%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &100596
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 432990}
  m_Layer: 0
  m_Name: Forearm_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &432990
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 100596}
  m_LocalRotation: {x: -1.6562998e-32, y: 6.938894e-18, z: -2.3869795e-15, w: 1}
  m_LocalPosition: {x: 0.471188, y: -2.842171e-16, z: 5.1165055e-17}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 438658}
  m_Father: {fileID: 407806}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &101128
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 475192}
  m_Layer: 0
  m_Name: LowerLeg_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &475192
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 101128}
  m_LocalRotation: {x: -0.7075902, y: 0.0000064468913, z: -0.0000061459123, w: 0.706623}
  m_LocalPosition: {x: -0.37452164, y: 7.105427e-17, z: 1.110223e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 415352}
  m_Father: {fileID: 452582}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &101330
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 438728}
  - component: {fileID: 13763222}
  m_Layer: 0
  m_Name: SA_Zombie_Mechanic
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &438728
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 101330}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 36
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13763222
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 101330}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300026, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.3986541, y: 0.0000017285347, z: 0.04799813}
    m_Extent: {x: 1.4438716, y: 1.6845057, z: 0.44930828}
  m_DirtyAABB: 0
--- !u!1 &106740
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 466478}
  m_Layer: 0
  m_Name: Forearm_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &466478
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 106740}
  m_LocalRotation: {x: 6.115525e-17, y: 5.4370443e-17, z: 4.718448e-15, w: 1}
  m_LocalPosition: {x: -0.47118998, y: -2.8421708e-15, z: -6.4665146e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 455268}
  m_Father: {fileID: 435486}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &108444
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 410850}
  - component: {fileID: 13716584}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Sheriff
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &410850
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 108444}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 22
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13716584
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 108444}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300098, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.5097586, y: 0.0000017285347, z: 0.01634258}
    m_Extent: {x: 1.5549761, y: 1.6845057, z: 0.55129623}
  m_DirtyAABB: 0
--- !u!1 &112176
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 419284}
  - component: {fileID: 13741228}
  m_Layer: 0
  m_Name: SA_Zombie_Tourist
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &419284
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 112176}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 49
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13741228
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 112176}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300052, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.48278117, y: 0.0000017285347, z: 0.013945818}
    m_Extent: {x: 1.5279987, y: 1.6845057, z: 0.5422516}
  m_DirtyAABB: 0
--- !u!1 &112624
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 446350}
  - component: {fileID: 13744736}
  m_Layer: 0
  m_Name: SA_Zombie_Firefighter
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &446350
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 112624}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 31
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13744736
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 112624}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300016, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.53049207, y: 0.0000017285347, z: 0.04732257}
    m_Extent: {x: 1.5757096, y: 1.6845057, z: 0.62437254}
  m_DirtyAABB: 0
--- !u!1 &112826
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 433996}
  m_Layer: 0
  m_Name: Spine_jnt 1
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &433996
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 112826}
  m_LocalRotation: {x: 6.938894e-18, y: 3.8368136e-33, z: -1.6102571e-15, w: 1}
  m_LocalPosition: {x: -0.3360725, y: 3.7261742e-16, z: 2.3643465e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 467932}
  m_Father: {fileID: 446510}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &113292
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 455268}
  m_Layer: 0
  m_Name: Hand_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &455268
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 113292}
  m_LocalRotation: {x: 1.4483431e-13, y: 1, z: -1.1714554e-15, w: 1.7466294e-15}
  m_LocalPosition: {x: -0.4403, y: -4.8316907e-15, z: -6.0425866e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 466478}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &113424
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 478500}
  - component: {fileID: 13718068}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Businessman
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &478500
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 113424}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13718068
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 113424}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300058, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017881393, z: 0.0016335249}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &114334
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 422460}
  - component: {fileID: 13782010}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Scout
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &422460
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 114334}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 21
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13782010
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 114334}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300096, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.45139885, y: 0.0000017285347, z: 0.08290869}
    m_Extent: {x: 1.4966164, y: 1.6845057, z: 0.5957791}
  m_DirtyAABB: 0
--- !u!1 &114758
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 448056}
  m_Layer: 0
  m_Name: Toe_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &448056
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 114758}
