (9)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_M_Half_01 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Curved_M_01 (4)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Round_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_Round_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Door_Round_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_01
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_02
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (10)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (1)
        Slot: Wood_07
            Albedo: Weatherboard_07.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fireplace_01
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_L_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_02_Glass
        Slot: Glass_Opaque_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_02 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Window_Preset_02 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Base_Floor_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (4)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (5)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (20)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (3)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_45_Floor_Combined_01 (1)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_45_Floor_Combined_01 (2)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (5)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (21)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (2)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (3)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (5)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (4)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Half_01 (6)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (8)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (6)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (18)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (19)
        Slot: Wood_15
            Albedo: Weatherboard_15.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Generic_Wood
            Albedo: Generic_Wood.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (10)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (22)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (24)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (23)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (25)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (14)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (13)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (17)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (3)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (7)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_L_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_L_01 (4)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_L_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_L_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_L_01 (3)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_L_01 (5)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (9)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_03
            Albedo: FloorBoards_03.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (14)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Ladder_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_02
            Albedo: Weatherboard_02.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (1)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_02
            Albedo: Weatherboard_02.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (2)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_02
            Albedo: Weatherboard_02.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (3)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wood_02
            Albedo: Weatherboard_02.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Generic_Plaster
            Albedo: Generic_Plaster.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Generic_Plaster
            Albedo: Generic_Plaster.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (2)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (3)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01 (1)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (2)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (3)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_14
            Albedo: Weatherboard_14.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Chimney_Large_Angled_03
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Gate_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Gate_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stairs_Curve_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_01_Glass
        Slot: Glass_Opaque_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_01_Glass
        Slot: Glass_Opaque_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Crate_03 (1)
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (2)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (3)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Arm_Chair_01
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_02_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_02_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Broom_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Broom_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bucket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bucket_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_Corner_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_Corner_01 (3)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Rope_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Rope_Knot_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Chandelier_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Rope_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Rope_Knot_01
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cutting_Board_02 (1)
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bread_Loaf_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cake_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cake_04 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cake_04 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Cake_04 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Meatballs_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Meatballs_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pancakes_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pie_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pumpkin_Bowl_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Steak_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_SteamBun_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Lamp_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (16)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (15)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_01 (14)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_03 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_03 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_Leaf_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Plate_Leaf_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_02 (1)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_04
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Side_Table_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_01
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_01_Tap_02
        Slot: Lit
            No textures assigned
    Mesh Name: SM_Prop_Sink_02_Door_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sofa_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sofa_01 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovetop_01_Door_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Bowl_Insert_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (2)
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (3)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_01_Door
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_01 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_01_Door
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_03_Door_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Door_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cabinet_04_Drawer_02
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (1)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (2)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (3)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (4)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (5)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (6)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (7)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Beer_Mug_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Partition_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picnic_Table_01 (1)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picnic_Table_01 (2)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_01