  m_LocalRotation: {x: 6.1770826e-15, y: 1.466906e-16, z: -2.0040256e-16, w: 1}
  m_LocalPosition: {x: -6.7241143e-12, y: -0.1497335, z: 0.21969701}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 415352}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &115076
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 472970}
  - component: {fileID: 13786490}
  m_Layer: 0
  m_Name: SA_Zombie_Robber
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &472970
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 115076}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 43
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13786490
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 115076}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300040, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.3681575, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.413375, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &115606
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 408522}
  - component: {fileID: 13768778}
  m_Layer: 0
  m_Name: SA_Char_Survivor_MaleTrenchcoat
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &408522
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 115606}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 17
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13768778
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 115606}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300088, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.35042334, y: 0.0000017285347, z: 0.03416568}
    m_Extent: {x: 1.3956409, y: 1.6845057, z: 0.5929845}
  m_DirtyAABB: 0
--- !u!1 &116232
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 484542}
  - component: {fileID: 13792900}
  m_Layer: 0
  m_Name: SA_Zombie_Mountie
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &484542
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 116232}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 37
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13792900
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 116232}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300028, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.5097586, y: 0.0000017285347, z: 0.01634258}
    m_Extent: {x: 1.5549761, y: 1.6845057, z: 0.55129623}
  m_DirtyAABB: 0
--- !u!1 &117514
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 407196}
  m_Layer: 0
  m_Name: Foot_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &407196
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 117514}
  m_LocalRotation: {x: 0.4958342, y: 0.5067274, z: -0.49273258, w: 0.50456953}
  m_LocalPosition: {x: 0.388744, y: 8.1971365e-12, z: -3.69074e-11}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 410870}
  m_Father: {fileID: 438624}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &118044
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 414612}
  - component: {fileID: 13741556}
  m_Layer: 0
  m_Name: SA_Char_Survivor_MaleHunter
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &414612
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 118044}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 16
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13741556
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 118044}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300084, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.45387948, y: 0.0000017285347, z: 0.1390103}
    m_Extent: {x: 1.499097, y: 1.6845057, z: 0.5396775}
  m_DirtyAABB: 0
--- !u!1 &118680
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 469854}
  m_Layer: 0
  m_Name: Head_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &469854
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 118680}
  m_LocalRotation: {x: 6.938894e-18, y: 4.043851e-32, z: -0, w: 1}
  m_LocalPosition: {x: -0.08167417, y: -5.9802247e-16, z: -5.667284e-19}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 438888}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &121068
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 474104}
  - component: {fileID: 13721200}
  m_Layer: 0
  m_Name: SA_Zombie_Prostitute
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &474104
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 121068}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 41
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13721200
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 121068}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300036, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.07450938}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.585293}
  m_DirtyAABB: 0
--- !u!1 &123652
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 446510}
  m_Layer: 0
  m_Name: Spine_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &446510
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 123652}
  m_LocalRotation: {x: 6.938804e-18, y: 3.5268067e-20, z: 1.0568803e-15, w: 1}
  m_LocalPosition: {x: -0.019048661, y: -5.158743e-16, z: 6.2692085e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 433996}
  m_Father: {fileID: 481892}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &124456
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 435486}
  m_Layer: 0
  m_Name: Arm_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &435486
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 124456}
  m_LocalRotation: {x: -5.404528e-21, y: 5.170119e-19, z: 3.380434e-15, w: 1}
  m_LocalPosition: {x: -0.29249033, y: 1.9895197e-15, z: -0.0076430403}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 466478}
  m_Father: {fileID: 424122}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &126010
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 432582}
  - component: {fileID: 13798030}
  m_Layer: 0
  m_Name: SA_Zombie_Soldier
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &432582
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 126010}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 47
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13798030
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 126010}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 2100000, guid: ce2170e4bada3de43a95f7e6e70975fa, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300048, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.4618255, y: 0.0000017285347, z: 0.015083313}
    m_Extent: {x: 1.507043, y: 1.6845057, z: 0.4607393}
  m_DirtyAABB: 0
--- !u!1 &126822
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 433744}
  - component: {fileID: 13777752}
  m_Layer: 0
  m_Name: SA_Char_Survivor_FemaleSoldier
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &433744
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 126822}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 7
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13777752
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 126822}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300068, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: -0.07679981}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.4339838}
  m_DirtyAABB: 0
--- !u!1 &127548
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 433084}
  - component: {fileID: 13742244}
  m_Layer: 0
  m_Name: SA_Char_Survivor_InjuredMan
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &433084
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 127548}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 11
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13742244
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 127548}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300074, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &128198
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 438888}
  m_Layer: 0
  m_Name: Neck_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &438888
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 128198}
  m_LocalRotation: {x: 6.938894e-18, y: 2.8864875e-32, z: -1.6653345e-15, w: 1}
  m_LocalPosition: {x: -0.22895189, y: 4.2216863e-16, z: 5.667284e-19}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 469854}
  m_Father: {fileID: 467932}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &128342
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 427804}
  - component: {fileID: 13788866}
  m_Layer: 0
  m_Name: SA_Zombie_Grandma
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &427804
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 128342}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 33
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13788866
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 128342}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300020, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.72347695, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.1409872, y: 1.6845057, z: 0.35555044}
  m_DirtyAABB: 0
--- !u!1 &129984
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 403994}
  - component: {fileID: 13732932}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Prisoner
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &403994
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 129984}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 19
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13732932
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 129984}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300092, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: -0.052691877}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.40987587}
  m_DirtyAABB: 0
--- !u!1 &130774
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 488804}
  - component: {fileID: 13709750}
  m_Layer: 0
  m_Name: SA_Zombie_FootballPlayer
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &488804
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 130774}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 32
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13709750
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 130774}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300018, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.4040476, y: 0.0000017285347, z: -0.00033855438}
    m_Extent: {x: 1.4492651, y: 1.6845057, z: 0.4554423}
  m_DirtyAABB: 0
--- !u!1 &131974
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 481892}
  m_Layer: 0
  m_Name: Hips_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &481892
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 131974}
  m_LocalRotation: {x: 0, y: 0, z: -0.7071068, w: 0.7071068}
  m_LocalPosition: {x: 3.6272008e-16, y: 1.0449876, z: -6.2692085e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 446510}
  - {fileID: 452582}
  - {fileID: 497938}
  m_Father: {fileID: 439394}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &133400
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 407806}
  m_Layer: 0
  m_Name: Arm_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &407806
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 133400}
  m_LocalRotation: {x: 1, y: -2.6645353e-15, z: 6.8930056e-18, w: -6.123234e-17}
  m_LocalPosition: {x: 0.29249033, y: 2.5579537e-15, z: 0.0076430403}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 432990}
  m_Father: {fileID: 429214}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &134250
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 438658}
  m_Layer: 0
  m_Name: Hand_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &438658
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 134250}
  m_LocalRotation: {x: -1.7658669e-13, y: 1, z: -7.2736614e-16, w: -2.3110496e-15}
  m_LocalPosition: {x: 0.4403, y: 0, z: 4.781051e-17}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 432990}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &138556
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 467402}
  - component: {fileID: 13752644}
  m_Layer: 0
  m_Name: SA_Char_Survivor_HoodedMan
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &467402
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 138556}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 10
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13752644
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 138556}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300086, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017881393, z: -0.059862554}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.48420048}
  m_DirtyAABB: 0
--- !u!1 &141784
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 497938}
  m_Layer: 0
  m_Name: UpperLeg_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &497938
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 141784}
  m_LocalRotation: {x: 0.9999078, y: 0.0005809014, z: -0.011708393, w: 0.006858115}
  m_LocalPosition: {x: 0.12891664, y: 0.22158809, z: 0.01786388}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 438624}
  m_Father: {fileID: 481892}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &142268
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 424122}
  m_Layer: 0
  m_Name: Shoulder_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &424122
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 142268}
  m_LocalRotation: {x: -0.7071068, y: 0.7071068, z: 4.8258825e-17, w: -3.8336787e-17}
  m_LocalPosition: {x: -0.21910845, y: 0.27274165, z: -0.0076430403}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 435486}
  m_Father: {fileID: 467932}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &142912
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 482068}
  - component: {fileID: 13718412}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Male_04
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &482068
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 142912}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 15
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13718412