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_01 (1)
        Slot: PolygonFantasyVillage_04_A
            Albedo: PolygonFantasyVillage_04_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03 (1)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03 (2)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03 (3)
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04 (1)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04 (2)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_03 (1)
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sack_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sack_02
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Saucer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Saucer_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Saucer_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (1)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (2)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (3)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (4)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (5)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (6)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (7)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_01 (8)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stool_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_03 (3)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_03 (4)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Table_03 (5)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wall_Light_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wall_Light_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Wine_Barrel_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Broom_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bucket_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cauldron_01_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Frying_Pan_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Pancakes_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bird_01
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bird_01 (1)
        Slot: PolygonFantasyVillage_04_B
            Albedo: PolygonFantasyVillage_04_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Nest_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Flowers_02
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_02 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (2)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (3)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (4)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (5)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (6)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (7)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (8)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (9)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (10)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_01 (1)
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_01 (2)
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_02 (1)
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_03
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (10)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (11)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (2)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (6)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (7)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (10)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08 (11)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_09
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_09 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (4)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (9)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (10)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (11)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (12)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (13)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (14)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (15)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (16)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (17)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (18)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (19)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (20)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (21)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (22)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (2)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (6)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (4)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (5)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (14)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (6)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (7)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (8)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (9)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (10)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (11)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (12)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (13)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_01
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_01 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (3)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (4)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (5)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (3)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (4)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (5)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (6)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (7)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (8)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (9)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (10)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (11)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (12)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (13)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: Bld_Preset_Tower_01
    Mesh Name: FX_Chimney_Smoke_01
        Slot: Generic_Circle_Additive_01
            Albedo: Generic_Circle_01.png (_Albedo_Map)
    Mesh Name: SM_Prop_Barrel_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_02_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_03_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Teapot_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Teapot_03_Lid_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_03_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Pot_05 (2)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Pot_05 (3)
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Pot_05 (4)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Pot_05 (5)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Pot_05 (6)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05 (4)
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05 (2)
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_05 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_04_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_04_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_08 (3)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_08 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_08 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Planter_08 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_02_Alt_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Prop_Candle_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chandelier_01_Rope
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_04 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picture_Frame_02
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bed_03_Pillows
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Rug_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Corner_Desk_01 (1)
        Slot: PolygonFantasyVillage_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Corner_Desk_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Potion_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Potion_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Potion_01
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Potion_01 (1)
        Slot: PolygonFantasyVillage_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Drawer_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sink_01_Tap_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (2)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Cup_01 (3)
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Food_Syrup_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_08_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Shelves_03 (2)