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 142912}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300082, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.4040476, y: 0.0000017285347, z: -0.027436674}
    m_Extent: {x: 1.4492651, y: 1.6845057, z: 0.48254043}
  m_DirtyAABB: 0
--- !u!1 &144334
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 470536}
  - component: {fileID: 13735770}
  m_Layer: 0
  m_Name: SA_Zombie_AirportWorker
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &470536
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 144334}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 24
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13735770
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 144334}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300002, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.40080833, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4460258, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &144620
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 438796}
  - component: {fileID: 13724116}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Doctor
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &438796
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 144620}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13724116
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 144620}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300060, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.4575714, y: 0.0000017285347, z: 0.030932665}
    m_Extent: {x: 1.502827, y: 1.6845057, z: 0.3848495}
  m_DirtyAABB: 0
--- !u!1 &147980
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 439394}
  - component: {fileID: 9502522}
  m_Layer: 0
  m_Name: SA_Zombie_Soldier
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &439394
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 147980}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 481892}
  - {fileID: 429886}
  - {fileID: 478500}
  - {fileID: 438796}
  - {fileID: 424758}
  - {fileID: 480010}
  - {fileID: 427560}
  - {fileID: 433744}
  - {fileID: 416204}
  - {fileID: 478528}
  - {fileID: 467402}
  - {fileID: 433084}
  - {fileID: 498582}
  - {fileID: 442820}
  - {fileID: 495642}
  - {fileID: 482068}
  - {fileID: 414612}
  - {fileID: 408522}
  - {fileID: 476918}
  - {fileID: 403994}
  - {fileID: 407606}
  - {fileID: 422460}
  - {fileID: 410850}
  - {fileID: 426248}
  - {fileID: 470536}
  - {fileID: 492674}
  - {fileID: 435176}
  - {fileID: 494090}
  - {fileID: 445682}
  - {fileID: 468304}
  - {fileID: 402440}
  - {fileID: 446350}
  - {fileID: 488804}
  - {fileID: 427804}
  - {fileID: 422034}
  - {fileID: 421068}
  - {fileID: 438728}
  - {fileID: 484542}
  - {fileID: 480232}
  - {fileID: 417790}
  - {fileID: 421840}
  - {fileID: 474104}
  - {fileID: 441600}
  - {fileID: 472970}
  - {fileID: 489838}
  - {fileID: 472432}
  - {fileID: 468600}
  - {fileID: 432582}
  - {fileID: 418434}
  - {fileID: 419284}
  - {fileID: 413476}
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &9502522
Animator:
  serializedVersion: 3
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 147980}
  m_Enabled: 1
  m_Avatar: {fileID: 9000000, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Controller: {fileID: 9100000, guid: 92c93b80307cf90438fcfadd52eab10c, type: 2}
  m_CullingMode: 1
  m_UpdateMode: 0
  m_ApplyRootMotion: 1
  m_LinearVelocityBlending: 0
  m_WarningMessage: 
  m_HasTransformHierarchy: 1
  m_AllowConstantClipSamplingOptimization: 1
  m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &148166
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 476918}
  - component: {fileID: 13770598}
  m_Layer: 0
  m_Name: SA_Char_Survivor_OldMan
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &476918
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 148166}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 18
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13770598
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 148166}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300090, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017881393, z: -0.09343952}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.4506235}
  m_DirtyAABB: 0
--- !u!1 &149834
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 489838}
  - component: {fileID: 13703780}
  m_Layer: 0
  m_Name: SA_Zombie_Runner
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &489838
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 149834}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 44
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13703780
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 149834}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300042, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.0019336343}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.37678194}
  m_DirtyAABB: 0
--- !u!1 &150154
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 407606}
  - component: {fileID: 13757140}
  m_Layer: 0
  m_Name: SA_Char_Survivor_RoadWorker
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &407606
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 150154}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 20
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13757140
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 150154}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300094, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.48380125, y: 0.0000017285347, z: 0.06453794}
    m_Extent: {x: 1.5290188, y: 1.6845057, z: 0.53112626}
  m_DirtyAABB: 0
--- !u!1 &153386
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 435176}
  - component: {fileID: 13707874}
  m_Layer: 0
  m_Name: SA_Zombie_Businessman
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &435176
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 153386}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 26
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13707874
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 153386}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300006, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &157620
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 495642}
  - component: {fileID: 13777222}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Male_03
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &495642
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 157620}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 14
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13777222
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 157620}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300080, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.46456695, y: 0.0000017285347, z: -0.12323505}
    m_Extent: {x: 1.5097845, y: 1.6845057, z: 0.530952}
  m_DirtyAABB: 0
--- !u!1 &159158
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 478528}
  - component: {fileID: 13774562}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Hazard
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &478528
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 159158}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 9
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13774562
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 159158}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300072, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017881393, z: 0.028950363}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.72316706}
  m_DirtyAABB: 0
--- !u!1 &160932
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 421068}
  - component: {fileID: 13761014}
  m_Layer: 0
  m_Name: SA_Zombie_Industrial
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &421068
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 160932}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 35
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13761014
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 160932}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300024, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36548913, y: 0.28206784, z: 0.0016336441}
    m_Extent: {x: 1.4107066, y: 1.4024396, z: 0.3555504}
  m_DirtyAABB: 0
--- !u!1 &161342
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 492674}
  - component: {fileID: 13778118}
  m_Layer: 0
  m_Name: SA_Zombie_Bellhop
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &492674
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 161342}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 25
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13778118
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 161342}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300004, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.436931, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4821485, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &161358
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 429886}
  - component: {fileID: 13761682}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Biohazard
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &429886
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 161358}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13761682
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 161358}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300056, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: -0.11796078}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.5762559}
  m_DirtyAABB: 0
--- !u!1 &161548
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 413476}
  - component: {fileID: 13754374}
  m_Layer: 0
  m_Name: SA_Zombie_Trucker
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &413476
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 161548}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 50
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13754374
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 161548}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300054, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.46175814, y: 0.0000017285347, z: 0.11944562}
    m_Extent: {x: 1.5069757, y: 1.6845057, z: 0.6169559}
  m_DirtyAABB: 0
--- !u!1 &162640
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 472432}
  - component: {fileID: 13768634}
  m_Layer: 0
  m_Name: SA_Zombie_Santa
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &472432
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 162640}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 45
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13768634
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 162640}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300044, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.5792576, y: 0.0000017285347, z: -0.005243838}
    m_Extent: {x: 1.6244751, y: 1.6845057, z: 0.4333868}
  m_DirtyAABB: 0
--- !u!1 &164520
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 468304}
  - component: {fileID: 13793392}
  m_Layer: 0
  m_Name: SA_Zombie_Farmer
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &468304
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 164520}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 29
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13793392
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 164520}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300012, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.5117501, y: 0.0000017285347, z: -0.002481699}
    m_Extent: {x: 1.5569676, y: 1.6845057, z: 0.6445019}
  m_DirtyAABB: 0
--- !u!1 &164906
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 442820}
  - component: {fileID: 13763592}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Male_02
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &442820
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 164906}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 13
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13763592
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 164906}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300078, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.35555044}
  m_DirtyAABB: 0
--- !u!1 &167068
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 441600}
  - component: {fileID: 13741328}
  m_Layer: 0
  m_Name: SA_Zombie_Roadworker
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &441600
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 167068}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 42
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13741328
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 167068}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300038, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.51242733, y: 0.0000017285347, z: 0.07715988}
    m_Extent: {x: 1.5576448, y: 1.6845057, z: 0.53685963}
  m_DirtyAABB: 0
--- !u!1 &167668
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 480010}
  - component: {fileID: 13782886}
  m_Layer: 0
  m_Name: SA_Char_Survivor_FemaleHero
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &480010
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 167668}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 5
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13782886
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 167668}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300064, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017881393, z: -0.16149211}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.57828265}
  m_DirtyAABB: 0
--- !u!1 &168944
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 468600}
  - component: {fileID: 13704864}
  m_Layer: 0
  m_Name: SA_Zombie_Shopkeeper
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &468600