        Slot: PolygonFantasyVillage_03_C
            Albedo: PolygonFantasyVillage_03_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04_Insert_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Book_Open_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sign_04
        Slot: PolygonFantasyVillage_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Sign_16
        Slot: PolygonFantasyVillage_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Nest_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Quarter_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (23)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_01 (24)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (7)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (8)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (11)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (12)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (13)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (14)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (15)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (16)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (24)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (25)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (26)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (28)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (29)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (27)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Concave_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Concave_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Concave_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Concave_Wall_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_Wall_01 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_Wall_01 (2)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_Wall_01 (3)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (1)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (2)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (3)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (4)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (5)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (6)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_01 (7)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_13
            Albedo: Weatherboard_13.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Convex_Beam_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Convex_Beam_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Convex_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Convex_Wall_01
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_Wall_01 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_Wall_01 (2)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Convex_Wall_01 (3)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_Out_02 (16)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_Out_02 (17)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_Out_02 (18)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Stovepipe_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Straight_Corner_Out_02 (19)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Trim_Corner_01 (16)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Trim_Corner_01 (17)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Trim_Corner_01 (18)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Trim_Corner_01 (19)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (10)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (11)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (12)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_01 (13)
        Slot: Roof_Tiles_02
            Albedo: Roof_Tiles_02.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Trim_S_Beam_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Door_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Doorway_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_04 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_08
            Albedo: Weatherboard_08.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_04_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Large_02_Glass
        Slot: Glass_Opaque_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (1)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (3)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (1)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (2)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (3)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (4)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (5)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (7)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (8)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (10)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (11)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (13)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (14)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Round_01 (15)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Generic_Brick
            Albedo: Generic_Brick.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01 (1)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Generic_Brick
            Albedo: Generic_Brick.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01 (2)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Generic_Brick
            Albedo: Generic_Brick.png (_Albedo_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01 (3)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Generic_Brick
            Albedo: Generic_Brick.png (_Albedo_Map)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (2)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Stone_Edge_Round_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Round_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (3)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (4)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (6)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (8)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (9)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (10)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (11)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (14)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (15)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (16)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (17)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_01 (18)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Round_Half_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_Curve_M_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Beam_Curve_M_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Log_02 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Fence_Wood_Pillar_02 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Floor_Round_S_01
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Floor_Round_S_01 (1)
        Slot: Wood_Planks_01
            Albedo: FloorBoards_01.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
        Slot: Wood_Planks_02
            Albedo: FloorBoards_02.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (14)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_01 (15)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stairs_Curve_01_Trim_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_Curved_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Curved_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Window_Fancy_Curved_M_01_Glass
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_S_Concave_01
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Roof_S_Concave_01 (1)
        Slot: Roof_Tiles_03
            Albedo: Roof_Tiles_03.png (_Albedo_Map)
            Normal: Roof_Tiles_03_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (7)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (10)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (11)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (12)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (13)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (14)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (15)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (16)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (4)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Quarter_01 (5)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_Half_02 (12)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (14)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (18)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (19)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (20)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (21)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (15)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (16)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (17)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Grass_Blob_01
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Grass_Blob_01 (1)
        Slot: Grass_01
            _Leaf_Texture: Grass_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Flowers_03
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Flowers_03 (1)
        Slot: Roses_01
            _Leaf_Texture: Roses_01.tga (_Leaf_Texture)
            _Leaf_Normal: Roses_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (3)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_01_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_03_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_04_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD0
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Creeping_05_LOD1
        Slot: Vines_Creeping_01
            _Leaf_Texture: Vine_Creeping_01.tga (_Leaf_Texture)
            _Leaf_Normal: Vine_Creeping_Normals_01.png (_Leaf_Normal)
            _Trunk_Texture: PolygonFantasyVillage_01_A.png (_Trunk_Texture)
    Mesh Name: SM_Env_Vine_Large_01
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (2)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Wild_Flower_01_LOD0
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Wild_Flower_01_LOD1
        Slot: Wildflowers_01
            _Leaf_Texture: Wild_Flowers_01.tga (_Leaf_Texture)

Prefab Name: Bld_Preset_Warehouse_01
    Mesh Name: SM_Gen_Prop_Crate_03 (3)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (4)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (5)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (6)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_Preset_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Papers_03
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Gen_Prop_Papers_04
        Slot: Generic_01_A
            Albedo: Generic_01_A.png (_Albedo_Map)
            Emission: Generic_Emissive_01_A.png (_Emission_Map)
            Normal: Generic_Normals_01.png (_Normal_Map)
    Mesh Name: SM_Prop_Barrel_01 (6)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (9)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (11)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (12)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (13)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (14)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_01 (15)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_Half_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Barrel_Half_01 (2)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_04 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Bookshelf_04 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Candle_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Chair_02
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_01 (1)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Crate_02 (1)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Hay_Bale_01 (4)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Hay_Bale_01 (5)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Hay_Bale_01 (6)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Hay_Bale_01 (7)
        Slot: HayBale_01
            Albedo: Hay_01.tga (_Albedo_Map)
    Mesh Name: SM_Prop_Honey_Jar_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Honey_Jar_01_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_05_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Jar_07_Lid
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Picnic_Table_01
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_07 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_07 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Planter_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (3)
        Slot: PolygonFantasyVillage_02_B
            Albedo: PolygonFantasyVillage_02_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Gen_Prop_Crate_03 (4)
        Slot: PolygonFantasyVillage_01_C
            Albedo: PolygonFantasyVillage_01_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Basket_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_05
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_06
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_06 (1)
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Prop_Greeble_Symbol_16
        Slot: PolygonFantasyVillage_04_C
            Albedo: PolygonFantasyVillage_04_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_04_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Base_Floor_Combined_01
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (2)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (3)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (49)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (50)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (51)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Floor_Combined_01 (52)
        Slot: Generic_Concrete
            Albedo: Generic_Concrete.png (_Albedo_Map)
        Slot: Wood_Planks_04
            Albedo: FloorBoards_04.png (_Albedo_Map)
            Normal: FloorBoards_02_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Stairwell_Wall_01
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Stairwell_Wall_01 (1)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (23)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (24)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (26)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (28)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (29)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (30)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (31)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (32)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_01 (33)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (84)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (85)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (86)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (87)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (88)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (89)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (90)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (91)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (92)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (93)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (94)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_01 (95)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Stone_Half_Wall_01
            Albedo: Stone_01.png (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_02 (1)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (12)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (13)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (14)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Base_Wall_Half_Angle_02 (15)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Beam_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (30)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (36)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (31)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (32)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (33)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (34)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_02 (35)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (56)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (57)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (62)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (63)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Pillar_Half_02 (64)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Thatch_Tuft_06
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Pillar_Half_02 (65)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Roof_Thatch_Preset_Wavey_01 (1)
        Slot: Thatch_Ends_02
            Albedo: Thatch_Ends_TGA_02.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wood_01
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            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_Barn_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
        Slot: Wall_01
            Albedo: Wall_01.png (_Albedo_Map)
            Normal: House_Wall_Combined_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Wall_Door_Barn_01_Door_01
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Wall_Door_Barn_01_Door_02
        Slot: PolygonFantasyVillage_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Window_Preset_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
    Mesh Name: SM_Bld_Window_Preset_02_Glass
        Slot: Generic_Glass_Opaque
            No textures assigned
    Mesh Name: SM_Bld_Stone_Edge_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (3)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (4)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (5)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (6)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (7)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (8)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (9)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (10)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_Half_01 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Stone_Edge_02 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Env_Vine_03