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 168944}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 46
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13704864
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 168944}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300046, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.42932975, y: 0.0000017285347, z: 0.04322335}
    m_Extent: {x: 1.4745473, y: 1.6845057, z: 0.46722034}
  m_DirtyAABB: 0
--- !u!1 &169758
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 427560}
  - component: {fileID: 13754076}
  m_Layer: 0
  m_Name: SA_Char_Survivor_FemalePyro
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &427560
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 169758}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 6
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13754076
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 169758}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300066, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.44376314, y: 0.0000017881393, z: -0.16820133}
    m_Extent: {x: 1.4889807, y: 1.6845057, z: 0.7059518}
  m_DirtyAABB: 0
--- !u!1 &172464
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 480232}
  - component: {fileID: 13763204}
  m_Layer: 0
  m_Name: SA_Zombie_Pilot
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &480232
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 172464}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 38
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13763204
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 172464}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300030, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.5182699, y: 0.0000017285347, z: 0.0064869523}
    m_Extent: {x: 1.5634874, y: 1.6845057, z: 0.59226257}
  m_DirtyAABB: 0
--- !u!1 &173740
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 415352}
  m_Layer: 0
  m_Name: Foot_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &415352
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 173740}
  m_LocalRotation: {x: 0.50674546, y: 0.49426782, z: -0.50519735, w: 0.4936436}
  m_LocalPosition: {x: -0.38874373, y: -1.7208457e-17, z: 7.342464e-12}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 448056}
  m_Father: {fileID: 475192}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &174784
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 445682}
  - component: {fileID: 13774696}
  m_Layer: 0
  m_Name: SA_Zombie_Clown
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &445682
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 174784}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 28
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13774696
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 174784}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300010, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.6822316, y: 0.0000017285347, z: 0.01531902}
    m_Extent: {x: 1.0997417, y: 1.6845057, z: 0.4270743}
  m_DirtyAABB: 0
--- !u!1 &176280
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 422034}
  - component: {fileID: 13756310}
  m_Layer: 0
  m_Name: SA_Zombie_Hobo
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &422034
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 176280}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 34
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13756310
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 176280}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300022, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.4054141, y: 0.0000017285347, z: 0.004170537}
    m_Extent: {x: 1.4506316, y: 1.6845057, z: 0.37837052}
  m_DirtyAABB: 0
--- !u!1 &180978
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 417790}
  - component: {fileID: 13747924}
  m_Layer: 0
  m_Name: SA_Zombie_Pimp
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &417790
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 180978}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 39
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13747924
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 180978}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300032, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.51104486, y: 0.0000017285347, z: 0.11869478}
    m_Extent: {x: 1.5562624, y: 1.6845057, z: 0.6983876}
  m_DirtyAABB: 0
--- !u!1 &181516
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 418434}
  - component: {fileID: 13753764}
  m_Layer: 0
  m_Name: SA_Zombie_Streetman
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &418434
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 181516}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 48
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13753764
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 181516}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300050, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.50680137, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.5520189, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &182374
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 424758}
  - component: {fileID: 13740164}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Farmer
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &424758
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 182374}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 4
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13740164
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 182374}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300062, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.49065673, y: 0.0000017285347, z: -0.009272039}
    m_Extent: {x: 1.5358742, y: 1.6845057, z: 0.5966818}
  m_DirtyAABB: 0
--- !u!1 &184072
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 498582}
  - component: {fileID: 13746546}
  m_Layer: 0
  m_Name: SA_Char_Survivor_Male_01
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &498582
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 184072}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 12
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13746546
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 184072}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300076, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.35555044}
  m_DirtyAABB: 0
--- !u!1 &184734
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 426248}
  - component: {fileID: 13776614}
  m_Layer: 0
  m_Name: SA_Zombie_AirportSecurity
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &426248
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 184734}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 23
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13776614
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 184734}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300000, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: -0.07679981}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.4339838}