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_03 (2)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_08
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (2)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (3)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_10 (4)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_11 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_12 (1)
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15
        Slot: Vines_01
            _Leaf_Texture: Vines_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_15 (1)
        Slot: Vines_02_Alt_01
            _Leaf_Texture: Vines_02_Alt_01.tga (_Leaf_Texture)
    Mesh Name: SM_Env_Vine_Large_02
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_02 (1)
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)
    Mesh Name: SM_Env_Vine_Large_03
        Slot: Leaves_Large_01
            _Leaf_Texture: Leaves_Large_01.tga (_Leaf_Texture)
            _Leaf_Normal: Big_Leaf_01_Normals.png (_Leaf_Normal)

Prefab Name: Bld_Preset_Windmill_01
    Mesh Name: SM_Bld_Windmill_01 (2)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Windmill_Sail_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Bld_Preset_Tower_03 (1)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: Thatch_Ends_01
            Albedo: Thatch_Ends_TGA_01.tga (_Albedo_Map)
            Normal: Stone_01_Normals.png (_Normal_Map)
        Slot: Wood_01
            Albedo: Weatherboard_01.png (_Albedo_Map)
            Normal: Wood_01_Normals.png (_Normal_Map)
        Slot: House_Brick_01
            Albedo: Brick_01.png (_Albedo_Map)
            Normal: Bricks_01_Normals.png (_Normal_Map)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

-------------------
Folder Name: Chr_Attach
-------------------
Prefab Name: SM_Chr_Attach_Backpack_01
    Mesh Name: SM_Chr_Attach_Backpack_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Backpack_02
    Mesh Name: SM_Chr_Attach_Backpack_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Bandana_01
    Mesh Name: SM_Chr_Attach_Bandana_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Beard_01
    Mesh Name: SM_Chr_Attach_Beard_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Bow_01
    Mesh Name: SM_Chr_Attach_Bow_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Bow_02
    Mesh Name: SM_Chr_Attach_Bow_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Bow_03
    Mesh Name: SM_Chr_Attach_Bow_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Canteen_01
    Mesh Name: SM_Chr_Attach_Canteen_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Cape_01
    Mesh Name: SM_Chr_Attach_Cape_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Scarf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Cape_02
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Cape_03
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Cape_04
    Mesh Name: SM_Chr_Attach_Cape_02
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_03
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Cape_04
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Crown_01
    Mesh Name: SM_Chr_Attach_Crown_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Earring_01
    Mesh Name: SM_Chr_Attach_Earring_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Earring_02
    Mesh Name: SM_Chr_Attach_Earring_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Earring_03
    Mesh Name: SM_Chr_Attach_Earring_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Earring_04
    Mesh Name: SM_Chr_Attach_Earring_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Flower_01
    Mesh Name: SM_Chr_Attach_Flower_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Glasses_01
    Mesh Name: SM_Chr_Attach_Glasses_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Glasses_01_Glass_01
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Goblin_Ear_01
    Mesh Name: SM_Chr_Attach_Goblin_Ear_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Goblin_Ear_02
    Mesh Name: SM_Chr_Attach_Goblin_Ear_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_01
    Mesh Name: SM_Chr_Attach_Hair_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_02
    Mesh Name: SM_Chr_Attach_Hair_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_03
    Mesh Name: SM_Chr_Attach_Hair_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_04
    Mesh Name: SM_Chr_Attach_Hair_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_05
    Mesh Name: SM_Chr_Attach_Hair_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_06
    Mesh Name: SM_Chr_Attach_Hair_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_09
    Mesh Name: SM_Chr_Attach_Hair_09
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_10
    Mesh Name: SM_Chr_Attach_Hair_10
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_11
    Mesh Name: SM_Chr_Attach_Hair_11
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_12
    Mesh Name: SM_Chr_Attach_Hair_12
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_13
    Mesh Name: SM_Chr_Attach_Hair_13
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hair_14
    Mesh Name: SM_Chr_Attach_Hair_14
        Slot: PolygonFantasyVillage_Animal_02_C
            Albedo: PolygonFantasyVillage_02_C.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_C_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_01
    Mesh Name: SM_Chr_Attach_Hat_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_02
    Mesh Name: SM_Chr_Attach_Hat_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_03
    Mesh Name: SM_Chr_Attach_Hat_03
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_04
    Mesh Name: SM_Chr_Attach_Hat_04
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_05
    Mesh Name: SM_Chr_Attach_Hat_05
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_06
    Mesh Name: SM_Chr_Attach_Hat_06
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_07
    Mesh Name: SM_Chr_Attach_Hat_07
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Hat_08
    Mesh Name: SM_Chr_Attach_Hat_08
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Helmet_01
    Mesh Name: SM_Chr_Attach_Helmet_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Monocle_01
    Mesh Name: SM_Chr_Attach_Monocle_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Monocle_01_Glass_01
        Slot: Glass_Transparent_01
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Pig_Ear_01
    Mesh Name: SM_Chr_Attach_Pig_Ear_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Pig_Ear_02
    Mesh Name: SM_Chr_Attach_Pig_Ear_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Potion_01
    Mesh Name: SM_Chr_Attach_Potion_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Pouch_01
    Mesh Name: SM_Chr_Attach_Pouch_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Raccon_Ear_01
    Mesh Name: SM_Chr_Attach_Raccon_Ear_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Raccon_Ear_02
    Mesh Name: SM_Chr_Attach_Raccon_Ear_02
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Scarf_01
    Mesh Name: SM_Chr_Attach_Cape_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)
    Mesh Name: SM_Chr_Attach_Scarf_01
        Slot: PolygonFantasyVillage_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Snout_01
    Mesh Name: SM_Chr_Attach_Snout_01
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Tail_01
    Mesh Name: SM_Chr_Attach_Tail_01
        Slot: PolygonFantasyVillage_Animal_01_B
            Albedo: PolygonFantasyVillage_01_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Tail_02
    Mesh Name: SM_Chr_Attach_Tail_02
        Slot: PolygonFantasyVillage_Animal_02_A
            Albedo: PolygonFantasyVillage_02_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_02_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Tail_03
    Mesh Name: SM_Chr_Attach_Tail_03
        Slot: PolygonFantasyVillage_Animal_03_A
            Albedo: PolygonFantasyVillage_03_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Tail_04
    Mesh Name: SM_Chr_Attach_Tail_04
        Slot: PolygonFantasyVillage_Animal_03_B
            Albedo: PolygonFantasyVillage_03_B.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_03_B_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

Prefab Name: SM_Chr_Attach_Tail_05
    Mesh Name: SM_Chr_Attach_Tail_05
        Slot: PolygonFantasyVillage_Animal_01_A
            Albedo: PolygonFantasyVillage_01_A.png (_Albedo_Map)
            Emission: PolygonFantasyVillage_01_A_Emissive.png (_Emission_Map)
            Normal: PolygonFantasyVillage_01_Normals.png (_Normal_Map)
            _Skin_Mask: SkinMask.png (_Skin_Mask)
            _Hair_Mask: HairMask.png (_Hair_Mask)