  m_DirtyAABB: 0
--- !u!1 &185462
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 452582}
  m_Layer: 0
  m_Name: UpperLeg_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &452582
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 185462}
  m_LocalRotation: {x: -0.011695495, y: -0.00040235353, z: 0.9999314, w: 0.00046159793}
  m_LocalPosition: {x: 0.12891708, y: -0.221588, z: -0.017863873}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 475192}
  m_Father: {fileID: 481892}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &185814
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 421840}
  - component: {fileID: 13763898}
  m_Layer: 0
  m_Name: SA_Zombie_Prisoner
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &421840
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 185814}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 40
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13763898
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 185814}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300034, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.0000017285347, z: 0.0016335845}
    m_Extent: {x: 1.4135954, y: 1.6845057, z: 0.35555047}
  m_DirtyAABB: 0
--- !u!1 &186734
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 494090}
  - component: {fileID: 13743696}
  m_Layer: 0
  m_Name: SA_Zombie_Cheerleader
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &494090
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 186734}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 27
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13743696
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 186734}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300008, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.36837792, y: 0.28206795, z: -0.07679978}
    m_Extent: {x: 1.4135954, y: 1.4024396, z: 0.43398383}
  m_DirtyAABB: 0
--- !u!1 &191928
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 429214}
  m_Layer: 0
  m_Name: Shoulder_Left_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &429214
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 191928}
  m_LocalRotation: {x: -0.7071068, y: 0.7071068, z: 4.8258825e-17, w: -3.8336787e-17}
  m_LocalPosition: {x: -0.21910845, y: -0.27274165, z: 0.0076430403}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 407806}
  m_Father: {fileID: 467932}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &191954
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 467932}
  m_Layer: 0
  m_Name: Chest_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &467932
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 191954}
  m_LocalRotation: {x: 6.938894e-18, y: 1.6165774e-32, z: -1.6653345e-16, w: 1}
  m_LocalPosition: {x: -0.33425274, y: -1.2999511e-15, z: -2.3643465e-18}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 438888}
  - {fileID: 429214}
  - {fileID: 424122}
  m_Father: {fileID: 433996}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &194198
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 402440}
  - component: {fileID: 13780728}
  m_Layer: 0
  m_Name: SA_Zombie_FarmersDaughter
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &402440
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 194198}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 30
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13780728
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 194198}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300014, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.3681575, y: 0.0000017285347, z: -0.07679981}
    m_Extent: {x: 1.413375, y: 1.6845057, z: 0.4339838}
  m_DirtyAABB: 0
--- !u!1 &198230
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 438624}
  m_Layer: 0
  m_Name: LowerLeg_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &438624
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 198230}
  m_LocalRotation: {x: -0.70410997, y: -0.000030960506, z: 0.00005181963, w: 0.71009094}
  m_LocalPosition: {x: 0.374522, y: 3.1974422e-16, z: -1.0987456e-12}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children:
  - {fileID: 407196}
  m_Father: {fileID: 497938}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &198378
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 410870}
  m_Layer: 0
  m_Name: Toe_Right_jnt
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &410870
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 198378}
  m_LocalRotation: {x: 8.7732285e-15, y: 1.4235312e-17, z: -2.9758814e-16, w: 1}
  m_LocalPosition: {x: -0.000003490797, y: 0.1497333, z: -0.21969701}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 407196}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &198912
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 416204}
  - component: {fileID: 13702350}
  m_Layer: 0
  m_Name: SA_Char_Survivor_FemaleTrenchcoat
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 0
--- !u!4 &416204
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 198912}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_Children: []
  m_Father: {fileID: 439394}
  m_RootOrder: 8
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!137 &13702350
SkinnedMeshRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 198912}
  m_Enabled: 1
  m_CastShadows: 1
  m_ReceiveShadows: 1
  m_DynamicOccludee: 1
  m_MotionVectors: 1
  m_LightProbeUsage: 1
  m_ReflectionProbeUsage: 1
  m_RayTracingMode: 3
  m_RayTraceProcedural: 0
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
  m_StaticBatchRoot: {fileID: 0}
  m_ProbeAnchor: {fileID: 0}
  m_LightProbeVolumeOverride: {fileID: 0}
  m_ScaleInLightmap: 1
  m_ReceiveGI: 1
  m_PreserveUVs: 0
  m_IgnoreNormalsForChartDetection: 0
  m_ImportantGI: 0
  m_StitchLightmapSeams: 1
  m_SelectedEditorRenderState: 3
  m_MinimumChartSize: 4
  m_AutoUVMaxDistance: 0.5
  m_AutoUVMaxAngle: 89
  m_LightmapParameters: {fileID: 0}
  m_SortingLayerID: 0
  m_SortingLayer: 0
  m_SortingOrder: 0
  serializedVersion: 2
  m_Quality: 0
  m_UpdateWhenOffscreen: 0
  m_SkinnedMotionVectors: 1
  m_Mesh: {fileID: 4300070, guid: dbbc53a6bc8f5c64bb234194ce1380aa, type: 3}
  m_Bones:
  - {fileID: 481892}
  - {fileID: 452582}
  - {fileID: 475192}
  - {fileID: 415352}
  - {fileID: 448056}
  - {fileID: 497938}
  - {fileID: 438624}
  - {fileID: 407196}
  - {fileID: 410870}
  - {fileID: 446510}
  - {fileID: 433996}
  - {fileID: 467932}
  - {fileID: 424122}
  - {fileID: 435486}
  - {fileID: 466478}
  - {fileID: 455268}
  - {fileID: 429214}
  - {fileID: 407806}
  - {fileID: 432990}
  - {fileID: 438658}
  - {fileID: 438888}
  - {fileID: 469854}
  m_BlendShapeWeights: []
  m_RootBone: {fileID: 481892}
  m_AABB:
    m_Center: {x: -0.49107933, y: 0.0000017285347, z: 0}
    m_Extent: {x: 1.536335, y: 1.6845057, z: 0.64685035}
  m_DirtyAABB: 0
